Sealed Fate

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MT-Fate.jpg
Battlefield Information
Location: Empyreal Paradox Level Restriction: None
Entry Item: Beckoning Bell icon.png Beckoning Bell Participation: 6 Members
Entry Currency: 250 Potpourri Time Limit: 60 Minutes
Title: The Triumphant  
Drops:
  • None
Personal Pool:

Enemies

Name Qty Notes
Arch-Ultima Weapon
Biotechnological Weapon
1

Ultima has -99% MDT.
Has 5M HP.
Has a potent En-light effect which gets stronger the lower the HP and is doubled by 49%.
At 49%, Ultima begins using 2 TP moves back-to-back.
Uses SP Benediction if certain conditions are met. See “Notes" for the relevant mechanic.

TP Moves:

  • Chemical Bomb II: (Conal) Physical Damage damage + Slow + Elegy.
  • Cryo Jet: (Conal) Element: Ice damage + Paralysis.
  • Flame Thrower: (Conal) Element: Fire damage + Plague.
  • Hydro Cannon: (Conal) Element: Water damage + Poison.
  • High-Tension Discharger: (Conal) Element: Thunder damage + Stun.
  • Turbofan: (Conal) Element: Wind damage + Silence.
  • Smoke Discharger: (Conal) Element: Earth damage + Petrification.
  • Wirecutter: (1P) high Physical Damage damage.
  • Antimatter: (1P) high Element: Light damage.
  • Equalizer: (AoE) Physical Damage damage.
  • Armor Buster: (AoE) Element: Light damage + Weight.
  • Dissipation: (AoE) Magical Damage, dispels all status effects + Terror + removes Enmity.
  • Energy Screen: (Self) Magical Damage, gains Physical Damage shield.
  • Particle Shield: (Self) Magical Damage, Gains Defense Bonus.
  • Mana Screen: (Self) Magical Damage, Gains Magic Shield.
  • Citadel Buster: (Conal) Physical Damage damage + Slow + Elegy. For the first 25% of HP, this attack has a countdown.
Arch-Omega Weapon
Biotechnological Weapon
1

Omega has -99% PDT.
Has 5M HP.
Omega has a high Double attack rate, gradually becoming 100% Double attack and a chance of Triple attack when it stands up at 49%.
At 49%, Omega enters its "Two-Legged Stance" which unlocks new TP moves and increases attack speed. Uses SP Mighty Strikes every 10%, starting at 89%.

Four-Legged Stance TP Moves:

  • Ion Efflux: (Front Conal) Physical Damage physical damage + Paralysis.
  • Guided Missile: (Front Conal)) Physical Damage damage + Bind, but this attack is absorbed by Utsusemi.
  • Colossal Bow: (1P) Physical Damage damage + Knockback + removes Enmity.
  • Floodlight: (Conal) Element: Light damage + Flash + Blind + Silence.
  • Stun Cannon: (Conal) Physical Damage damage + Paralysis.
  • Discharger: Magical Damage, gains Shock Spikes + Magic Shield.
  • Target Analysis: (AoE) Magical Damage Absorbs all attributes, but absorbed by Utsusemi.
  • Pile Pitch: (1P) damage equal to 95% of target's HP + Bind + removes Enmity.
  • Rear Laser: (Rear Conal) Physical Damage damage + Petrification.
  • Hyper Pulse: (Rear Conal) Physical Damage damage + Weight + Bind.


Two-Legged Stance TP Moves:

  • Guided Missile II: (AoE) Physical Damage damage + Bind.
  • Laser Shower: (Conal) Physical Damage damage + Paralysis.

Notes

  • There are 3 mechanics that are active for the entirety of this encounter:
    • If either Ultima or Omega’s HP is 5% or higher than the other, the mob will gain an aura that reduces the party’s attack for the damage type the other mob is susceptible to.
    • If either Ultima or Omega go about 60 seconds without receiving damage, Ultima will use Benediction.
    • If separated they gain a very potent Regen effect. Speculated at 300,000 HP/tick.
  • Recovering after a wipe is possible but they can aggro if a player is close enough.
  • It is recommended to have a Summoner Mewing Lullaby as any TP moves which go off can result in a wipe. They are powerful.
  • After Omega drops below 50%, another mechanic activates. For the duration of this mechanic, both bosses will choose a random party member and attack only them. If the target party member dies, the mechanic ends and they return to the top member on their enmity list.
  • Geomancy debuff effects have 1/4 their original potency in this BCNM fight (This does not affect buffing Geomancy).
  • Accuracy caps somewhere around 1450-1500
  • Enmity mechanics in this BC are similar to that of UNMs. Level 99 mobs with boosted stats. To hold hate you must deal damage. Because of this, players may find it hard to get a full Astral Conduit off due to pet dying very early.

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