Gartell

From FFXI Wiki
General Notes
  • Found past Diaphanous Gadget #F in Sortie. Need a Ra'Kaznar Shard #F to access.
  • Requires a Ra'Kaznar Metal F to limit its abilities Verification Needed
  • Abilities depend on which element is visible in Gartell's hand.
    • Element: Thunder Thunder: Zap, Concussive Shock, Undulating Shockwave.
      • Zap: Copies one debuff from Gartell to all party members in range on each use.
        • Because of this avoid applying strong DoT effects as Gartell may transfer them to anyone in range. It may be especially dangerous to use a magic bursted Helix, this practically guarantees a 1-shot kill on anyone inflicted with the DoT effect.
      • Undulating Shockwave: Deals damage.
        • Changes to Wind hands after.
    • Element: Wind Wind: Chokehold, Tearing Gust, Shrieking Gale
      • Chokehold: Steals one buff from each party member in range and transfers it to Gartell.
        • Absorbing Shell V will make nuking strategies significantly more difficult. Anyone in range should consider cancelling the buff and wear appropriate -DT% to compensate.
      • Shrieking Gale: Inflicts heavy Wind elemental magic damage and knocks back.
        • Changes to Thunder hands after.
      • Tearing Gust: Inflicts a heavy Magic Defense Down effect akin to Geo-Malaise.
        • If this effect lands remove it or Gartell's attacks could do increased damage.
  • After 3:00 has passed since engagement Gartell will begin summoning Gyve on the player atop his enmity list. These deal Wind or Thunder damage, the color of the Gyve will indicate which.
  • In addition to dealing damage the Gyve inflict a very strong Shock and Choke effect of -296 each.
    • Strongly advise the tank to move out of these Gyve and apply a Erase or Panacea to remove the effects, even if briefly. Gartell does significantly more damage with your VIT and MND reduced this much.
  • Dealing elemental damage (including Skillchains) matching the element currently displayed will heal him for extreme amounts and force a rage activation.
    • This also applies to Level 3 skillchains. Do not use a Light skillchain or you will force the Wind AND Thunder alignment procs.
  • Gains a stacking DT Effect (approx. 5%), and a stacking damage up effect (approx. 5%) for every time Gartell uses a nameless attack. Which looks like he is sucking in the air around him.
The chance of seeing drop is increased after procing blue abilities on the monster. Proc Conditions and effects:
  • The stacking Damage Dealt +% effect Gartell gains also applies to his Gyve. This can be extremely dangerous if Gartell is left without a The chance of seeing drop is increased after procing blue abilities on the monster. for an extended period, especially when factoring in the VIT Down effect of Choke.
  • Condition: Any elemental damage opposing his currently selected element has a chance to proc blue, with higher damage almost always producing a blue proc.
    • Magic bursting strongly advised to ensure the best chance of a The chance of seeing drop is increased after procing blue abilities on the monster..
  • Effect: Removes DT/Damage up stacks each time you successfully proc.
  • Effect: Has a chance to disable the oldest elemental aura he had in effect.
  • Its hands can possess elemental aura effects, which determine the TP moves it has access to and its elemental Resistance Rank.
  • Wind hand: 70% Ice, and 5% for other elements.
  • Thunder hand: 70% Earth, and 5% for other elements
  • Wind and Thunder hands: Exact value not tested, but only Ice damage will be effective.

Gartell
Macuil 2.png
Adversary
Type Elementals
Family Macuil
Job Temple Crown icon.png Monk
Sub Job Wizard's Petasos icon.png Black Mage
Class Sortie NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5% A A 5% 70/5% 70/5% 5% 5%
Matre Bell icon.png Geomancy 50%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     
Level Aggro Links Detects HP DEF EVA Magic DEF
145 CheckCheck Question 1,600,000 1,613 100
Assisted By Title Traits MP
Gartell Grinder INT: 350
MND: 394
CheckCheck

Ability

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Chokehold Magical Damage Element: Wind Silence, Gravity, Choke, and Pull-In
Concussive Shock Magical Damage Element: Thunder Damage, Slow, and Stun
Shrieking Gale Magical Damage Element: Wind Damage and Kockback
Tearing Gust Magical Damage Element: Wind Damage, Magic Defense Down, and Knockback
Undulating Shockwave Magical Damage Element: Thunder Damage
Zap Magical Damage Element: Thunder Plague and Amnesia
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

References