Talk:Sealed Fate

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Another strat: https://www.ffxiah.com/forum/topic/54090/sealed-fate-the-easy-way

--zombie343 (talk) 21:10, 10 April 2020 (EDT)


Won with Papesse's strat(http://www.ffxiah.com/forum/topic/50346/sealed-fate-master-fight/) with very little time left. IMHO the keys to winning are:

  1. Perfect mewing so TP move doesn't go off.
  2. Passing the DPS check on Omega (magical damage). Out of all 3 Master Trial fights, this one has the worst DPS check IMO.

Since SMN is extremely strong with conduit, dealing enough physical damage on Ultima usually isn't an issue, the issue is magical damage on Omega.

As COR I like to use beast(on SMN) > Tact(on all) > Wizard(on BLM+COR) to push magical dps higher. Leaden Salute is much stronger gravitation WS than Wildfire especially with gambit/rayke up, but it also pulls hate a whole lot easier. If your BLM isn't absolutely top tier, I recommend using Leaden Salute over Wildfire to avoid timing out.

Since COR is quite likely to pull hate and ended up tanking Omega with leaden salute at one point, it's probably a good idea to switch merit to enmity- 5/5 before the fight and get ready to "tank" with fast cast Stoneskin/Blink spam and pdt -50% set. It's also a good idea to bring mp restoration items just in case. If your tank run out of enmity JAs to use and hate on tank goes thin, switch to Wildfire occasionally until the hate is re-established.


--Viar (talk) 01:05, 21 August 2017 (EDT)

Testimonials

... Won this fight after about 9-10 overall attempts. Setup was: Run/dnc, Cor/nin, Blm/sch, Geo/rdm, Smn/rdm x2. From the perspective of the Rune Fencer this fight.

Cor must have a top tier Leaden Salute set and a Wildfire set(Death Penalty is not required). Geo must have Idris and 900 skill along with a full Magic Accuracy set to land Paralyze, Bio II and Slow on both mobs. Blm must have top tier gear as well, Mythic is not needed(ours did not have it), but Ea +1 along with other +1/HQ gear is recommended to cap 99,999s on Death. Must also have an extremely good Aspir set to have an ultimate MP pool from Omega. Smn must have Cait Sith, Nirvana is highly recommended, but not required. Extremely good Blood Pact set for Garuda's Predator Claws along with a minimum of 22 second BP cooldown. Run must be highly geared, capped PDT at least, Turms Gloves and Turms Feet are recommended to have self sustainability as there is no whm to heal. Epeolatry is not needed, I did not have it, but it is more than recommended due to how hard Omega hits below 50% and how fast Ultima hits below 50%.

Food: Rune - Miso Ramen +1/NQ Cor, Geo and Blm used a Marine Stewpot Smn both used Shiromochi +1.

Geo bubbles were Geo Frailty/Indi Focus Entrust Haste until Ultima was at 25% then changed to entrust Barrier. Pre-buffs were Sch and Brd Protect and Shell outside so it lasts the whole fight, Barpetra and Barstonera incase TP moves go off, Regen 5 and Embrava before entry. Brd songs were Honor March, Minne 5, Minne 4, Ballad 3 and Ballad 2.

Cor roles were Tacticians for everyone and Beast Role for the Smn, the Cor and Blm got Wizard's Role, Gallant's role is optional, but recommended if tank struggles surviving both NMs.

Omega will use Might Strikes every 10% so the Rune must save Embolden Phalanx and Battuta for this as it will help a bunch. Both NMs must be damaged consistently or they will use Benediction and cause for a wipe. There is a 1 minute time window for this to happen, the damage requirement is not a lot, but needs to be more than a DoT. The Rune can use Lunge and Swipe to prevent it from happening too.

The fight itself: Rune Fencer must keep Aquaveil, Stoneskin, Crusade and Phalanx up at all times, limit any chance of TP moves going off at all by negating all damage dealt. Maintain Tenebrae x3 at all times, Gambit and Rayke as soon as they are available on Omega. Keep Box Step level 5 on Ultima at all times. Engage Ultima and use <stnpc> macros for Gambit and Rayke for Omega. Ground Strike is the main skillchain for this fight, Ground Strike -> Leaden Salute the whole fight(use Wildfire if Enmity is unstable or the Rune can't pull hate back). Roughly 1350 Accuracy(without food) is needed to land consistant Ground Strikes.

On pull, get as many Box Steps on Ultima as possible before the Geo uses Bolster and Smn use AF/AC, while 1 Smn is using AF/AC, the other Smn is using Cait Sith with Mewing Lullaby to keep any chance of TP going off. Once 1 Smn has used AF/AC on Ultima, have the Smn rotate and the other Smn use AF/AC. As soon as both Smn have used AF/AC and the Geo has used Bolster, have the cor use Wildcard and hope for a 6. While this is happening the Rune must be opening the skillchain for the Cor to close with Leaden Salute on Omega and the Blm will Magic Burst Death and Comet only, Aspir after each Death. Keep all buffs up, applying Rayke and Gambit as soon as they are up, and keep making skillchains with the Cor so the Blm can damage Omega.

The Smn will rotate between Cait Sith Mewing and Garuda Predator Claws, Hastega 2 when Apogee is up to allow for double Mew to prevent any TP moves going off. It is ideal for the Smn to be able to communicate either in party or over VoiP for this as it is very important it is timed right. While this is happening the Geo will be debuffing both NMs and casting Dia II so the Cor can double Light Shot.

When the NMs reach 50%, the fight itself gets twice as hard, for the Rune Fencer and the Geo as the Geo will need to start main healing when needed. the Smn will still be rotating Mewing and Predator Claws until Ultima is dead. The Rune will still be skillchaining with the Cor for the Blm to Magic Burst. However, when Omega reaches 49% it will stand up, then the fight gets even harder, Omega hits twice as hard, and Ultima's En-light effect also hits twice as hard as well as Ultima hitting twice as fast now with about 2-4 attacks per round. If needed, have the Geo use Geo Barrier instead of Frailty to help out. As soon as Omega hits 49% it will trigger a weird hate reset, I used Elemental Sforzo along with every other JA I had, but still couldn't pull hate, it is possible it is similar to Teles' hate reset where it ignores targets and just kills somebody because our Blm died when this happened then enmity was fine afterwards.

When Ultima is dead, the Smn will continue to rotate Mewing, but they will use Diabolos with Night Terror to damage Omega instead. The Rune will still be creating skillchains with the Cor and keep going at Omega until it's dead. Once Ultima is dead, there is no use for Box Steps, so you can change to Stutter Step instead. This fight is extremely difficult and can get overwhelming for any party member, but with a bit of practice doing it and learning a rotation which works it's manageable. --Unrealxhq - Asura 07:08 June 14

  • Video of Harder Strat involving Skillchains