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Wild Card
From FFXI Wiki
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Notes
- The die is rolled one time, and the result determines the effect on all party members in the area of effect:
- 1 or 2: Restores all job abilities except SP Abilities.
- 3: Restores all job abilities except SP Abilities and grants 100 TP.
- 4: Restores all job abilities except SP Abilities and grants 300 TP.
- 5: Restores job abilities including level 1 SP Abilities and restores 50% of maximum MP.
- 6: Restores all job abilities including level 1 and level 96 SP Abilities and restores all MP.
- Note: A 5 or 6 roll will not normally restore Wild Card on either the user or another COR. Job Points invested in enhancing Wild Card can allow this to occur with a chance that rises by 1% per job point upgrade.
- There is an equal 1/6 possibility of each of the six results.
- This probability is skewed upwards by utilizing augmented Commodore Bottes +2:
- 1 or 2 result: 1/18 chance (each)
- 3, 4, 5, or 6 result: 2/9 chance (each)
- This probability is skewed upwards by utilizing augmented Commodore Bottes +2:
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Comm. Bottes +2 | 90 | Feet | Gives an invisible re-roll if the initial roll lands on a 1 or 2. |
Lanun Bottes | 99 | Feet | Gives an invisible re-roll if the initial roll lands on a 1 or 2. |
Lanun Bottes +1 | 99 | Feet | Gives an invisible re-roll if the initial roll lands on a 1 or 2. |
Lanun Bottes +2 | 99 | Feet | Gives an invisible re-roll if the initial roll lands on a 1 or 2. |
Lanun Bottes +3 | 99 | Feet | Gives an invisible re-roll if the initial roll lands on a 1 or 2. |