User:Spicyryan / Junk

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Dead Zone. Friday at 4, Only On Toonami

Garage

Zone Battlefields

Battlefield Name Type Level Cap Time Limit Members
[[]] Test Name
KI: Test KI Name
[[]] Campaign Ops Uncapped 30 Minutes 6
Mission Name Mission Number NPC Storyline
Back to the Beggining 1-3 Joe Mama (I-95) Wings of the Goddess

Fishing Zone

Fishing
Catch Cap Body of Water
File:Icon.png [[]]
Moat Carp icon.png Moat Carp 109 Loch Ness Monster
Titanic Sawfish icon.png Titanic Sawfish 69 Your Body is a Port-O-Potty
 

Poor Concepts

These should just have been designed better instead, and in fact was instead.

Trust Tier

Tier

Tank

Melee Fighter

Ranged Fighter

Offensive Caster

Healer

Support

Special

S
Best
August
August
August Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Holy II, Reprisal

Abilities

Sentinel, Provoke, Divine Emblem, Palisade, Daybreak (Wings)

Weapon Skills
Acquisition
Special Features
  • Possesses HP+10%
  • Uses Divine Emblem to enhance Holy II.
  • August's attacks are not affected by Sambas.
  • August wears the Founder's Gear and has accordingly all Killer Effects and high resistance to Terror.
  • August can switch weapons at will while auto attacking and performing weapon skills, it is unknown if this changes his damage type or is merely cosmetic.
  • He has been observed wielding H2H, Dagger and Axe, Bow (Auto Attacks), Great Axe and Scythe (Alabaster Burst), Great Sword (Tartaric Sigil), Dual Katanas and Great Katana (Noble Frenzy) Club and Staff (Fulminous Fury), All Weapons combined (No Quarter), and Flute (Daybreak) in addition to his default Sword and Shield.
  • August is considered to be wielding a Great Sword for the purposes of Damage Limit+ and Inundation. [Reference:Patch Notes]
  • Uses weapon skills at 1000 TP and does not try to skillchain.
  • Daybreak (~3 min cooldown, ~1 min 30 sec duration)
    • When August's HP drops below a certain threshold (~66%), he uses Daybreak if it's available which partially restores some HP and MP, resets his TP, and activates an aura with wings of light
    • Daybreak is a -50% PDT effect, full Erase, Stats boost, Regen, and Store TP
    • During Daybreak, August's next weapon skill will be Fulminous Fury or Noble Frenzy, followed by No Quarter
    • Daybreak is removed after the use of No Quarter.
    • Daybreak's cooldown may start when No Quarter is used (meaning it's about a 1.5min cooldown) Information Needed
, Amchuchu
Amchuchu
Amchuchu trust.jpg
Job

Rune Fencer / Warrior

Spells

Flash, Foil, Stoneskin, Refresh, Phalanx, Regen I - IV, Protect I - IV, Shell I - V, Bar-element spells

Abilities

Berserk, Provoke, Embolden, Battuta, Vallation, Valiance, Swordplay, Vivacious Pulse, Rune Enhancement, One for All, Swipe, Lunge

Weapon Skills

Dimidiation Light SC Icon.png/Fragmentation SC Icon.png, Power Slash Transfixion SC Icon.png, Sickle Moon Scission SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Possesses Inspiration (50% Fast Cast effect during Vallation, is party-wide during Valiance), Converts 5% of Physical Damage Taken to MP.
  • Only casts enhancing spells on herself.
  • Uses Embolden when casting Protect.
  • She can rapidly generate Volatile Enmity for initial threat or recovery from enmity reset attacks with a cornucopia of abilties and spells like Provoke, Flash, and Foil.
  • Uses Runes resisting the element of the current day. After taking magic damage, uses the appropriate Bar-spell and changes runes.
  • Uses One for All in response to enemies casting high-tier damaging spells.
  • Magic Bursts Level 4 Light or Level 4 Darkness skillchains using Lunge.
  • Berserk could be a risk when using Amchuchu outside of her role as a magic tank.
  • Holds up to 3000 TP to close skillchains. Weapon skills are a lower priority,
Apururu (UC)
Apururu (UC)
Apururu (UC) Trust.jpg
Job

White Mage / Red Mage

Spells

Cure I - VI, Curaga I - V, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Stoneskin, Haste

Abilities

Martyr, Devotion, Convert

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Apururu Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt (this is also how you re-obtain it in the event you've lost it).
Special Features
  • Possesses Regain (75 TP/tick).
  • Does not melee or cast spells on enemies, relying on Regain for TP.
  • Uses TP to recover MP. It is a low priority, and at 3000 TP she may continue casting Cure until she is out of MP.
    • The really high Regain compared to other trusts is balanced by the high MP cost of Curaga.
  • Will use Curaga spells when 3 or more party members are in yellow HP (<75%) or asleep.
  • Casts Haste on the player, herself, and melee damage dealers in the party (with the exception of NIN).
  • Uses Convert and Martyr only at very low MP (<10%).
  • Casts Stoneskin on herself and tries to keep it applied.
  • Uses Devotion on party members that have <20% MP.
  • Tries to stay a distance (~15') away from the monster when she doesn't have hate.
  • Devotion and Martyr have a shorter range (10.6'), so pay attention to her movements if you need those effects.
Trust Synergy
  • Apururu will prioritize supporting her brother Ajido-Marujido.
    • Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
    • If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
    • Apururu gains +25% Cure Potency Bonus.
, Yoran-Oran (UC)
Yoran-Oran (UC)
Yoran-Oran (UC) Trust.jpg
Job

White Mage / Black Mage

Spells

Protectra I - V, Shellra I - V, -na spells, Cure I - VI, Erase, Stoneskin

Abilities

Afflatus Solace

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Yoran-Oran Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Syvlie (UC)
Sylvie (UC)
Sylvie (UC) Trust.jpg
Job

Geomancer / White Mage

Spells

Cure I - IV, -na Spells, Erase, Haste, Indi-Haste, Indi-Fury, Indi-Precision, Indi-Refresh, Indi-Regen, Indi-Acumen, Indi-Languor

Abilities

Entrust

Weapon Skills

(50)Nott None

Acquisition
  • Be a member of the Sylvie Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Regain+50, Damage Taken-25%, Enhanced Indicolure duration (6 minutes total, includes Entrust effects).
  • Will change Indicolure spells based on accuracy requirements, and the main job of the player.
  • Does not melee or cast spells on enemies, relying on Regain for TP.
  • Follows the player or trust in front of her in the party lineup.
  • Casts Haste on the player who summoned her (regardless of job) and any physical melee damage dealers in the party.
  • Uses Entrust on the player unless their main job is GEO where she will Entrust the first PLD, RUN, or NIN in the party instead.
    • Even if the player's Entrust is on that target, Sylvie will overwrite it with her Entrust.
  • Will cast Indicolure spells based on the player's job and hit rate, ranged hit rate, or item level:
Indi-Fury (+37.5% Attack/Ranged Attack) or Indi-Precision (+56 Accuracy/Ranged Accuracy) and Entrust Indi-Frailty (-12.5% Defense):
    WAR, MNK, THF, BST, DRK, DRG, SAM, BLU, PUP, DNC based on hit rate
    RNG, COR based on ranged hit rate
Indi-Haste (+28.8% haste) and Entrust Indi-Refresh (+5/tick): PLD and RUN
Indi-Haste (+28.8% haste) and Entrust Indi-Regen (+30/tick): NIN
Indi-Acumen (+21 Magic Attack) or Indi-Focus (+55 Magic Accuracy Verification Needed) and Entrust Indi-Refresh (+5/tick): BLM, RDM, SCH based on the difference between your level or item level and the enemy's level. Indi-Focus is used when the enemy's level is higher than the player's level or item level by 5 or more.
Indi-Refresh (+8/tick) and Entrust Indi-Acumen (+12 Magic Attack): WHM, BRD, SMN
Indi-Refresh (+8/tick) and Entrust Indi-Languor (-41 Magic Evasion Verification Needed): GEO
*Sylvie only uses Entrust with a player GEO who does not have an Indicolure on themself, but Sylvie's Indi-Languor will go on the first PLD, RUN, or NIN in the party.
  • Below level 93, Sylvie won't use any of the above Indi- spells until everything's available, regardless of your job. (i.e., she is waiting until Indi-Haste's level, whether you need it or not)
    • Indi-Regen available at Level 20.
      • Provides about level÷3 hp/tick, reaching the maximum +30hp @ 89. About equivalent potency to the highest level Regen Spells available.
    • Indi-Refresh available at Level 30. Used instead of Indi-Regen if your main job has MP: WHM, RDM, BLM, SCH, SMN, GEO, PLD, RUN, BLU, DRK.
      • Provides +2mp @ 32, +3mp @ 58, +4mp @ 84, +5mp @ 98.
    • Gains Geomancy+3 at level 99.
  • Uses TP to recover MP.
,
A Ark Angel EV
Ark Angel EV
AAEV Trust.jpg
Job

Paladin / White Mage

Spells

Flash, Phalanx, Cure I - IV, Enlight, Reprisal

Abilities

Chivalry, Palisade, Sentinel, Divine Emblem, Rampart, Shield Strike

Weapon Skills

Chant du Cygne Light SC Icon.png/Distortion SC Icon.png, Vorpal Blade Scission SC Icon.png/Impaction SC Icon.png, Dominion Slash (AoE) None, Arrogance Incarnate (AoE Spirits Within) None

Acquisition
  • Trade the Cipher: Ark EV item to one of the beginning Trust quest NPCs, which may be acquired via:
Warp to Tu'LiaRu'Aun Gardens #4 to battle the Ark Angel with a Phantom gem of arrogance on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses Fast Cast, Cure Potency Bonus+50%, Damage Taken-10%, HP+20%, MP+50%, Converts 5% of Damage Taken to MP.
  • Lacks Provoke; however, AAEV's additional Fast Cast trait reduces the recast time on Flash and Reprisal for solid enmity control.
    • Recast times can be improved further by providing Haste.
  • AAEV has improved Shield stats compared to other trusts, implied by the [Nov 2021 Patch Notes]. This would also make her Reprisal better.
  • Ark Angel Elvaan doesn't use any WHM-only abilities or spells, but /WHM has Auto-Regen and Magic Defense Bonus, making her a good physical/magical hybrid tank.
  • Uses Rampart when her target is under the effects of Chainspell, Manafont, or Astral Flow.
  • Uses Shield Strike to interrupt enemies casting high tier spells.
  • Holds up to 2000 TP to try to close skillchains.
  • With two weapon skills that have no skillchain properties, tends to not interrupt skillchains performed by other party members.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).
,
Selh'teus
Selh'teus
Selhteus Trust.jpg
Job

Paladin / Samurai

Spells
Abilities
Weapon Skills

Luminous Lance Light SC Icon.png/Fusion SC Icon.png, Rejuvenation (HP+MP+TP restore) None, Revelation Fusion SC Icon.png/Transfixion SC Icon.png

Acquisition
Special Features
  • Has 50 Regain. MP+100% (but doesn't use MP).
  • Uses unique weaponskill Rejuvenation in response to the player taking a hit that depletes them to at least yellow HP or when the player is asleep. Restores HP, MP, TP to the entire party. Used every 30 seconds.
  • Be aware that he will not move into range to engage in combat on his own; it is recommended to summon him early in your trust order to ensure he will be in range to attack.
  • Holds TP until 3000 to try to close skillchains.
  • Luminous Lance is a ranged weapon skill.
  • Is treated as a Paladin: Does not use Paladin abilities, but impacts behavior of trust supports or off-tanks like Ark HM and behavior of certain enemies like Bozetto Necronura.
,
Pieuje (UC)
Pieuje (UC)
Pieuje (UC) Trust.jpg
Job

White Mage / Paladin

Spells

Cure I - VI, -na Spells, Erase, Esuna, Protect/ra I - V, Shell/ra I - V, Auspice, Haste

Abilities

Afflatus Misery, Sacrosanctity

Weapon Skills

(5)Starlight None, (25)Moonlight None, (50)Nott None

Acquisition
  • Be a member of the Pieuje Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Regain (34tp/tick), WHM/PLD traits including Auto Refresh and Resist Sleep.
  • Stays in place after engaging, but will attack with a club if the enemy is nearby.
    • When positioned in attack range, he'll be able to use MP recovery moves more often, making up for his lower max MP compared to Tarutaru trusts.
  • Afflatus Misery and Auspice together give him an Enlight effect, increasing his accuracy.
  • Will use Esuna in Misery stance, removing 2 debuffs from himself and any other party members in range with the same debuff.
  • Casts Haste on players regardless of job.
  • Sacrosanctity defends your party from enemy SP abilities like Manafont, Chainspell, and Astral Flow.
  • Uses TP for MP recovery. Prefers Nott.
Trust Synergy
  • Trion: Pieuje only uses Regen on Trion. Pieuje prioritizes Trion > Player > Others when casting Haste and -na Spells
,
B Ark Angel HM
Ark Angel HM
AAHM Trust.jpg
Job

Ninja / Warrior

Spells

Migawari: Ichi, Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Innin, Yonin, Provoke, Berserk, Warcry

Weapon Skills

Chant du Cygne Light SC Icon.png/Distortion SC Icon.png, Swift Blade Gravitation SC Icon.png, Cross Reaver (Unique Conal Stun) None

Acquisition
  • Trade the Cipher: Ark HM item to one of the beginning Trust quest NPCs, which may be acquired via:
    • Complete Dawn and all its cutscenes.
    • Be in possession of the Bundle of scrolls key item.
    • Have obtained the additional following Trust spells: Rainemard, Ark Angel GK, Ark Angel EV, Ark Angel MR, & Ark Angel TT
    • Speak with Jamal in Ru'Lude Gardens (H-5).
      • After trading Ark Angel TT 's cipher, you must speak to Jamal, zone, and speak to Jamal again to unlock the Objective for Cipher: Ark HM. Be sure before zoning Jamal asks you to "Please come by again later."
      • You may need to zone and talk to him again if you haven't talked to him since trading Ark Angel TT 's cipher in order for him to unlock the Objective.
    • Complete the Records of Eminence Objective: Eliminate Your Apathy
Warp to Tu'LiaRu'Aun Gardens #1 to battle the Ark Angel with a Phantom gem of apathy on any difficulty.

Players will be unable to receive the alter ego when trading the Cipher if they have not completed the Rhapsodies of Vana'diel mission "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.

Special Features
  • Possesses HP+20%
  • Possesses an Utsusemi +1 trait which grants AA HM an extra shadow.
  • If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Innin, Berserk.
  • If there are no other tanks in the party, behaves as a tank: Uses Yonin, Warcry.
  • Uses Provoke in both situations in order to be sub tank.
  • Casts debuffs when does not have hate.
  • Starts fights with Migawari if available.
  • Uses weapon skills at 1000 TP and does not try to skillchain.
Trust Synergy
  • ArkEV / ArkHM / ArkMR / ArkGK / ArkTT: When all 5 Ark Angels are summoned, they possess a Magic Evasion bonus (see: Resist).
, Mnejing
Mnejing
Mnejing trust.jpg
Job

Paladin / Paladin "Valoredge"

Spells
Abilities

Strobe I - II (Provoke), Shield Bash (Stun), Disruptor (Dispel), Flashbulb (Flash)

Weapon Skills

Chimera Ripper Induration SC Icon.png/Detonation SC Icon.png, String Clipper Scission SC Icon.png/Impaction SC Icon.png, Shield Subverter (Conal AoE, Silence) Light SC Icon.png/Fusion SC Icon.png

Acquisition
Special Features
  • Passive -37.5% Damage Taken Reduction.
  • Possesses lower HP than most tanks, but takes significantly less damage.
  • Possesses a moderate amount of MP, despite the fact he cannot use magic.
  • Possesses Barrier Module (Increased Block Chance, Shield Mastery)
  • Mnejing will hold up to 1500 TP to close skillchains; however, he will not always choose to close with a weapon skill which will create the highest tier skillchain possible.
    (i.e.: he will sometimes use Chimera Ripper to skillchain with Savage Blade to create a tier 1 skillchain instead of Shield Subverter to create a tier 3 skillchain)
  • Mnejing tries to interrupt TP-abilities with Shield Bash.
  • Mnejing will Flash its target using the Flashbulb (Mnejing's Flash generates considerable enmity).
  • Mnejing can use the effects of his attachments (Strobe, Barrier Module, Flashbulb, and Disruptor) despite not having any maneuvers effects.
Trust Synergy
  • Nashmeira: Mnejing receives increased defense (+10%) and increased enmity (+10%) (not compatible with Nashmeira II).
,
C Gessho
Gessho
Gessho trust.jpg
Job

Ninja / Warrior

Spells

Utsusemi: Ichi/Ni, Hojo: Ichi/Ni, Kurayami: Ichi/Ni

Abilities

Provoke, Yonin, Shiko no Mitate (Yagudo Parry), Rinpyotosha (Yagudo Howl: Attack Boost)

Weapon Skills

Happobarai (Yagudo Sweep) Reverberation SC Icon.png/Impaction SC Icon.png, Hane Fubuki (Feather Storm) Transfixion SC Icon.png, Shibaraku (AoE) Dark SC Icon.png/Gravitation SC Icon.png

Acquisition
Special Features
  • Will only use the highest tier debuff available, but will use both Utsusemi spells.
  • Will maintain Yonin full time.
  • Greatly benefits from capping magical haste as it will allow for better maintenance of Utsusemi shadows.
  • Holds TP until 1500 to try to close skillchains.
  • Gessho is a good tank choice for players trying to avoid Light-based damage since his weapon skills won't accidentally open Light skillchains.
  • Special abilities:
    • Shiko no Mitate : Defense Boost + Stoneskin + Issekigan
    • Rinpyotosha : Party members gain a 3 minute Attack Boost (+25% Attack) effect. 5 minute cooldown.
,
D Trion
Trion
Trion Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash

Abilities

Provoke, Sentinel

Weapon Skills

Red Lotus Blade Liquefaction SC Icon.png/Detonation SC Icon.png, Savage Blade Fragmentation SC Icon.png/Scission SC Icon.png, Royal Bash (Shield Bash) None, Royal Savior (Palisade, Sentinel, Stoneskin) None

Acquisition
  • Complete the initiation quest in San d’Oria.
  • Must be Rank 6 or higher in any nation.
Special Features
  • Royal Bash is stronger than a normal Shield Bash. Royal Saviour is a secondary, stronger version of Sentinel. Trion alternates between this and the normal version of Sentinel.
  • Trion tries to interrupt TP-abilities with Royal Bash.
  • Uses TP randomly and does not try to skillchain.
  • With his two defensive TP moves, he's not likely to interrupt skillchains much.
Trust Synergy
  • Pieuje (UC) only uses Regen when healing his brother Trion.
, Valaineral
Valaineral
Valaineral Trust.jpg
Job

Paladin / Warrior

Spells

Cure I - IV, Flash, Protect IV - V, Reprisal, Enlight, Phalanx

Abilities

Provoke, Sentinel, Majesty, Defender, Fealty, Divine Emblem, Chivalry, Palisade, Rampart

Weapon Skills

Circle Blade Reverberation SC Icon.png/Impaction SC Icon.png, Sanguine Blade None, Savage Blade Fragmentation SC Icon.png/Scission SC Icon.png, Uriel Blade (AoE) Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
Special Features
  • Possesses Enmity+, Cure Potency Bonus+50%, Spell interruption rate decrease, Refresh+ (+3mp/tick Auto Refresh, stacks with PLD trait), and Damage Taken -8%, HP+10%, MP+20%
  • Uriel Blade can be used under 1000 TP based on certain conditions, making him excellent at engaging multiple targets. He can even use it when engaging a single target and any time the player draws enmity. This makes him a good SC opener for Ark GK, who can use that to close Light SCs right after engaging an enemy with no TP requirement for either of them.
  • Very powerful at low levels due to his special ability letting him use Uriel Blade before he has access to it as a normal weapon skill (lv.50).
  • Casts Protect spells on himself under the effect of Majesty with the added defense of Shield Barrier (defense varies by ilvl, up to 350), but does not attempt to overwrite other Protect effects even if he would gain more defense from doing so.
  • Uses Divine Emblem before casting Flash if it is available.
  • Rampart will be used when his target is under the effect of Chainspell, Manafont, or Astral Flow.
    • Against SMNs, Rampart trigger seems to be based on whether there's an avatar summoned. Certain Tonberry NMs have a Light Spirit or their avatar appears after Astral Flow, which could explain why Rampart didn't trigger. Verification Needed
  • Fealty can be used under certain conditions including anticipating Mijin Gakure and negating its damage.
  • Uses weapon skills randomly around 2000 TP and does not try to close skillchains.
,
E Curilla
Curilla
Curilla Trust.jpg
Job

Paladin / Paladin

Spells

Cure I - IV, Flash

Abilities

Sentinel

Weapon Skills

(5)Red Lotus Blade Liquefaction SC Icon.png/Detonation SC Icon.png, (25)Seraph Blade Scission SC Icon.png, (50)Swift Blade Gravitation SC Icon.png, (60)Vorpal Blade Scission SC Icon.png/Impaction SC Icon.png

Acquisition
Special Features
  • Possesses MP+30%, Guardian (Sentinel enmity loss -95%), Sentinel Recast merited (-50 sec), Cure Potency Bonus+25%, and Cure Casting Time Down.
  • Does not use Provoke, but will use Flash. This leads to poor hate control.
  • Uses TP randomly and does not try to skillchain.
  • Cures players and trusts in yellow (<75%) HP.
Trust Synergy
  • Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill, his Phalanx II is -35 damage.
F
Worst
Abenzio
Abenzio
Abenzio Trust.jpg
Job

Monk / Warrior

Spells
Abilities
Weapon Skills

Blank Gaze (Conal paralysis) None, Antiphase (AoE silence) None, Uppercut Liquefaction SC Icon.png/Impaction SC Icon.png, Blow (Damage + Stun) None

Acquisition
Special Features
  • Possesses HP+20%
  • Abenzio's job is Monk unlike most Goobbue which are Warriors.
    • He has the normal MNK/WAR traits, but he does Kick Attacks with his arm vines because Goobbue don't have a kick animation.
  • Possesses a monstrous Max HP Boost among other Job Traits, but doesn't use Job Abilities.
  • As a Plantoid, he intimidates beasts, is intimidated by vermin, and is subject to Plantoid Killer.
  • Uses TP randomly and does not try to skillchain.
  • Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).
, Babban Mheillea
Babban Mheillea
Babban Mheillea Trust.jpg
Job

Monk / Monk

Spells
Abilities
Weapon Skills

Wild Oats Transfixion SC Icon.png, Headbutt None, Photosynthesis (Grants Regen) None, Petal Pirouette (Resets foe's TP to zero) (AoE) None

Acquisition
Special Features
  • Possesses Job Traits but no Job Abilities. HP-10%
  • Guards and Counters melee attacks directed at her.
  • As a Plantoid, she is subject to Plantoid Killer (intimidated by Vermin).
  • Uses TP randomly and does not try to skillchain.
  • Has a large HP pool common to non-humanoids.
  • Petal Pirouette normally reduces enemy TP to 0, but it has a reduced effect on NMs: enemy's remaining TP will be written in the log.
  • Photosynthesis will only be used during daytime (6:00~18:00).
  • Summoning, Dismiss and death text can only be understood if the summoner is wearing (or lockstyle) mandragora costume gear (Mandragora Suit and Mansque, etc).
,
?
Unranked
Aldo (UC)
Aldo (UC)
Aldo (UC) Trust.jpg
Job

Thief / Ninja

Spells
Abilities

Bully, Sneak Attack

Weapon Skills

(50)Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png

Acquisition
  • Be a member of the Aldo Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses 5/5 Triple Attack Rate merits at lv75.
  • Excellent skillchain partner with thieves using Rudra's Storm.
  • Uses Sneak Attack when behind the target or after using Bully, but does not try to combine it with weapon skills.
  • Uses Sarva's Storm whenever another party member has 1000 TP in order to open skillchains.
  • If no other party members gain TP, will use Sarva's Storm at 3000 TP.
, Ayame (UC)
Ayame (UC)
Ayame (UC) Trust.jpg
Job

Samurai / Warrior

Spells
Abilities

Blade Bash, Sengikori, Hasso, Third Eye, Shikikoyo, Meditate

Weapon Skills

(5)Tachi: Jinpu Scission SC Icon.png/Eks.gif, (25)Tachi: Koki Reverberation SC Icon.png/Impaction SC Icon.png, (50)Tachi: Mudo Eks.gif/Distortion SC Icon.png, (60)Tachi: Kasha Fusion SC Icon.png/Eks.gif, (70)Tachi: Ageha Compression SC Icon.png/Eks.gif

Acquisition
  • Be a member of the Ayame Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses 5/5 Shikikoyo merits at level 75 (shared TP +48%)
  • Skillchains
    • Specializes in two-person 3-step or 5-step skillchains with the player, resulting in higher Skillchain damage and Magic Burst Damage Bonus with each step.
    • Completes skillchains while using Sengikori if ready.
    • Only closes skillchains started by the player (or their pet). Waits at 3000 TP until conditions are met.
    • Always closes a higher level skillchain, ignores the skillchain if she can't.
    • Due to the weapon skills available, cannot close skillchains started with Distortion or Fusion.
    • Does not close Level 4 Light skillchains, Tachi: Mudo is only used to close Darkness.
    • Always chooses Tachi: Ageha following a Detonation opener.
    • Level 1 Chainbound (Status) will be closed by Tachi: Koki for Fragmentation.
    • Abilities are used based on skillchain level and battle condition, so she may Meditate before a weaponskill instead of waiting for you to reach 1000 TP.
  • Ayame's consistent weapon skill choice and timing make her a good choice for parties who want to set up magic bursts of a specific element boosted by Sengikori (+25% Magic Burst Damage).
  • High TP gain rate with Hasso/Zanshin and >250 TP per hit depending on level of SAM Store TP trait.
  • Tachi: Ageha is the 2015 version.
    • Defense Down could need more TP and Magic Accuracy than the player's version to land on high-level enemies.
    • Trust weapon skills have different IDs than the ones players use and have a separate implementation.
  • When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
    • After summoning Ayame, if she reaches 2000 TP before the party leader has used a weapon skill, uses Shikikoyo immediately.
  • If she gets hate, uses Third Eye.
  • Stuns enemies with Blade Bash, only to interrupt spellcasting.
, Flaviria (UC)
Flaviria (UC)
Flavira (UC) Trust.jpg
Job

Dragoon / Warrior

Spells
Abilities

Jump, High Jump, Super Jump, Angon, Berserk

Weapon Skills

(5)Skewer Transfixion SC Icon.png/Impaction SC Icon.png, (25)Impulse Drive Gravitation SC Icon.png/Induration SC Icon.png, (50)Celidon's Torment Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Flaviria Unity Concord
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses merits in Jump recast down, High Jump recast down, and Angon at level 75.
  • Uses weapon skills at 1000 TP. Does not try to skillchain.
  • Celidon's Torment is a Unity Leader version of Camlann's Torment which has a similar Ignores Defense property.
  • Aggressive weapon skill usage and Jumps enhanced by Berserk, boosted Unity Leader stats (and Flaviria Unity Shirt), and early access to higher level weapon skills make Flaviria a strong physical damage dealer to have while leveling.
, Invincible Shield (UC)
Invincible Shield (UC)
Invincible Shield (UC) Trust.jpg
Job

Warrior / Corsair

Spells
Abilities

Provoke, Aggressor, Restraint, Retaliation, Warcry, Blood Rage, Tomahawk, Savagery

Weapon Skills

(5)Raging Rush Induration SC Icon.png/Reverberation SC Icon.png, (25)Steel Cyclone Distortion SC Icon.png/Detonation SC Icon.png, (50)Soturi's Fury Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Invincible Shield Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
, Jakoh Wahcondalo (UC)
Jakoh Wahcondalo (UC)
Jakoh Wahcondalo (UC) Trust.jpg
Job

Thief / Warrior

Spells
Abilities

Conspirator, Trick Attack, Sneak Attack, Feint

Weapon Skills

(5)Dancing Edge Scission SC Icon.png/Detonation SC Icon.png, (25)Evisceration Gravitation SC Icon.png/Transfixion SC Icon.png, (50)Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png

Acquisition
  • Be a member of the Jakoh Wahcondalo Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Uses weapon skills at >2000 TP with Trick Attack and/or Sneak Attack.
    • Holds up to 3000 TP to wait for positioning.
    • Weapon skill used is random. Does not try to close skillchains.
  • Will open with Feint and uses it on cooldown.
  • Wields a knife. Gains 55 TP on hit.
, Maat (UC)
Maat (UC)
Maat (UC) Trust.jpg
Job

Monk / Warrior

Spells
Abilities

Chakra, Counterstance, Impetus

Weapon Skills

(50)Hollow Smite Light SC Icon.png/Fragmentation SC Icon.png

Acquisition
  • Be a member of the Maat Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses increased Kick Attacks rate.
  • Exclusively uses Hollow Smite as his weaponskill. If called below level 50, he will not have a way to spend TP.
  • Uses Hollow Smite under any the following conditions:
    • To open skillchains for the player when they have 1000 TP.
    • To close a skillchain started by other party members if possible.
    • When Maat (UC) has 3000 TP.
, Naja Salaheem (UC)
Naja Salaheem (UC)
Naja Salaheem (UC) Trust.jpg
Job

Monk / Warrior

Spells
Abilities
Weapon Skills

(5)Peacebreaker Distortion SC Icon.png/Reverberation SC Icon.png, (25)Hexa Strike Fusion SC Icon.png, (50)Nott None, (60)Black Halo Fragmentation SC Icon.png/Compression SC Icon.png, (70)Justicebreaker Dark SC Icon.png/Gravitation SC Icon.png

Acquisition
  • Be a member of the Naja Salaheem Unity Concord.
    • Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
  • Possesses Quadruple Attack, Triple Attack, Store TP, and Gilfinder traits.
  • On summoning will pick a club weapon skill from her list and use that exclusively, re-summoning her will randomize the choice of weapon skill again, in this way you can "pick" her weapon skill.
  • 200 TP per hit.
  • Uses weapon skills when another party member has 1000 TP, otherwise holds TP indefinitely.
  • Her Multi-Attack rate is very high: can a great skillchain partner for other trusts or yourself.
  • But the damage is low to balance out the number of swings, and you may worry about feeding TP (Monster TP Gain).
  • Peacebreaker applies a 20% Defense Down and 20% Magic Defense Down to the target for up to 30 seconds.
  • Justicebreaker applies a 10% Defense Down and 10% Magic Defense Down to the target for up to 60 seconds.
  • She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy.
  • With another party member like Ajido-Marujido who builds but doesn't spend TP, you may get Naja to self-skillchain Darkness with Justicebreaker.
,
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Unity

Item UCNM
Aizkora +1 description.png Azrael
UCNM Level
128
+1 Upgrade Material
Azrael's Eye icon.png Azrael's Eye x50
Aizkora +1 AugRank15.png Augment Material
[1] Accuracy & Magic Accuracy +45
[2] "Triple Attack" +3%
[3] "Quadruple Attack" +3%
Lustreless Hide icon.png Lustreless Hide


Shelved

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A JSE Table

Job Specific Equipment
Item Upgrade? Notes
File:Icon.png [[]]366px link= stuff
Pill. Armlets +3 icon.png
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Pill. Armlets +3 icon.png
Pill. Armlets +3366px link=
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Pill. Armlets +3 icon.png
Pill. Armlets +3366px link=
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Fishing Template Design Draft

Fishing Information
Fish Zone Rod Bait
Moat Carp - (11)

Moat Carp icon.png
Small Fish

Key Item Required:
Serpent Rumors

§: Fish may be too small     (!): Line may snap     (!!): Rod May Break    Bold: Best Areas



EXP CP Template Work

Level {{{Camp Level}}} [[{{{Zone}}}]]
Camp Position Map Monster Detects
  ({{{CampPosition}}})
     {{{MinorCampNote}}}
[[File:{{{Map}}}|20px]] [[{{{Monster}}}]]   {{{Detects}}}

Colors

Level {{{Camp Level}}} [[{{{Zone}}}]]
Camp Position Map Monster Detects
  ({{{CampPosition}}})
     {{{MinorCampNote}}}
[[File:{{{Map}}}|20px]] [[{{{Monster}}}]]  


 Capacity Point Camps
Camp Position Map Monster Detects
  ({{{CampPosition}}})
     {{{MinorCampNote}}}
[[File:{{{Map}}}|20px]] [[{{{Monster}}}]]  

What Job Should I Be

I wanted to avoid creating this section due to the fact that jobs are always changing, but the demand is too damn highToo damn high.jpg. New content may favor certain jobs previously ignored, an Ambuscade mechanic for the month, an update or new equipment may completely change the tactics of players and/or adjust a job in our out of relevancy. However, despite the ever changing schemata of jobs in FFXI this has always been the biggest question for players.

Job Descriptions

<More shit here> Tentative:First, lets start with descriptions of each job for the unacquainted. This will be the greatest thing since the Bradygames Guide.


Warrior - With a wide array of powerful job traits and abilities, a Warrior will revel in both delivering and receiving attacks to the face. They may even Provoke their foes to invite such treatment
AF WAR.png
as a means to Retaliate more vigorously until they crack the skull of any foe who dare challenge them. While a Warrior like many damage dealers is very dependent on receiving support and enhancements to thrash about. Provided these though, under the effect of Mighty Strikes a WAR is capable of putting out some of the greatest melee DPS in the game. Making it ideal for certain melee zerg strategies.
Warrior commands the widest array of combat skills of any class in the game along with various damage types through those combat skills, including magical damage. While not all combat skills will see serious use there are more available situationally than other classes can muster.
Monk - Monks excel in delivering a focused fury of punches and kicks to their foes. Masters in martial arts, they will concisely counter and guard attempts at inflicting harm upon themselves. Through
AF MNK.png
their discipline and Focus a Monk uses its body as a weapon. Even to the point of turning it's very Chi and Chakra into one.
Monks excel in dealing Blunt blunt damage and possess a greater survivability over others on the front lines. The job is more balanced on offensive and defensive traits and abilities than other classes which is both a strength and a weakness.


White Mage - Ever the soothing healer and mender of all things injurious, an attentive White Mage is beloved by all their comrades. While spending time looking after their fellow mages and tank or two
AF WHM.png
they will have plenty of time to daydream or even make a sandwich. However, among the rowdier front line melee jobs a WHM may find itself stressed out to the point it wonders why it even left the Mog House that day.
Focusing on the Element: Light light spectrum of magic, White Mages cure, enhance, and raise their fellow companions. All while even divinely Banishing the forces of darkness and undead. The most enthusiastic of White Mages may even run off the back line to grant their foes a merciful Hammer Smashed Face.
Black Mage - Masters of maleficent magic, Black Mages seek to wreak havoc upon the battlefield with Elemental Magic. With a reputation for destruction, a group of Black Mages will even rain down the
AF BLM.png
powers of the universe unto their foes. Which are all but helpless before an onslaught of Comets and Meteors. When skillchains are preformed a Black Mage may multiply the Death and destruction with awesome Magic Bursts.
Focusing on the Element: Dark dark spectrum of magic, Black Mages will use Elemental Magic to harm, Enfeebling Magic to hinder, and Dark Magic to harness away the very life force of of their foes.


Red Mage - Mustering many talents, but only mastering a few, a Red Mage is an interesting and multi-talented mage. A combination of a damage dealing with white and dark magic makes it something of an all
AF RDM.png
rounder. Unlike other mages it is capable of engaging in melee combat, using Healing Magic, and Elemental Magic. However, unlike specialists in these fields a Red Mage does not nearly excel at these tasks. Nonetheless having the ability to fall back on various skills is a useful tool.
Red Mages are however, specialists in Enfeebling and Enhancing Magic. They are valued for their ability to cripple even the most terrifying of enemies. Leaving foes Blind, Frazzled, and Paralyzed so that their companions may combat them. A Red Mage's enhancing magic is among the most potent in the game and not only boosts the power of their allies, but helps make up for their own inadequacies on the front lines.
Thief - Sly and cunning is a Thief. While seeking to obtain goods and riches by any means necessary. Even the theft of a monsters own special abilities for a Thiefs personal use isn't out of
AF THF.png
the question. A Thief will cause confusion and disarray in the ranks of their enemies. Waiting until the moment is right, a Thief will Sneak up on their prey from behind to deal a critical blow. They even will Trick unsuspecting foes in order to deal further damage. Thieves are skilled in Hideing, Fleeing, and Dodging enemies if they find themselves in trouble.
Thieves excel in dealing Piercing piercing damage, Evasion, manipulating Enmity, and obtaining items. While they may not be as physically powerful as their damage dealing counterparts. A determined Thief is still capable of dishing it out while fulfilling a unique roll.
Paladin -
Dark Knight -
Beastmaster -
Bard
Ranger -
Samurai -
Ninja -
Dragoon -
Summoner -
Blue Mage -
Corsair -
Puppetmaster -
Dancer -
Scholar -
Geomancer -
Rune Fencer -

Out of the BLU

Show All Tables

Spells to learn

SC

Puppet Stuff

Set Pages

Food Effects lolTemplate Recolor

Old

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CE

Points


200 Points


Current Cycle: