Are you considering returning to Final Fantasy XI? Be sure to read "Returning to Vana'diel" - our community collaborative guide!
Areas · Missions · Quests · Coalitions · Assignments
Reive · Skirmish · Delve · Incursion · Vagary · Sinister Reign
Areas · Missions · Escha · Omen
|July Update Items|
|Mog Garden · Monster Rearing · Monstrosity · Trust Magic · Unity · Ambuscade · Hard Mode Mission Battles · Master Trials||July Login Campaign|
Category:Walk of Echoes Battlefields
In an impossible place between all dimensions, vile monsters await.
How to Enter
Walk of Echoes battlefields are accessible to players level 70+ who have at least started the WoTG mission Cait Sith. You just need to have the mission flagged.
This is a key item obtained by examining the Veridical Conflux. Initially you will see a brief cutscene during which you can pay 1000g to obtain a Kupofried's medallion. This is used up upon entry into one of the fights and you may purchase a new Kupofried's medallion for each new fight. Once you have obtained a medallion, click on the Veridical Conflux to enter the Walk of Echoes zone. Once inside you can choose which, of several, battlefields to enter. Not all confluxes may be immediately available on every server. They must be unlocked by repeatedly winning the lesser tier fights. Once unlocked they will be available to the entire server.
There is a cooldown of approximately 10 mins before anyone is able to re-enter the same conflux.
Inside Walk of Echoes there are several numbered Veridical Conflux. Each one acts as the entry point to a separate battlefield. Battlefields are open to entry by anyone (up to a cap of 36 players) until until the fight within is 50% complete. There is a time limit of 45 minutes for each fight. Once you enter a conflux the timer starts when you engage your first monster.
Each fight consists of 1 or more bosses and a series of lesser mobs. These vary depending on which conflux you enter. To win, you must defeat the bosses within the conflux you have entered. It is not necessary to defeat all the lesser mobs although many choose to kill them (may affect experience points received). These lesser mobs will despawn when the final boss is defeated.
A raise is automatically applied to anyone K.O'd after 30 seconds of being defeated.
|Veridical Conflux 1||Veridical Conflux 2||Veridical Conflux 3|
|Veridical Conflux 4||Veridical Conflux 5||Veridical Conflux 6|
|Veridical Conflux 7|
|Veridical Conflux 8||Veridical Conflux 9||Veridical Conflux 10|
|Veridical Conflux 11|
|Veridical Conflux 12||Veridical Conflux 13||Veridical Conflux 14|
|Veridical Conflux 15|
The original Walk of Echoes battlefields (#1-7) were designed to be fought by characters level 70+. Gradually, more walks were added in various version updates for higher level players up till level 95+.
In addition to the NQ armor and spoils, defeating the Ordinary Walks has a chance of starting a Surge Walk.
Surge and Endowed Walks
Surge walks are existing walks retooled for content level 119+. Clearing these walks yields Capacity Points and higher level versions (+1) of existing Walk of Echoes equipment.
- It is not required to have the NQ Walk of Echoes equipment to receive the +1 version.
Clearing an Ordinary Walk has a chance to cause that walk to enter surge mode.
- Upon a walk becoming surged the message "A raging howl blasts from the abyss surrounding walk no. xx" will be visible from anywhere in the zone.
As monsters within the field are killed or bosses are staggered the Walk may also become endowed. In an Endowed Walk, players currently participating in a battle and those that enter afterwards receive a large amount of temporary items in addition to a bonus to their post-victory evaluations.
Both a Surged and Endowed Walk will end after a battle has ended causing the Walk to revert to its ordinary state.
Players may confer with the Echo Disseminator at the entrance of Walk of Echoes to view the Surged/Endowed status of each conflux.
Rewards come in the form of Experience Points, Capacity Points, coins (used in Trial of the Magians weapon upgrades), synthesis materials, scrolls, Devious Die, Liminal Residue and armor. Also the rate at which sacks containing Coins, Die and Reside was increased and will often be in place of the old single item drop. After defeating the final boss, you will be warped out and then you collect your reward from the chest next to the Echo Disseminator. The rewards in the chest are individual and has no effect on what rewards others fighting in the same conflux receive.
- Refer to the Walk of Echoes Battlefield Rewards page for a complete list of drops.
- Titles are obtained by anyone participating in a successful clear
- There is no xp loss when being K.O.'d
- It is possible to skillup inside Walk of Echoes battlefields
- Upon the death of a mob, other mobs in the area may move towards the kill site. Players can avoid aggro by moving away from where the last mob was killed
Pages in category "Walk of Echoes Battlefields"
The following 17 pages are in this category, out of 17 total.