Delve I Rewards/Mezzotinting

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All equipment in the tables above listed as "upgradable" can go through a process known as mezzotinting at the NPC Benjamien in Western Adoulin. For an initial fee of 3,000 Bayld, one of three augment paths can be applied to each weapon or piece of armor. The three available augment paths are listed for each piece of equipment in the tables above, with the stat values at each rank listed in the table below. After the armor is mezzotinted, it can be enhanced through the application of Airlixirs to add rank points (RP) to the armor. This is performed by trading the armor piece together with one or more Airlixirs. Airlixirs can be obtained randomly from normal monsters inside fractures, guaranteed from NMs and bosses (6-7 NQ/+1 per NM, 3-4 +1/+2 per boss), or purchased with Mweya Plasm after obtaining any one of the yggzi key items.

RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with an Airlixir +2 or by trading several Airlixirs at once. 10 Bayld is charged for each application of Airlixirs to a piece of mezzotinted equipment. The initial and upgrade Bayld fees are reduced by 10% while the signboard edification is present at the Inventors' Coalition.

Airlixirs

Name Icon Stack Description RP Drops Plasm Cost
Airlixir Airlixir icon.png 12 This mystical and magical solution may be as intangible as the air itself, but it still draws out immense powers that lay dormant within certain pieces of equipment. 10 Monsters, NMs 500
Airlixir +1 Airlixir +1 icon.png 12 This mystical and magical solution may be as intangible as the air itself, but it still draws out immense powers that lay dormant within certain pieces of equipment. 50 NMs, Bosses 2,500
Airlixir +2 Airlixir +2 icon.png 12 This mystical and magical solution may be as intangible as the air itself, but it still draws out immense powers that lay dormant within certain pieces of equipment. 2,000 Bosses 100,000

Upgrade Paths

In the tables above and below, upgrade paths are classified using their primary bonus statistic. Each piece of equipment can be upgraded fifteen times for a total of 5980 Rank Points ( Airlixir x 598, 598x500 = 299000 of mweya plasm if they're purchased).

Upgrade Path Stats Ranks / Stat Values
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Cost per Rank (RP) 30 50 80 120 170 220 280 340 410 480 560 650 750 860 980
Total Spent (RP) 30 80 160 280 450 670 950 1290 1700 2180 2740 3390 4140 5000 5980
ATK Attack 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Accuracy - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
STR - - - - - 1 2 3 4 5 6 7 8 9 10
ACC Accuracy 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Attack - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
DEX - - - - - 1 2 3 4 5 6 7 8 9 10
EVA Evasion 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Accuracy - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
AGI - - - - - 1 2 3 4 5 6 7 8 9 10
R.ATK Ranged Attack 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Ranged Accuracy - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
AGI - - - - - 1 2 3 4 5 6 7 8 9 10
R.ACC Ranged Accuracy 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Ranged Attack - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
AGI - - - - - 1 2 3 4 5 6 7 8 9 10
EVA (R) Evasion 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Ranged Accuracy - 4 4 5 5 6 6 7 7 8 8 9 9 10 10
AGI - - - - - 1 2 3 4 5 6 7 8 9 10
MAB Magic Atk. Bonus 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13
INT - 1 2 3 4 5 6 7 7 8 8 9 9 10 10
MND - - - - - 1 2 3 4 5 6 7 8 9 10
M.ACC Magic Accuracy 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13
MND - 1 2 3 4 5 6 7 7 8 8 9 9 10 10
INT - - - - - 1 2 3 4 5 6 7 8 9 10
MP MP 10 10 15 15 20 20 25 25 30 30 30 35 35 35 40
Magic Accuracy - 2 2 3 3 4 4 5 5 6 6 7 7 8 8
Magic Atk. Bonus - - - - - - - 1 2 3 4 5 6 7 8
Pet: MAB Pet: Magic Atk. Bonus 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13
INT - 1 2 3 4 5 6 7 7 8 8 9 9 10 10
MND - - - - - 1 2 3 4 5 6 7 8 9 10
Pet: M.ACC Pet: Magic Accuracy 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13
MND - 1 2 3 4 5 6 7 7 8 8 9 9 10 10
INT - - - - - 1 2 3 4 5 6 7 8 9 10
MP (Pet) MP 10 10 15 15 20 20 25 25 30 30 30 35 35 35 40
Pet: Magic Accuracy - 2 2 3 3 4 4 5 5 6 6 7 7 8 8
Pet: Magic Atk. Bonus - - - - - - - 1 2 3 4 5 6 7 8
HP (VIT) HP 15 20 25 30 35 35 Question Question Question Question Question Question Question Question Question
VIT - 1 2 3 4 5 Question Question Question Question Question Question Question Question Question
INT - - - - - 1 Question Question Question Question Question Question Question Question Question
MP (VIT) MP 15 20 25 30 35 35 Question Question Question Question Question Question Question Question Question
VIT - 1 2 3 4 5 Question Question Question Question Question Question Question Question Question
INT - - - - - 1 Question Question Question Question Question Question Question Question Question
HP (MP) HP 5 5 10 10 15 15 Question Question Question Question Question Question Question Question 35
MP - 5 5 10 10 10 Question Question Question Question Question Question Question Question 30
Magic Def. Bonus - - - - - 1 Question Question Question Question Question Question Question Question 4