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Maju

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General Notes
  • Will level up if a skillchain is repeated before using totally different skillchains a certain number of times.
  • Maju will use Oppressive Glare if it is not blinded and it's eyes will glow orange. During which it:
    • Will inflict Terror and Zombie statuses on players facing Maju's gaze. Turning your back before this will prevent this.
    • Gains a massive Regen, around 1% per tic.
    • Has an effect which causes enmity to become unstable.
  • Blind can be used to prevent/take off Oppressive Gaze which is signified by a red Red.png proc when blind lands.
  • Benediction also cures through Oppressive Glare as a last resort if your tank becomes inflicted with it.
  • Backdraft is a powerful fire Element: Fire based move which will knock targets back and inflict a powerful Burn DoT and Gravity on those in the AoE.
    • AoE is centered on the tank and has a narrow range. Players and Loupans directly behind Maju at ~4.5'+ will be able to avoid this move. This assumes the tank is not standing inside Maju.
    • This move can be significantly reduced in damage to a target by using Barfira and other magic evasion buffs.
    • This move also will not remove shadows.
  • Delta Thrust may occasionally spike in damage dealt to a tank or easily K.O. a mage or DD in general.
    • Using shadows, boosting the defense of the target, or reducing Maju's attack power will significantly reduce the potential of this move.
  • Melee accuracy caps at ~1700

Maju
Category-Peiste.jpg
Adversary
Type Lizard
Family Peiste
Job Fighter's Mask icon.png Warrior
Class Geas Fete NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5% 30% 30% 30% 50% 20% 15% 30%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Reisenjima
FFXIDB Icon v3.png

     Forced: Examine ??? with a Maju's claw.
All members require Tribulens or Radialens.
Backdraft
Delta Thrust
Oppressive Glare
Topefying Charge
Level Aggro Links Detects HP DEF EVA Magic DEF
145 Question Question ~900,000 150
Assisted By Title Traits MP
XX

Abilities

Ability Y' Area Target Class Type Effect Condition
Backdraft ~7-9' AoE Player Magical Damage Element: Fire Inflicts damage. Additional Effect: Gravity and Burn
Delta Thrust 1P Player Physical Damage Slashing Inflicts threefold damage. Additional Effect: Plague.
Oppressive Glare Gaze Monster Magical Damage Inflicts Terror and Zombie while eyes are glowing and the player faces the enemy's gaze. Blind prevents the use of this ability.
Torpefying Charge Gaze (AoE) Monster Magical Damage Element: Ice Inflicts Paralysis. Ignores shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)



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