The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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User:Brahmsz/Sandbox2
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General Information
- One of the original six Advanced Jobs.
- Earliest introduction of a Pet-based job, alongside Summoner.
- Beastmaster fights along side a monster companion, via "Charmed" monsters in the field or summonable monsters from consumable "Jug" items.
Roles
- Tradionally, pet jobs are primarily damage dealers. Beastmaster itself has evolved over time with various updates, both increasing and decreasing the viability of their pets.
- In modern day XI terms, Beastmaster has settled as a support damage dealer, providing alternative and unique benefits to battle scenarios.
- Charmed monsters and Jug pets are generally considered sturdier than player characters, which sealed Beastmaster's reputation (for literally years) as a "Solo" job.
Food & Medicine
Grape Daifuku
- Player: HP+20, STR+2, VIT+3, Acc./R.Acc.+10% (Max. 80), Att./R.Att.+10% (Max. 50), MAB+3.
- Pet:
Rolan. Daifuku
- Player: HP+20, DEX+2, VIT+3, Acc./R.Acc.+10% (Max. 80), M.Acc+50.
- Pet:
Marine Stewpot
- Player: HP+90, Acc./R.Acc./M.Acc.+90.
- Pet:
JSE Table
Artifact Armor
| Wakido Armor Set | ||
|---|---|---|
| Item | Upgrade? | Notes |
Wakido Kabuto +4
|
Maybe | Offers an extra two ticks of Meditate. Current highest Regain rate attainable in slot. Use case for Artifact "Max. Accuracy Build." Also, serves as a swap-in piece for extending the duration of Warding Circle. Your Mileage May Vary. |
Wakido Domaru +4
|
Yes | Remnants of Samurai's tank origins. While not the highest amount of Damage Taken-% or Store TP+ in slot, is a good consideration for alternative Hybrid DT-% TP gear builds. |
Wakido Kote +4
|
Yes | A fundamental part of Samurai TP builds, due in part to the additional Job Ability-based Haste granted while under the affect of Hasso. High priority. |
Wakido Haidate +4
|
Yes | Second highest Weaponskill Damage piece in slot--second only to max augment Nyame Flanchard. Until +3 stage, a pair of Hiza. Hizayoroi +2 will outperform them. High priority. |
Wakido Sune. +4
|
No | While these offer a Hasso boost, similar to the hands, they are outperformed by more attainable options--such as Flam. Gambieras +2, and Ryuo Sune-Ate (and their +1 variant). |
Relic Armor
| Sakonji Armor Set | ||
|---|---|---|
| Item | Upgrade? | Notes |
Sakonji Kabuto +4 Enhances "Ikishoten" |
Maybe. | Main (and probably only) use is as a ranged attack piece. Serious ranged Samurais are few and far in between for a myriad reasons, so it'd only be recommended to those seeking to pursue that venue. |
Sakonji Domaru +4 Enhances "Overwhelm" |
Yes! | Hands down, one of the strongest weaponskill damage pieces. High priority piece. |
Sakonji Kote +4 Enhances "Blade Bash" |
Yes. | Meditate duration macro swap. Good PDT alternative, if necessary. |
Sakonji Haidate +4 Enhances "Shikikoyo" |
Maybe. | Seigan Counter piece. Will see niche situational use, but for those looking for defensive options, this is a good piece to hold onto. |
Sakonji Sune. +4 Enhances "Meikyo Shisui" |
No. | Unfortunately, these feet are subpar. The augment only works while the feet are equipped. |
| Divergence Weapon | ||
|---|---|---|
| Item | Upgrade? | Notes |
Fusenaikyo Multiple Augment Paths. |
Yes. | Shown previously in the weapon section, this Divergence-based Great Katana is quite useful when augmented and used appropriately. Has two relevant augment paths which turn it into either a mini-Empyrean, or a mini-Mythic. The third path is questionable but may have some use. The HQ1 variant Sakonji-no-Tachi, is also a decent alternative. |
| Divergence Neck Accessory | ||
|---|---|---|
| Item | Upgrade? | Notes |
Sam. Nodowa +2
|
Yes! | Divergence-based neck slot. Don't settle for less than the HQ1 variant, Sam. Nodowa +1. |
Empyrean Armor
| Kasuga Armor Set | ||
|---|---|---|
| Item | Upgrade? | Notes |
Kasuga Kabuto +3
|
Yes. | Hybrid DT-% TP piece. |
Kasuga Domaru +3
|
Yes. | Hybrid DT-% TP piece. Can be paired with the Sajonki Haidate for a Seigan/Third Eye counter build. |
Kasuga Kote +3
|
Yes. | Very strong alternative for physical weaponskill damage outside of Nyame Gauntlets. |
Kasuga Haidate +3
|
Yes. | Hybrid DT-% TP piece. Third piece in SAM's JSE to contribute to Hasso Job Ability-based Haste. |
Kas. Sune-Ate +3
|
Yes. | Niche weaponskill swap piece for "Attack Capped" scenarios. Extra Conserve TP is also nice to have. |
| Empyrean Armor Accessories | ||
|---|---|---|
| Item | Upgrade? | Notes |
Kasuga Earring +2 Acc/M.Acc+16~20 WSD+3%~5% STR/DEX+7~15 |
N/A | One of the strongest Weapon Skill earrings currently available. Period. HQ1 is a bare minimum for swapping into any builds. |
Notes on Skillchains
No Samurai is complete without some SC (Skillchain) knowledge. Period.
Skillchaining is important due to the extra damage they provide--much more than your weaponskills by themselves. "Multi-stepping" (creating/building multiple skillchains off of previous skillchains) exponentially increases their damage each step further. The window to create a following skillchain step becomes shorter each time. Initially, the window for a skillchain starts at 10 seconds between weaponskills. Each step reduces that window by about two (2) seconds, until you reach a maximum window of three (3) seconds.
Overall, thanks to massive amounts of Store TP (and various ways to gain it), it's easy to multi-step by yourself.
All Weaponskill properties have a priority order.
- Level One properties can be linked together to create Level Two skillchains, and Level Two properties can be linked together to create Level Three skillchains.
- Level Three properties can only ever be matched (Light ←/→ Light and Darkness ←/→ Darkness) to make a Level Three skillchain.
- Empyrean and Relic weaponskills are the only WS's with a Level Three (Light or Darkness) property.
- With an Aeonic Weapon equipped, their merit equivalent weaponskills gain a Light or Darkness property. They are also the only weapons able to create Level Four skillchains (Radiance and/or Umbra), stronger more advanced versions of Level Three skillchains.
So, if a WS has a secondary property you wish to use, it won't work unless the primary property is ignored to make a skillchain first. (see below)
Skillchain Properties and How They Connect
Level 1 → 2:
Liquefaction →
Impaction =
Fusion
Induration →
Reverberation =
Fragmentation
Detonation →
Compression =
Gravitation
Transfixion →
Scission =
Distortion
Level 2 → 3:
Gravitation →
Fragmentation =
Fragmentation
Distortion →
Fusion =
Fusion
Fusion →
Gravitation =
Gravitation
Fragmentation →
Distortion =
Distortion
Fusion ↔
Fragmentation =
Light
Gravitation ↔
Distortion =
Dark
Level 3:
Light ↔
Light =
Light
Dark ↔
Dark =
Dark
- You can make a double Light or Darkness skillchain, but they must be built up from a Level 2 → 3 skillchain. This results in a Level Three, followed up the matching Level Three property to create the second Light or Darkness.
- Level Three skillchains can not make double Light or Darkness off of themselves.
- You can make a double Light or Darkness skillchain, but they must be built up from a Level 2 → 3 skillchain. This results in a Level Three, followed up the matching Level Three property to create the second Light or Darkness.
Suggested Skillchains
Note:
denotates the need of Dojikiri Yasutsuna to continue the SC.
- Light Skillchains
Tachi: Shoha →
Tachi: Shoha = Light- Tachi: Shoha → Tachi: Kasha (Light) → Tachi: Fudo = Light
- If using
, ends in Radiance.
- If using
- Tachi: Fudo → Tachi: Kasha (Fusion) → Tachi: Shoha (Light) → Tachi: Fudo = Light
- If using
, ends in Radiance.
- If using
- Tachi: Shoha → Tachi: Fudo (Distortion) → Tachi: Kasha (Fusion) → Tachi: Shoha (Light) → Tachi: Fudo = Light
- If using
, ends in Radiance.
- If using
- Tachi: Ageha → Tachi: Yukikaze (Detonation) → Tachi: Kasha (Gravitation) → Tachi: Shoha (Fragmentation) → Tachi: Kasha (Light) → Tachi: Fudo = Light
- If using
, ends in Radiance.
- If using
- Darkness Skillchains
- Tachi: Rana ←/→ Tachi: Fudo = Darkness
- Tachi: Shoha → Tachi: Fudo (Distortion) → Tachi: Rana = Darkness
- Tachi: Kasha → Tachi: Rana (Gravitation) → Tachi: Fudo = Darkness
- Tachi: Rana → Tachi: Shoha (Fragmentation) → Tachi: Fudo (Distortion) → Tachi: Rana = Darkness
- Tachi: Ageha → Tachi: Yukikaze (Detonation) → Tachi: Kasha (Gravitation) → Tachi: Fudo = Darkness

















