Fencer

From FFXI Wiki

Job Trait

Job Trait Information
Description Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.
Type Level
Tier Level Obtained Value
I WAR 45, BST 80, BRD 85 +200 TP, +3% Crit. Rate
II WAR 58, BST 87, BRD 95 +300 TP, +5% Crit. Rate
III WAR 71, BST 94 +400 TP, +7% Crit. Rate
IV WAR 84 +450 TP, +9% Crit. Rate
V WAR 97 +500 TP, +10% Crit. Rate
VI +550 TP, +11% Crit. Rate
VII +600 TP, +12% Crit. Rate
VIII +630 TP, +13% Crit. Rate

Notes

  • A Shield is not required to trigger this trait.
  • Also works on Ranged Weapon Skills if you are single wielding.
  • WAR and BST JP Gifts add an additional 230 TP Bonus, but no additional Critical Hit Rate.
  • The maximum rank of Fencer is 8, (5 from WAR traits 3 from gear).

Something is strange about how the Critical Hit Rate bonus works[1].  


Equipment

Equipment Modifying Fencer
Equipment Lvl. Slot Jobs Modifier
Accolade Sword 81 Main WAR PLD DRK Fencer +1
Charmer's Merlin 89 Main WAR PLD DRK BST Fencer +1
Blurred Shield +1 99 Shields WAR PLD Fencer +1
Agoge Mufflers +3 99 Hands WAR Fencer +1
Boii Cuisses +3 99 Legs WAR Fencer +4, "TP Bonus" +100
Boii Cuisses +2 99 Legs WAR Fencer +3
Boii Cuisses +1 99 Legs WAR Fencer +2
Boii Cuisses 99 Legs WAR Fencer +1
Ravager's Cuisses +2 99 Legs WAR Fencer +1
Ravager's Cuisses +1 83 Legs WAR Fencer +1
War. Beads +2 99 Neck WAR Fencer +1
War. Beads +1 99 Neck WAR Fencer +1
Warrior's Beads 99 Neck WAR Fencer +1

References