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Talk:Plouton
Damage Penalty
Plouton takes normal physical damage until below 50%, where he gains like 99% DT vs two of the three physical damage types (blunt, pierce, slashing). He can switch when he uses the whirlwind animation. The one he's weak to sometimes makes him take double damage. I'm not sure what causes extra damage, but it might be that he chose the same damage type in succession. Unlike with magic damage, there's no penalty for using the wrong damage type. [1]
Continuing to melee him to death as THF using daggers/swords/clubs. --Jeanpaul
To add more on what Jeanpaul said. I just soloed this for the funsies as BLU/run. Under 50% unless I was just facing an extraordinary RNG, anytime slashing was hit with the -99% penalty, clubs always worked. Afterwards when clubs started dealing -99% damage, switching back to swords always worked.
Shot in the dark, but perhaps every time Plouton swaps the -99% penalty, it is inflicted towards the dominate damage type received. So if you dealt more slashing than anything else when it changes modes it penalizes that until the next mode change. Rather than actually selecting between blunt, piercing, and slashing at random. --Spicyryan (talk) 13:44, 12 August 2019 (EDT)
His DT required an animation, so you can zerg him down before he can use this ability. - Fiction
This one took me 3 tries. Mostly learning. First time I didn't move it well enough and my trusts took too much damage. Second time I was fine until 50% when it reduced my piercing damage to nigh nothing and I forgot "change weapon" and so I lost hate and everything died. Third time was the charm, ready to change weapons but didn't need to at all this time as it never got weak to piercing. Just impulse drive until victory while doing all jumps (except the obvious hate dropping one), provoke, and other JA/PA buffs/actions. For others, if you notice what I did in second attempt, just change to another weapon and beat him down with that one.
Trusts used: Cherukiki, Joachim, Koru-Moru, Apururu, Monberaux. Made sure I had enough heals lol. Prolly coulda been fine dropping one of them for buffers. My gear was: Ambu+2, Shining One weapon, Alabaster Earring, Murky Earring, Sroda Ring. Nothing out of the realm of any solo person getting. I should know, I am fully solo --Elemmire (talk) May 2026
No magic damage strat
So it took me like forever to read that if he takes any elemental magic damage he puts his physical rotating damage type shield up.
My final successful attempt involved me (ml13 DRG) alt1 (ml5WHM) and alt 3 (ml10COR) with Yoran Oran, Joachim, and Kori Moru.
I just use cor for rolls and spam stardiver while keeping us healed up.
Under 50% gets scary moves with status affects to na away while keeping healed.
Took me 11 minutes but could’ve been faster.
Elemental Weakness Cheatsheet
| Absorbs | Resistant to | Weakness |
|---|---|---|
| Absorbs Water | Strong to Fire | 2 Elements Ascendant of Fire = Lightning Weakness |
| Absorbs Fire | Strong to Ice | 2 Elements Ascendant of Ice = Water Weakness |
| Absorbs Ice | Strong to Wind | 2 Elements Ascendant of Wind = Fire Weakness |
| Absorbs Wind | Strong to Earth | 2 Elements Ascendant of Earth = Ice Weakness |
| Absorbs Earth | Strong to Lightning | 2 Elements Ascendant of Lightning = Wind Weakness |
| Absorbs Lightning | Strong to Water | 2 Elements Ascendant of Water = Earth Weakness |