- Uses Elemental Sforzo at 75%.
- Starts out with a significant -Damage Taken status.
- In order to open proper damage window, triggering Red & Blue weaknesses are necessary.
- Window must be consistently opened via proc's.
- Crashing Thunder will trigger the Red weakness, spawn fetters, and open the window for a subsequent Blue weakness.
- Magic bursting Earth damage will then trigger Blue weakness, remove the fetters, and close the red proc window.
- Multiple magic bursts during the same skillchain step are required. Two bursts first time, three the second, etc.
- Has a Shock effect from fetters, roughly 150 HP/tick.
- Caution: Similar to Wildskeeper Reive & Delve variants, Shock effect will not wear after dying. Depending on time remaining, keep a Panacea ready or Erase it away.
- Fetters deal magic damage at a fast paced interval but don't hit hard. Main damage from this NM is the DoT from Shock or unresisted Elemental spells.
- In the Vengeance 20 version of the fight, an additional monster will spawn when boss is at 75% HP: Ongo's Tulfaire.
- Recommended Vengeance 20 melee accuracy is ~1,241.
- Recommended effective magic accuracy for stone spells of 1,365.
- Base of 345 INT at Vengeance 0, and increases +4 for every tier to 405 at V15, 425 at V20, etc.
- Base DT of 0% at Vengeance 0, and increases by 1% for every tier.
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