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Volatile Matamata

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General Notes
  • Exploitable Weakness: The total physical and magical that is dealt between TP moves is compared and Volatile Matamata will take half damage from the higher dealt type and double damage from the lesser dealt type after the next TP move. This effect is cumulative, up to seven times. If the boosted type of damage becomes greater than the reduced damage during any individual cycle, damage resistances and weaknesses will reset after the next TP move.
    • As an example, by utilizing exclusively physical damage between TP move cycles until melee hits are consistently 0, two monks with Formless Strikes can quickly defeat the NM from full HP (note that the NM is fairly evasive and Accuracy-boosting effects are recommended).
    • Once one type of damage has reached 0 (and the other has reached 128x), resistance and weakness will automatically reset after the next TP move, regardless of whether the opposing damage type was dealt.
    • TP moves utilized by Volatila Matamata are time-based (45-60 seconds between moves), not TP-based.
Volatile Matamata
Category-Matamata.jpg
Bestiary
Type Lizards
Family Matamata
Job
Class Delve NM
Crystal
Detects True Sound


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Morimar Basalt Fields
     Trade Alizarin Yggrete Shard I to ??? at (J-8).
Tail Thwack
Cranial Thrust
Scalding Breath
Embalming Earth
Debilitating Spout
None
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
110 XX XX 1 FFXIDB Icon v3.png 2,200,000 Question     See notes See notes
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
     Morimar Basalt Fields Fracture
Tail Thwack
Cranial Thrust
Scalding Breath
Embalming Earth
Debilitating Spout
None
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png 2,200,000 Question     See notes See notes
Assisted By Title Absorbs Immune
 



Ability Information

  • Tail Thwack: Physical damage, knockback, Defense Down (-50%)
  • Cranial Thrust: Physical damage, Max HP Down (-25%)
  • Scalding Breath: Conal fire damage, Burn
  • Embalming Earth: AoE earth damage, Slow
  • Debilitating Spout: Conal damage, knockback, brief Curse (Recovery)


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