Plouton

From FFXI Wiki
General Notes

Spawning

  • Perform five Skillchain and Magic Bursts on elementals without defeating them.
  • The magic burst needs to do roughly 5k~7k damage, so you'll want to do skillchain/magic burst on 5 seperate elementals to achieve this.
  • Perform a 6-step skillchain.

Fighting

  • Warps away if any player is KOed before popping or during the fight and if not Red.png proced for a certain amount of time.
  • Has reportedly warped away after 12 minutes, but more information is needed.
  • Extends the time limit by 15 minutes upon defeat.
  • Exclusively uses Impudence until reaching 90% HP.
  • The zombie effect from this lasts no more than ~5 seconds.
  • Upon reaching 90% HP, Plouton will use Incessant Void once and then it's earring will start glowing.
  • Plouton will then change elemental weaknesses every 10~15%, marked with a Two-Hour ability animation.
  • The color of the Two-Hour ability cloud represents the element Plouton is strong to. The element he's weak to is two elements ascendant from the cloud color.
  • Will change resistances tiers to 130% for the susceptible element and will then absorb that element's opposite affinity.
  • E.g. If Element: Water water is healing Perfidien, then Element: Thunder thunder magic will be it's weakness.
  • E.g. If Element: Thunder thunder is healing Perfidien, then Element: Earth earth magic will be it's weakness, etc.
  • Healing Plouton will cause Encumbrance with duration based on the damage dealt.
  • For example, healing for over 7,500 damage will cause over 2 minutes of encumbrance.
  • Healing Plouton enough will cause it to use Vivisection and level up.
  • Use low damaging elemental attacks to probe for the weakness.
  • Skillchains of multiple elements such as Light or Dark, will inflict the damage Plouton is absorbing.
  • Blue.png proc and an /emote message appears when first inflicting the weakness.
  • Red.png proc appears when dealing ~23,000 damage of the weak element.
  • Changes weaknesses 2 minutes after the Red.png proc or after depleting a a certain amount of HP, whichever occurs first.
  • Builds extreme PDT if he goes unproc'd.
  • At 50% Plouton will use Tenebrous Grip and gain wings as well as access to Bane of Tartarus, Eternal Misery, and Incessant Void.
  • Procing Red.png will remove access to these moves until the next elemental weakness change.
  • Plouton will now also begin changing it's physical weakness between Blunt Blunt, Piercing Piercing, and Slashing Slashing at the same time it changes magical weaknesses.
  • The Physical Damage weakness type will gain damage boost while the two types not chosen will inflict -99% damage.

Plouton
Hades-godmode.jpg
Adversary
Type Unclassified
Family Supreme Being
Job
Class Vagary NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 50% 50% 50% 50% 50% 50%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     Battlefield: Vagary
     Possess: Prototype pearl of the false king
>90%:
Impudence
=90%::
Incessant Void
<90%:
Blast of Reticence
Ceaseless Surge
Crippling Agony
Demonfire
Ensepulcher
Frozen Blood
Torrential Pain
Vivisection
=50%:
Tenebrous Grip
<50%:
Bane of Tartarus
Incessant Void
Eternal Misery
Tenebrous Grip
Level Aggro Links Detects HP DEF EVA Magic DEF
132 CheckCheck Question ~660,000 102
Assisted By Title Traits MP
Plouton Pincer Question

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Bane of Tartarus Question Question Magical Damage Question Dispels all buffs including food. Player gains a ~60s weakness. ≤50%
Blast of Reticence Question Question Magical Damage Element: Wind Damage and Silence. <90%
Ceaseless Surge Question Question Magical Damage Element: Thunder Damage and Stun. <90%
Crippling Agony Question Question Magical Damage Element: Ice Damage, Bind, and Kockback <90%
Demonfire Question Question Magical Damage Element: Fire Damage and Burn (-19/tic). <90%
Ensepulcher AoE Monster Magical Damage Element: Earth Damage and Petrification. <90%
Eternal Misery Question Question Magical Damage Element: Dark Damage, ~5 second Zombie, and Enmity reset. ≤50%
Frozen Blood Question Question Magical Damage Element: Ice Damage and Paralysis.
Impudence Conal Player Magical Damage Element: Dark Damage, ~5 second Zombie, and Enmity reset. >90%
Incessant Void Magical Damage Question Damage. ≤50%
Tenebrous Grip Question Question Magical Damage Element: Dark Damage and Blind. <50%
Torrential Pain Question Question Magical Damage Element: Water Damage and Dispels 2 enhancements. <90%
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.