Dungeons and Dancers

From FFXI Wiki
Dungeons and Dancers
Series Wings of the Goddess
Starting NPC N/A
Title None
Repeatable No
Description Lilisette and Portia are being detained in a subterranean location somewhere beneath the Beaucedine Glacier Your rescue effort begins with a search for the entrance underground.
Previous Mission Next Mission
A Sanguinary Prelude Distorter of Time
Rewards
Key ItemUmbra bug

Walkthrough

  • Examine the Regal Pawprints Beaucedine Glacier (S) (G-9, east side, high ground. Do NOT go to the tower.) for a cutscene.
    • This is south-west and on the same level as the Campaign warp (Moana, C.A.) and the tower; do not head down the ramp.
  • Examine the Regal Pawprints again to enter the battlefield at Everbloom Hollow.
  • You have 30 minutes to complete the mission. If you fail you can get another Key Item Aroma bug at (H-10).

There is very little fighting to do in this battlefield. Instead your goal is to reach the exit of this maze before time runs out.

  • Everyone in your party will receive two Ratstail Explosives. These Ratstail Explosives are used at the ???'s to blow up the walls at dead ends, allowing you to progress further.
  • Everyone in your party will also be given jars of Firesand.
    • These can be buried at specific color coded detonators near walls that can be blown up.
    • There are also several color coded switches scattered across the level. If you use a switch after you have buried Firesand at it's matching detonator, it will blow up another wall.

The mission will end when someone in your party finds the exit.

Battlefield Navigation

  • Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), then blow up the wall to the north at (H-8). Double back and kill the Goblin Reaver to obtain the 3 explosives. (Do not forget this! Check the ??? left in its place once per explosive.)
  • Blow up the wall to the southeast at (I-9), then proceed through it northeast until you reach the dead-end at (J-7). Examine the ??? for a cutscene. It tells you about Firesand, and also gives you a temp item Firesand, even though it doesn't say so.
    • Examine the dead-end again, and place the jar of Firesand.
  • Circle back to the wall you opened at (H-8) and continue through the opening. Go to (H-7/I-7) and trigger the glowing green switch.
  • Go back to the dead-end at (J-7) where you left the Firesand and run through where the wall was to enter Map 2.
  • Blow up the wall to the southeast at (G-8/9).
  • Travel east and blow up the wall at (I-9).
  • Continue southeast and examine the blue warp ??? to exit.