Category:Macuil

From FFXI Wiki


General Notes

Regular Attacks are one of three Abilities:

  • Gust: Magical Damage Element: Wind damage, choke (-18 HP/tic), and knockback.
  • Goes through shadows.
  • Lightning: Magical Damage Element: Thunder damage, shock (-18 HP/tic), and stun.
  • Removes all shadows.
  • Triple Attack: 3-hit Physical Damage damage.
  • Absorbed by three shadows
Macuil
Category-Macuil.jpg
Bestiary
Japanese マスイル
Type Elemental
Typical Job Wizard's Petasos icon.png Black Mage
Temple Crown icon.png Monk
Crystal
Detects
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 20% 20% 70% 85% 70% 70% 5%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Ability

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Chokehold Magical Damage Element: Wind Silence, Gravity, Choke, and Pull-In
Concussive Shock Magical Damage Element: Thunder Damage, Slow, and Stun
Shrieking Gale Magical Damage Element: Wind Damage and Kockback
Tearing Gust Magical Damage Element: Wind Damage, Magic Defense Down, and Knockback
Undulating Shockwave Magical Damage Element: Thunder Damage
Zap Magical Damage Element: Thunder Plague and Amnesia
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Pages in category "Macuil"

The following 4 pages are in this category, out of 4 total.