Tchakka

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General Notes
  • Tchakka is The Riptide Naakual.
  • Players can only enter the Wildskeeper Reive in which Tchakka is present by possessing a Compass of transference purchased from Dimmian and using it to pass through the ??? located at (F-10) in Foret de Hennetiel.
  • Damage taken by Tchakka is proportional to the the colonization rate of Foret de Hennetiel, with Tchakka taking decreased damage as the colonization rate decreases and 0 damage at very low rates.
    • Damage resistance is ignored by forms of damage that bypass shields such as Quick Draw.
  • Gains access to more powerful (instant KO) TP moves as HP decreases.
  • Does not appear to build resistance to Stun.
  • Normal attacks are chosen from one of three types:
    • Normal: Single target (physical)
    • Normal: Conal (physical)
    • Spins in place: AoE magical damage
Tchakka
Rockfin 1.png
Bestiary
Type Aquans
Family Rockfin
Job
Class NM
Crystal
Detects

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Foret de Hennetiel
     Wildskeeper Reive
Protolithic Puncture
Aquatic Lance
Pelagic Cleaver
Carcharian Verve
Tidal Guillotine
Marine Mayhem
None
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question     Element: Thunder Element: Water
Assisted By Title Absorbs Immune
Wetlands Orobon, Craklaw, Primrose Jagil Tchakka Desiccator



Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Protolithic Puncture 1P Player Magical Damage Element: Water Severe Damage and Enmity reset
Aquatic Lance Conal Player Physical Damage Damage, Defense Down, Magic Defense Down
Pelagic Cleaver 10 AoE Monster Magical Damage Element: Water Damage and Max HP Down
Carcharian Verve Monster None Status Enhancement Gains Attack Boost and Magic Attack Boost, removes negative status effects, activates water aura.
Tidal Guillotine Conal Player Magical Damage Element: Water Damage or Instant KO if damage dealt would be greater than 50% of player's HP <50% HP
Marine Mayhem 20' AoE Monster Magical Damage Element: Water Instant KO (5'-20') or water damage (<5') <25% HP or during aura.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

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