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Category:Behemoth

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General Notes
  • Behemoths are typically Warrior/Thief, with the Elasmoth subspecies as Dark Knight/Thief.
    Which begs the question, how do they have MP and use Meteor? It is a mystery.gif
  • By the same logic how does a lightning based monster drop a water crystal and have no specific resistance to lightning or weakness to earth?

Resistance Notes


  • Skormoth SDT values are based off of the Skirmish version (Snorting Skormoth), and may not be consistent for future implementations.
  • Currently the only non-Skirmish example is Urmahlullu inside Escha - Zi'Tah, which has it's own unique values as an NM, and significantly changes them during combat.
  • Thus it should be assumed that Skormoth are more vulnerable to water in general as a fire-based behemoth, but more examples to test are required.
  • Behemoth and Elasmoth (in this case, Hadhayosh) resistances are seen consistently with only NMs (such as Sarsaok) receiving different values, which is a typical move from SE.
    Especially with mobs which have gimmicks like requiring procs, or taking increased or decreased damage types.
Behemoth
Category-Behemoth.jpg
Bestiary
Japanese ベヒーモス
Type Beast
Typical Job Fighter's Mask icon.png Warrior
Chaos Burgeonet icon.png Dark Knight
Typical Sub Job Rogue's Bonnet icon.png Thief
Crystal Water Crystal icon.png Water Crystal
Detects
Behemoth/Elasmoth Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
70% 70% 70% 70% 70% 70% 70% 70%
Verification Needed Skormoth Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 150% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
10% 85% 85% 85% 85% 85% 130% 85%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Condition
Dust Storm
(NMs Only)
30' Monster Physical Damage Damage and Blind.
Removes 2-3 shadows
Enmity from behind.
Flame Armor Monster Status Enhancement Grants Blaze Spikes
Howl Monster Status Enhancement Grants Warcry
Kick Out 30' Conal Monster Physical Damage Damage.
Removes 2-3 shadows
Enmity from behind.
Shock Wave Conal Player Physical Damage Damage and Knockback.
Ignores shadows.
Thunderbolt 40' AoE Monster Magical Damage Element: Thunder Damage and Stun.
Removes shadows.
Wild Horn Conal Enemy Physical Damage Frontal damage.
Removes 2-3 shadows.
Accursed Armor Monster Status Enhancement Curse Spikes Elasmoth and Skormoth only
Amnesic Blast Conal Monster Magical Damage Element: Dark Damage, Amnesia, and Knockback.
Removes shadows.
Elasmoth and Skormoth only
Ecliptic Meteor AoE Enemy Magical Damage Element: Dark Damage, Blind, Bio, and Paralysis.
Removes shadows.
Elasmoths and Skormoth only
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)

Notorious Monsters

Event Appearances

Name Event Zone
Chlevnik Horns of War Horlais Peak
Dendainsonne Einherjar Brunhilde's Chamber
Gerhilde's Chamber
Ortlinde's Chamber
Young Behemoth Bonds That Never Die Everbloom Hollow
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
[[]] Limbus North West Apollyon
[[]] Fields of Valor Behemoth's Dominion
[[]] Nyzul Isle Investigation Nyzul Isle
[[]] Nyzul Isle Uncharted Nyzul Isle
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).

Model Variation

Models



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