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Divagating Jagil

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General Notes
  • Divagating Jagil begins aligned with a random element and rotates through all eight elements in the following order: Light -> Dark -> Fire -> Ice -> Wind -> Earth -> Lightning -> Water.
    • It will cast two spells of its current element (see list below) before moving on to the next element. Spells can be stunned and it can also be silenced.
    • Absorbs elemental damage of its current element and is least resistant to elemental damage ascendant/opposed to its current element.
  • Has an additional effect elemental damage of its current element that procs on each melee strike. The additional damage will increase slowly over time during the battle, or considerably if it is hit with and absorbs magic of its current element, from below 100 at the start of the fight, to potentially 3,000 or more.
Divagating Jagil
Pugil 1.png
Bestiary
Type Aquans
Family Pugil
Job
Class Delve NM
Crystal
Detects


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Foret de Hennetiel
     Trade Zaffre Yggrete Shard III to ??? at (J-10).
Aqua Ball
Recoil Dive
See above
Level A L Spawns DB HP MP DEF EVA Susceptible Resists
XX XX 1 FFXIDB Icon v3.png Question Question     Varies Varies
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
     Foret de Hennetiel Fracture
Aqua Ball
Recoil Dive
See above
Level A L Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question     Varies Varies
Assisted By Title Absorbs Immune
 



Ability Information

  • The only TP moves utilized are:
    • Aqua Ball: Low AoE water magical damage and STR Down
    • Recoil Dive: High single target physical damage


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