Furious Arundmite

From FFXI Wiki




General Notes
  • Filamented Hold triggers Hundred Fists.
    • Resisting, stunning, or rapid removal of the slow effect will prevent Hundred Fists from activating.
  • His first TP move used will be Filamented Hold.
  • DDs cap accuracy at ~1,100 accuracy.
Furious Arundmite
Category-Diremite.jpg
Bestiary
Type Vermin
Family Diremite
Job Monk
Class Monster
Crystal
Detects True Sight


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Sih Gates
     Trade Sliced Thread to ??? at (F-9) on map 2.
Double Claw
Filamented Hold
Grapple
Spinning Top
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
126 XX XX 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 



Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Double Claw 1P Single Physical Damage Inflicts damage.
Removes 2 shadows.
Filamented Hold AoE Conal Magical Damage Element: Earth Inflicts slow.
Causes Arundmite to use Hundred Fists.
Ignores shadows.
Grapple 1p Single Physical Damage Inflicts damage.
Removes 1 shadow.
Spinning Top AoE Physical Damage Damage. Removes 2 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.