User talk:Nivlakian

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Tests

Sushi

Reposted from BG

Acc Equipment:
1) Optical Hat (+10 acc)
2) Noritsune Kote (+10 acc)
3) Life Belt (+10 acc)
4) Shura Haidate (+7 acc)
5) Jaeger Ring (+4 acc)
6) Scorpion Harness +1 (+12 acc)
7) Diabolos's Earring (+3 acc)
8) Tiphia Sting (+2 acc)
9) Faith Torque (+7 skill)

TaruTaru MNK75/NIN37 Base DEX:71 H2H:292
Incredibly Tough Aw'aern in The Garden of Ru'Hmet (2nd floor, I-8)

58acc 7skill (Eq: 1-9) High Evasion
53acc Focus (Eq: 1-6) Neutral Evasion
52acc Focus (Eq: 1-4 6 7) High Evasion
43acc EFocus (Eq: 2-6) Neutral Evasion
42acc EFocus (Eq: 2-4 6 7) High Evasion
20acc Sushi (Eq: 1 2) Neutral Evasion
19acc Sushi (Eq: 4 6) High Evasion
Focus Sushi (Eq: None) Neutral Evasion

Conclusion: Focus+53acc results in Neutral Evasion as does Focus+Sushi meaning that Sushi would have to give at least 53 accuracy when used with the base stats given above. Focus is assumed to be constant.


Notes:

  • The sushi used was NQ Sole Sushi
  • Focus is cited as being 20 accuracy although not totally relevant to the conclusion
  • EFocus = Enhanced Focus which refers to activating Focus with Temple Crown equipped and is cited (as well as shown above) to add 10 more accuracy to Focus.


Random notes / tests:
It took Sushi+54acc (Eq: 1-4, 6-8) to make this particular Aern become Low Evasion (Sushi+53acc remained neutral). Sushi+Focus+34 also resulted in low evasion (Sushi+Focus+33acc remained Neutral). You could conclude that Focus is +20acc from this.


After returning for more tests, it was no longer the same aern. It takes ~7 less acc than the previous to make changes. Anyway, here's what I found:

46acc Focus => High evasion
47acc Focus => Neutral Evasion
11acc Bream => High Evasion
12acc Bream => Neutral Evasion
13acc Sole => High Evasion
14acc Sole => Neutral Evasion

Given that Focus is +20acc, it took a total of 67acc to make the Aern have neutral evasion. Based on that, Bream had to be adding 55acc while Sole added 53acc.


Skill

Reposted from BG

Equipment:
1) Optical Hat (+10 acc)
2) Noritsune Kote (+10 acc)
3) Jaeger Ring (+4 acc)
4) Woodsman Ring (+5 acc)
5) Scorpion Harness +1 (+12 acc)
6) Tiphia Sting (+2 acc)
7) Faith Torque (+7 skill)

Tarutaru MNK75/NIN37 with base DEX:71 H2H:292
Very Tough Eo'aern (NIN) in Grand Palace (East Side entrance)
I used Byakko's Haidate the whole time to keep my DEX even at 86.

24acc 0skill (Eq: 1-3) Neutral Evasion
25acc 0skill (Eq: 1 2 4) Low Evasion
17acc 7skill (Eq: 4 5 7) Neutral Evasion
18acc 7skill (Eq: 3 5 6 7) Low Evasion

Elemental Debuffs

When using Elemental Debuffs, you can notice where tiers occur which cause the stat reduction and DoT to change.

Example: If you cast Burn with 100INT and cast it again with 99INT you will receive a message indicating that it does not take effect. If you cast Burn with 99INT and then again with 100INT, the 100INT will take effect. Casting with 99 INT and then with less INT (that won't switch tier), it will still take effect.

In Ballista, 150+INT results in 5hp/tic dmg and -13 of a stat. From 100 to 149 results in 4hp/tic and -11 of a stat.

You can test the stat reduction in the normal game as well using Burn and elemental magic damage. The way elemental magic damage works, decreasing your target's int is the same as increasing your own. So, if I nuke a mob with Burn in effect and get X damage, when Burn wears I should be able to reproduce that number by adding a certain amount of INT (equal to what Burn removed).

Magic Damage

Tests are done on Tiny Mandragora in East Sarutabaruta and avoids spells matching the current day and does not use elemental staves.

As BLM75/RDM37, my base MAB is 1.32 and base INT is 79. For the purpose of calculating magic damage, it is ideal to make it a nice number such as an MAB of 1.5 which requires MAB+18 in gear or MAB+8 for Blizzard and Thunder since I have capped merits in their potency.

My tests with MAB+8 use Igqira Weskit and Yigit Crackows (which also adds 3INT).
My tests with MAB+18 use Igqira Weskit, Zenith Mitts, and Novio Earring.

You can use Burn and prove that a Tiny Mandragora's stat has reached a minimum. A 100INT Burn normally produces INT-11 and a 99INT Burn produces INT-9.

Burn Cast w/ 99INT - Aero IV w/ MAB+18 and 100INT = 957
Burn Cast w/ 100INT - Aero IV w/ MAB+18 and 100INT = 957
There should be a difference between them if it was not at minimum. As stated earlier, decreasing target's INT has the same results as increasing the caster's. I have not reached the cap on INT difference either as:

Burn cast w/ 100+INT - Aero IV w/ MAB+18 and 101INT = 960
Burn cast w/ 100+INT - Aero IV w/ MAB+18 and 102INT = 963
There is still the expected increases in damage.

The following tests are with Burn on and MAB+8 (+10MAB from Thunder/Blizzard merits as mentioned before):
82INT Burst II = 1308
86INT Burst II = 1320
87INT Burst II = 1323

100INT Burst II = 1362
101INT Burst II = 1365
102INT Burst II = 1368

82INT Freeze II = 1308
101INT Freeze II = 1365
102INT Freeze II = 1368

100INT Thundaga III = 1267
101INT Thundaga III = 1270
102INT Thundaga III = 1272
103INT Thundaga III = 1275
104INT Thundaga III = 1276
105INT Thundaga III = 1279

The following tests are with Burn on and MAB+8 (+10MAB from Thunder merits) and Jupiter's Staff:
91INT Burst II = 1534
92INT Burst II = 1537
93INT Burst II = 1542

Magic Bursts

Tested on Pepredo (Bees) in Wajaom Woodlands with Thunder II @ (100INT MAB1.5). Thunder II was casted on each bee once first to see non-MB damage. Then again at the end of the SCs.

BLM was Hume BLM75/RDM37 w/ base int of 76 (this includes 4 int merits)
Has 4 Merits in Thunder
Used Zenith Mitts and Moldavite to get an MAB of 1.5 on thunder spells


2-part Light - Tachi: Kasha > Dragon Kick (Light)
Normal: 343
MB: 445
445/343 = 1.29737

3 part Light - Tachi: Yukikaze > Tachi: Gekko (Fragmentation) > Tachi: Kasha (Light)
Normal: 343
MB: 463
463/343 = 1.34985

4 part Light - Starburst > Tachi: Hobaku (Induration) > Shoulder Tackle (Fragmentation) > Tachi: Kasha (Light)
Normal: 343
MB: 480
480/343 = 1.39942

4 part lv1 - Tachi: Kasha > Tachi: Enpi (Transfixion) > Shoulder Tackle (Reverberation) > Tachi: Koki (Impaction)
Normal: 343
MB: 480

The following used Sorcerer's Ring to maintain MAB of 1.5 on Thunder II since using Zenith Mitts makes it impossible to test Sorcerer's Gloves. The SC was a 2-part Light consisting of Tachi: Kasha > Dragon Kick.

Static Earring
Normal: 343
MB: 466
466/343 = 1.3586

Sorcerer's Gloves
Normal: 343
MB: 466
466/343 = 1.3586

Static Earring + Sorcerer's Gloves
Normal: 343
MB: 489
489/343 = 1.4256

Weather Tests

Test by suiram: http://img170.imageshack.us/img170/8832/img0051ik0.jpg
Shows effect of triple ice conditions as well as Sorcerer's Tonban not working with triple conditions.

Analysis of screenshot:

Caster uses 100INT 1.5MAB in Triple Ice (Hyorin Obi used to ensure effect)
Blizzard III constant = 320 w/ M = 1.5
Thunder IV constant = 541 w/ M = 2.0

First & Second Tiger's INT must be 27 due to Thunder IV's 1030 damage
Thunder IV => [[(100-27) * 2 + 541] * 1.5] => 1030 damage

This information can be used to figure out how the weather/day was applied to Blizzard III:
Blizzard III => [[[(100-27) * 1.5 + 320] * X] * 1.5] => 868 damage
X represents the unknown weather bonus and when solved comes out to be 1.35

Lastly, 2 Blizzard IIIs on one tiger, once with and without tonban (but maintaining 100INT/1.5MAB w/ obi) show no change in damage suggesting a cap.

Note: [ ] used to denote flooring above


RDM MAB Tests

RDM expected MAB at 69RDM/BLM is 1.28
Tests performed on Watersday w/ Signet active for Republic Circlet

Tiny Mandragora - No Burn - 79INT +0MAB - Aero III = 466 damage
Tiny Mandragora - Burn (@79INT) - 79INT +0MAB - Aero III = 473 damage
Tiny Mandragora - Burn (@79INT) - 79INT +5MAB - Aero III = 492 damage
Tiny Mandragora - Burn (@79INT) - 79INT +10MAB - Aero III = 511 damage

BLM Base MAB is 1.32 - Tested as BLM75/RDM37
Tiny Mandragora - Burn (@79INT) - 79INT +2MAB - Aero III = 511 damage

Conclusion: RDM MAB at least until lv69 is still 1.24 and not 1.28 since:
1) RDM69 Base MAB + 10 = BLM75 Base MAB + 2
2) Calculations for the damage shown above does not work with 1.28, but does with 1.24


Ebony Pudding Damage

79Base INT, MAB+36 (+10 for Thunder/Blizzard)

+32INT Thunder IV w/ Jupiter's Staff = 1495
+31INT Thunder IV w/ Jupiter's Staff = 1490
+30INT Thunder IV w/ Jupiter's Staff = 1486
+32INT Freeze II w/ No Staff = 1677
+22INT Burst II w/ Jupiter's Staff + Rairin Obi + Sorc. Tonban = 2151


It appears Ebony Puddings takes 25% bonus magic damage (Target Magic Damage Adjustment = 1.25) and tend to have either 89 or 90INT. Further data can be found here from other BLM's damage reports.

Lumoria Mob Testing

Grand Palace of Hu'Xzoi BLM75/RDM37

First mob (wind Eo'ghrah) using INT variation
79Base INT, MAB+36 (+10 for Thunder/Blizzard) i.e. MAB total = 1.78
+32INT Thunder IV w/ Jupiter's Staff = 1075
+30INT Thunder IV w/ Jupiter's Staff = 1068
+28INT Thunder IV w/ Jupiter's Staff = 1060
+27INT Thunder IV w/ Jupiter's Staff = 1075

Second mob (wind Eo'ghrah) using MAB variation (INT was always 79+32)
1.78MAB Thunder IV w/ Jupiter's Staff = 1075
1.68MAB Thunder IV w/ Jupiter's Staff = 1015
1.73MAB Thunder IV w/ Jupiter's Staff = 1045
1.71MAB Thunder IV w/ Jupiter's Staff = 1033

Third mob (fire Eo'ghrah) just to see how different another element may be
79Base INT, MAB+36 (+10 for Thunder/Blizzard)
+32INT Thunder IV w/ Jupiter's Staff = 1075
Same number as wind Eo'ghrah.

From this data, it appears ghrah in this zone have 12.5% magic damage reduction (Target Magic Adjustment = .875) and have around 81INT. Using Thunder IV in both forms of the mob showed no difference in damage.


Eo'zdei using INT variation
79Base INT, MAB+36 (+10 for Thunder/Blizzard) i.e. MAB total = 1.78
+25INT Thunder IV w/ Jupiter's Staff = 1311
+26INT Thunder IV w/ Jupiter's Staff = 1315
+27INT Thunder IV w/ Jupiter's Staff = 1318
+28INT Thunder IV w/ Jupiter's Staff = 1324

Eo'zdei appear to have very low INT around 54. More testing may be needed.

Further Magic Burst Testing

The following tests were done on Aht Urhgan Attercops in Bhaflau Thickets with a BLU self skillchaining induration. Iceday was avoided.

Caster:
Tarutaru 75BLM/NIN with base INT 77.
Level 5 Thunder and Blizzard potency merits (+10 MAB for those spells)
Level 3 Burst II and Freeze II.
Igqira Weskit and Yigit Crackows used for MAB+8 in order to get a total MAB of 1.5 on ice spells for testing purposes.

Aht Urgan Attercop #1
Gear: Igqira Weskit, Yigit Crackows, Aquilo's Staff, Sorcerer's Gloves, Static Earring
Stats: INT77+8, MAB+8
Result:
625 Blizzard III
1324 Freeze II
1995 Freeze II Magic Burst

Aht Urgan Attercop #2
Gear: Igqira Weskit, Yigit Crackows
Stats: INT77+3, MAB+8
Result:
1566 Freeze II Magic Burst
831 Blizzard IV

Aht Urgan Attercop #3
Gear: Igqira Weskit, Yigit Crackows, Phantom Tathlum
Stats: INT77+5, MAB+8
Result:
843 Blizzard IV
1095 Blizzard IV Magic Burst

Aht Urgan Attercop #4
Gear: Igqira Weskit, Yigit Crackows
Stats: INT77+3, MAB+8
Result:
837 Blizzard IV
1087 Blizzard IV Magic Burst

Aht Urgan Attercop #5
Gear: Igqira Weskit, Yigit Crackows, Aquillo's Staff, Morion Tathlum
Stats: INT77+9, MAB+8
Result:
1267 Blizzard IV Magic Burst
975 Blizzard IV

Aht Urgan Attercop #6
Gear: Igqira Weskit, Yigit Crackows, Aquillo's Staff, Morion Tathlum, Abyssal Earring
Stats: INT77+11, MAB+8
Result:
1287 Blizzard IV Magic Burst
990 Blizzard IV

Aht Urgan Attercop #7
Gear: Igqira Weskit, Yigit Crackows, Aquillo's Staff, Morion Tathlum
Stats: INT77+9, MAB+8
Result:
982 Blizzard IV
1839 Freeze II Magic Burst

Aht Urgan Attercop #8
Gear: Igqira Weskit, Yigit Crackows, Sorceror's Gloves, Static Earring
Stats: INT77+3, MAB+8
Result:
831 Blizzard IV
1188 Blizzard IV Magic Burst

Doing the calculations with these numbers suggest that the Static Earring, Sorcerer's Gloves and the magic burst bonus gained from level 2 or 3 AM IIs act on the same term and follow the Staff term in the Magic Damage calculation.

DRG High Jump Testing

Target mob: Oil Spills in Garlaige Citadel. Testers: Nivlakian (RDM72) and Sydok (RDM75)

Although preferable to do things with no gear, I wore RDM AF and Yigit hands to raise my defense so it'd do close to 0 damage while attacking me with phalanx on. My test partner, Sydok, had no enmity modifiers except Pumpkin Head II to cancel his 1 enmity merit.

First test: I pulled with dispel and cast dispel 33 times to cap CE at 10,000. I recast Phalanx then High Jumped which did 3 damage.

Sydok cured me once then cast dispel repeatedly.

After 21 dispels, he momentarily got hate, but it shifted back to me. He cast dispel again and had hate from then on.

That narrowed my enmity down to between 21 * 320 + 1 (6721) and 22 * 320 + 1 (7041).

From there, I assumed /DRG was -30% hate as a starting point.


Using a new slime, I pulled with dispel placing me at 520CE (200CE for pull and 320CE for dispel). I high jumped and luckily did 0.

520 * 0.7 = 364

Sydok then cast sleepga twice (180 * 2 = 360 CE). We waited for it to wake up. Sydok then cured me for 0. On the 5th time, the slime went for him. He should have had 365 CE at that point.


So, in conclusion, I'm led to believe HJ is -30% Current CE + 1CE for the action.






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