User:Brahmsz/Sandbox2

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General Information

  • One of the original six Advanced Jobs.
    • Earliest introduction of a Pet-based job, alongside Summoner.
  • Beastmaster fights along side a monster companion, via "Charmed" monsters in the field or summonable monsters from consumable "Jug" items.

Roles

  • Tradionally, pet jobs are primarily damage dealers. Beastmaster itself has evolved over time with various updates, both increasing and decreasing the viability of their pets.
  • In modern day XI terms, Beastmaster has settled as a support damage dealer, providing alternative and unique benefits to battle scenarios.
  • Charmed monsters and Jug pets are generally considered sturdier than player characters, which sealed Beastmaster's reputation (for literally years) as a "Solo" job.


Food & Medicine

  • Grape Daifuku icon.png Grape Daifuku
    • Player: HP+20, STR+2, VIT+3, Acc./R.Acc.+10% (Max. 80), Att./R.Att.+10% (Max. 50), MAB+3.
    • Pet:
  • Rolan. Daifuku icon.png Rolan. Daifuku
    • Player: HP+20, DEX+2, VIT+3, Acc./R.Acc.+10% (Max. 80), M.Acc+50.
    • Pet:
  • Marine Stewpot icon.png Marine Stewpot
    • Player: HP+90, Acc./R.Acc./M.Acc.+90.
    • Pet:

JSE Table

Artifact Armor

Wakido Armor Set
Item Upgrade? Notes
Wakido Kabuto +4 icon.png
Wakido Kabuto +4366px link=
Maybe Offers an extra two ticks of Meditate. Current highest Regain rate attainable in slot. Use case for Artifact "Max. Accuracy Build."
Also, serves as a swap-in piece for extending the duration of Warding Circle.
Your Mileage May Vary.
Wakido Domaru +4 icon.png
Wakido Domaru +4366px link=
Yes Remnants of Samurai's tank origins. While not the highest amount of Damage Taken-% or Store TP+ in slot, is a good consideration for alternative Hybrid DT-% TP gear builds.
Wakido Kote +4 icon.png
Wakido Kote +4366px link=
Yes A fundamental part of Samurai TP builds, due in part to the additional Job Ability-based Haste granted while under the affect of Hasso.
High priority.
Wakido Haidate +4 icon.png
Wakido Haidate +4366px link=
Yes Second highest Weaponskill Damage piece in slot--second only to max augment Nyame Flanchard.
Until +3 stage, a pair of Hiza. Hizayoroi +2 will outperform them.
High priority.
Wakido Sune. +4 icon.png
Wakido Sune. +4366px link=
No While these offer a Hasso boost, similar to the hands, they are outperformed by more attainable options--such as Flam. Gambieras +2, and Ryuo Sune-Ate (and their +1 variant).

Relic Armor

Sakonji Armor Set
Item Upgrade? Notes
Sakonji Kabuto +4 icon.png
Sakonji Kabuto +4366px link= Augment-Icon.png
Enhances "Ikishoten"
Maybe. Main (and probably only) use is as a ranged attack piece. Serious ranged Samurais are few and far in between for a myriad reasons, so it'd only be recommended to those seeking to pursue that venue.
Sakonji Domaru +4 icon.png
Sakonji Domaru +4366px link= Augment-Icon.png
Enhances "Overwhelm"
Yes! Hands down, one of the strongest weaponskill damage pieces.
High priority piece.
Sakonji Kote +4 icon.png
Sakonji Kote +4366px link= Augment-Icon.png
Enhances "Blade Bash"
Yes. Meditate duration macro swap. Good PDT alternative, if necessary.
Sakonji Haidate +4 icon.png
Sakonji Haidate +4366px link= Augment-Icon.png
Enhances "Shikikoyo"
Maybe. Seigan Counter piece. Will see niche situational use, but for those looking for defensive options, this is a good piece to hold onto.
Sakonji Sune. +4 icon.png
Sakonji Sune. +4366px link= Augment-Icon.png
Enhances "Meikyo Shisui"
No. Unfortunately, these feet are subpar. The augment only works while the feet are equipped.


Divergence Weapon
Item Upgrade? Notes
Fusenaikyo icon.png
Fusenaikyo366px link= Augment-Icon.png
Multiple Augment Paths.
Yes. Shown previously in the weapon section, this Divergence-based Great Katana is quite useful when augmented and used appropriately. Has two relevant augment paths which turn it into either a mini-Empyrean, or a mini-Mythic. The third path is questionable but may have some use.
The HQ1 variant Sakonji-no-Tachi, is also a decent alternative.


Divergence Neck Accessory
Item Upgrade? Notes
Sam. Nodowa +2 icon.png
Sam. Nodowa +2366px link=
Yes! Divergence-based neck slot.
Don't settle for less than the HQ1 variant, Sam. Nodowa +1.

Empyrean Armor

Kasuga Armor Set
Item Upgrade? Notes
Kasuga Kabuto +3 icon.png
Kasuga Kabuto +3366px link=
Yes. Hybrid DT-% TP piece.
Kasuga Domaru +3 icon.png
Kasuga Domaru +3366px link=
Yes. Hybrid DT-% TP piece. Can be paired with the Sajonki Haidate for a Seigan/Third Eye counter build.
Kasuga Kote +3 icon.png
Kasuga Kote +3366px link=
Yes. Very strong alternative for physical weaponskill damage outside of Nyame Gauntlets.
Kasuga Haidate +3 icon.png
Kasuga Haidate +3366px link=
Yes. Hybrid DT-% TP piece. Third piece in SAM's JSE to contribute to Hasso Job Ability-based Haste.
Kas. Sune-Ate +3 icon.png
Kas. Sune-Ate +3366px link=
Yes. Niche weaponskill swap piece for "Attack Capped" scenarios. Extra Conserve TP is also nice to have.


Empyrean Armor Accessories
Item Upgrade? Notes
Kasuga Earring +2 icon.png
Kasuga Earring +2366px link= Augment-Icon.png
Acc/M.Acc+16~20
WSD+3%~5%
STR/DEX+7~15
N/A One of the strongest Weapon Skill earrings currently available. Period.
HQ1 is a bare minimum for swapping into any builds.

Notes on Skillchains

No Samurai is complete without some SC (Skillchain) knowledge. Period.
Skillchaining is important due to the extra damage they provide--much more than your weaponskills by themselves. "Multi-stepping" (creating/building multiple skillchains off of previous skillchains) exponentially increases their damage each step further. The window to create a following skillchain step becomes shorter each time. Initially, the window for a skillchain starts at 10 seconds between weaponskills. Each step reduces that window by about two (2) seconds, until you reach a maximum window of three (3) seconds.
Overall, thanks to massive amounts of Store TP (and various ways to gain it), it's easy to multi-step by yourself.

All Weaponskill properties have a priority order.

  • Level One properties can be linked together to create Level Two skillchains, and Level Two properties can be linked together to create Level Three skillchains.
  • Level Three properties can only ever be matched (Light ←/→ Light and Darkness ←/→ Darkness) to make a Level Three skillchain.
    • Empyrean and Relic weaponskills are the only WS's with a Level Three (Light or Darkness) property.
    • With an Aeonic Weapon equipped, their merit equivalent weaponskills gain a Light or Darkness property. They are also the only weapons able to create Level Four skillchains (Radiance and/or Umbra), stronger more advanced versions of Level Three skillchains.

So, if a WS has a secondary property you wish to use, it won't work unless the primary property is ignored to make a skillchain first. (see below)

Skillchain Properties and How They Connect

Level 1 → 2:

  • Liquefaction SC Icon.png Liquefaction → Impaction SC Icon.png Impaction = Fusion SC Icon.png Fusion
  • Induration SC Icon.png Induration → Reverberation SC Icon.png Reverberation = Fragmentation SC Icon.png Fragmentation
  • Detonation SC Icon.png Detonation → Compression SC Icon.png Compression = Gravitation SC Icon.png Gravitation
  • Transfixion SC Icon.png Transfixion → Scission SC Icon.png Scission = Distortion SC Icon.png Distortion

Level 2 → 3:

  • Gravitation SC Icon.png Gravitation → Fragmentation SC Icon.png Fragmentation = Fragmentation SC Icon.png Fragmentation
  • Distortion SC Icon.png Distortion → Fusion SC Icon.png Fusion = Fusion SC Icon.png Fusion
  • Fusion SC Icon.png Fusion → Gravitation SC Icon.png Gravitation = Gravitation SC Icon.png Gravitation
  • Fragmentation SC Icon.png Fragmentation → Distortion SC Icon.png Distortion = Distortion SC Icon.png Distortion
  • Fusion SC Icon.png Fusion ↔ Fragmentation SC Icon.png Fragmentation = Light SC Icon.png Light
  • Gravitation SC Icon.png Gravitation ↔ Distortion SC Icon.png Distortion = Dark SC Icon.png Dark

Level 3:

  • Light SC Icon.png Light ↔ Light SC Icon.png Light = Light SC Icon.png Light
  • Dark SC Icon.png Dark ↔ Dark SC Icon.png Dark = Dark SC Icon.png Dark
  • You can make a double Light or Darkness skillchain, but they must be built up from a Level 2 → 3 skillchain. This results in a Level Three, followed up the matching Level Three property to create the second Light or Darkness.
    • Level Three skillchains can not make double Light or Darkness off of themselves.

Suggested Skillchains

Note: Dojikiri Yasutsuna icon.png denotates the need of Dojikiri Yasutsuna to continue the SC.