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Assistant Expedition 2 (Sauromugue)
From FFXI Wiki
Assistant Expedition #2 (Sauromugue) | ||||||
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Entry Zone: | Sauromugue Champaign: Vrednev, (J-7) | |||||
Assistant Expeditions: | #1 · #2 · #3 · #4 · #5 | |||||
Area Map: | Ghoyu's Reverie, Map # 11 | |||||
Course: | Assistant | |||||
Objective: | Arrive at the goal. | |||||
Expedition Goals: | 1: | Arrive at the goal with at least 1 party member. | ||||
2: | Arrive at the goal with all party members. | |||||
3: | Ensure all party members arrive at the goal without being detected. | |||||
Time Limit: | 15 minutes | |||||
Research Marks: |
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Buff Rewarded: | Increased Evasion |
Enemies
Level | Name | Aggro | Link | Drops | Steal | Spawns |
---|---|---|---|---|---|---|
100 | Tenebrous Bat | True Sound | Yes | None | 10 | |
105 | Befuddled Meeble | No | Yes | None | 2 |
Walkthrough
- The party will begin at the far south of the map, and the Goal is at the far north end of the map.
- If all party members arrive at the Goal without aggroing or linking any monsters, goal 3 will be completed. Aggroing or linking any monster will cause goal 3 to be failed (a message "Your foes have discovered (Player Name)!" will appear for all party members).
- Note that pulling monsters proactively does not count as being discovered. Because of this, pulling bats using an AoE spell (ensuring both bats from each set are in range of the AoE to avoid discovery by linking), and then defeating them, may prove easier than avoiding them completely.
- Cautious movement is required while moving through the tunnels to avoid aggro. Each set of bats should eventually move to create an aggro-free path for a brief window, but it may take many movement cycles.
Map |