Category:Regen Spell

From FFXI Wiki

This page describes the Regen spells. For other Regen-applying abilities, see: Regen (Status).

Regen GUI.png Regen spells are a form of enhancing magic that gradually restores a target's HP over time. They are typically much more MP efficient than Cure Spells (especially for Scholar) and have the added benefit being castable in advance of the damage taken.

Regen spells are a mainstay of Scholar healing. All forms of Regen stack with Accession and Perpetuance, and receive large level-dependent bonuses from Light Arts (with Scholar main job only) and Tabula Rasa to both duration and potency.

Base Regen Level 90-99 Scholar with Light Arts*
Spell HP/tick Duration Total HP Restored HP/tick Duration Total HP Restored
Regen 5/tick 75 seconds 125 HP 29/tick 123 seconds 1189 HP
Regen II 12/tick 60 seconds 240 HP 36/tick 108 seconds 1272 HP
Regen III 20/tick 60 seconds 400 HP 44/tick 108 seconds 1584 HP
Regen IV 30/tick 60 seconds 600 HP 54/tick 108 seconds 1944 HP
Regen V 40/tick 60 seconds 800 HP 64/tick 108 seconds 2304 HP
* Tabula Rasa overwrites the Light Arts effect. The base Regen is instead enhanced by +36 HP/tick and +72 seconds regardless of level. (e.g. At level 90+, Tabula Rasa improves over Light Arts by +12 HP/tick and +48 seconds)

Enhancing Regen

The effect of Regen spells can be enhanced in two ways:

  • Increasing duration: Any equipment or abilities that increase Enhancing Magic duration in general (like Estoqueur's Houseaux +2, Composure, or Perpetuance) will also increase Regen's duration, and upgraded versions of Orison Mitts specifically increase Regen spell duration.
  • Increasing potency: Regen spell potency can be enhanced through White Mage tier 1 merit points (+1 HP/tick per merit level) and White Mage 550 Gifts (+5 HP/tick), Light Arts (from SCH main only), Tabula Rasa, or the below equipment.
    • Specifically the formula to enhance potency is the following:
    • (((Base Regen) + (Base Regen x Arbatel Bonnet +1 bonus)) x Embolden) + Regen Potency from Armor + Morgelai and Musa bonus.
    • (floor((40 + floor(40 x 0.15) +1) x 1.7) +22) + 25 + 25 = 151 HP/tic Regen
  • 175 HP/tick (151+24 from light arts) is the maximum Non-Tabula Rasa Regen V attainable.
    • With Tabula Rasa 187 HP/tick is the maximum.
Modified by equipment
Equipment Jobs Regen Regen II Regen III Regen IV Regen V
Cleric's Briault & Cleric's Briault +1 WHM +1 HP/tick +2 HP/tick +3 HP/tick +4 HP/tick N/A
Cleric's Briault +2 WHM +2 HP/tick +3 HP/tick +5 HP/tick +7 HP/tick N/A
Piety Briault WHM +23% HP/tick (all regen spells) N/A
Piety Briault +1 WHM +36% HP/tick (all regen spells) N/A
Piety Briault +2 WHM +44% HP/tick (all regen spells) N/A
Piety Briault +3 WHM +52% HP/tick (all regen spells) N/A
Marduk's Tiara +1 WHM / BRD / SMN +1 HP/tick +1 HP/tick +2 HP/tick +3 HP/tick N/A
Inyanga Tiara WHM / BRD / SMN +8% HP/tick (all regen spells) N/A
Inyanga Tiara +1 WHM / BRD / SMN +12% HP/tick (all regen spells) N/A
Inyanga Tiara +2 WHM / BRD / SMN +14% HP/tick (all regen spells) N/A
Savant's Bonnet +2 SCH +1 HP/tick +2 HP/tick +3 HP/tick +4 HP/tick +5 HP/tick
Arbatel Bonnet SCH +10% HP/tick (all regen spells)
Arbatel Bonnet +1 SCH +15% HP/tick (all regen spells)
Arbatel Bonnet +2 SCH +20% HP/tick (all regen spells)
Arbatel Bonnet +3 SCH +25% HP/tick (all regen spells)
Bolelabunga WHM / BLM / RDM / SMN / BLU / SCH / GEO +10% HP/tick (all regen spells)
Bookworm's Cape SCH AugRank.png: +1~10 HP/tick (all regen spells)
Orison Mitts +1 WHM Regen duration +9 seconds (3 ticks) N/A
Orison Mitts +2 WHM Regen duration +18 seconds (6 ticks) N/A
Ebers Mitts WHM Regen duration +20 seconds (6~7 ticks) N/A
Ebers Mitts +1 WHM Regen duration +22 seconds (7 ticks) N/A
Ebers Mitts +2 WHM Regen duration +24 seconds (8 ticks) N/A
Ebers Mitts +3 WHM Regen duration +26 seconds (8~9 ticks) N/A
Runeist Bandeau RUN Regen duration +20 seconds (6~7 ticks) N/A
Runeist Bandeau +1 RUN Regen duration +21 seconds (7 ticks) N/A
Rune. Bandeau +2 RUN Regen duration +24 seconds (8 ticks) N/A
Rune. Bandeau +3 RUN Regen duration +27 seconds (9 ticks) N/A
Telchine Chas. WHM / BLM / RDM / BRD / SMN / BLU / SCH / GEO Regen duration +12 seconds (4 ticks) N/A
Theophany Pantaloons / +1 WHM Regen duration +18 seconds (6 ticks) N/A
Theophany Pantaloons +2 WHM Regen duration +21 seconds (7 ticks) N/A
Theophany Pantaloons +3 WHM Regen duration +24 seconds (8 ticks) N/A
Coeus SCH Regen duration +12 seconds (4 ticks)
Scholar Job Points SCH Regen duration +3 seconds per level during Light Arts (before Perpetuance)
White Mage Gifts 550 Job Points WHM Regen +5 HP/tick (all regen spells) N/A
White Mage Job Points WHM Regen duration +3 seconds per level
Lugh's Cape SCH Regen duration +15 seconds (5 ticks)
Telchine Armor WHM / BLM / RDM / BRD / SMN / BLU / SCH / GEO AugRank.png: +1~3 regen potency (Shares slot with Enhancing magic duration)
Musa SCH AugRank.pngPath C: Regen potency +25
Morgelai RUN AugRank.pngPath C: Potency of "Regen" effects received +25
Sacro Gorget PLD / RUN +10% HP/tick (all regen spells) N/A
Erilaz Earring RUN Potency of "Regen" effects received +10
Erilaz Earring +1 RUN Potency of "Regen" effects received +11
Erilaz Earring +2 RUN Potency of "Regen" effects received +12
Bunzi's Sabots WHM / RDM / BRD / SMN AugRank.png"Regen" potency +0~10
Sroda Belt PLD / RUN "Regen" potency +20% and "Regen" duration +15

References

Pages in category "Regen Spell"

The following 5 pages are in this category, out of 5 total.