Aminon

From FFXI Wiki
General Notes
  • All four Ra'Kaznar Fragments are required to access the battlefield.
  • Enter the batlefieldby by using the Diaphanous Gadget #? in Sector E.
    • Located up the ramp to the west of the 12 Flan room.
  • If anyone in your party has a stage 4 Prime Weapon then a second option will appear when selecting the battlefield.
    • Normal mode: Select "Forward!": Mesosiderite will not drop.
    • Hard mode: Select "To the deepest dark!": Mesosiderite has a chance to drop only for players on stage 4.
    • Warning: Aminon will be locked in hard mode for the rest of the run so make sure you select the right one.
  • Always opens the fight with Incessant Void a few moments after aggro/pull. Usually after 2 melee rounds or so.
  • Changes element based on TP move used.
    • Demonfire Element: Fire : counter with Element: Water water damage.
    • Torrential Pain Element: Water : counter with Element: Thunder thunder damage.
    • Frozen Blood Element: Ice : counter with Element: Fire fire damage.
    • Ensepulcher Element: Earth : counter with Element: Wind wind damage.
    • Ceaseless Surge Element: Thunder : counter with Element: Earth earth damage.
    • Blast of Reticence Element: Wind : counter with Element: Ice ice damage.
  • Countering with any appropriate magic damage will proc Blue.png.
    • Even casting Elemental Magic from a subjob will do the job, and the magic does not have to do more than 0 points of damage.
  • Countering with the appropriate magic damage type five times in a row will proc Red.png and remove active fetters.
  • Aminon Gains -5% Damage Taken for each 30 seconds of time it remains unprocced after using a TP move.
    • E.g. Demonfire is used and it will gain -5% DT for every 30 seconds that pass if not procced with a water spell or skillchain before changing elements. It will then retain the -% DT .
    • The proc does not reset any existing DT accumulated, and only prevents further build.
    • If Aminon stays in the same mode for too long without using another TP move then the Resistance Rank will fall to 5%.
  • Bane of Tartarus Magical Damage will be used every 4 minutesVerification Needed from the start of battle again once every 4 minutes. Generally KOing all in range, (~20'+?).
    • Bane of Tartarus' Death effect can be resisted with Resist Death gear.
    • Procing Red.png will delay the timer on this move.
    • Unlike Setting the Stage, Bane of Tartarus may be stopped by Elemental Sforzo but will still fully dispel and weaken.
      • Perfect Defense and Mana Wall are also effective.
      • Valiance and other effects that reduce magic damage taken will reduce the damage taken by Bane of TartarusVerification Needed.
      • Possessing a Ra'Kaznar Seal icon.png Ra'Kaznar Seal will reduce the power of Banes of Tartarus.[1]
        • It may be possible to reduce the damage enough through DT, various magic related buffs and defbuffs (Geo-Fade, etc), and the Seal to survive with Scherzo/Migiwari/Earthen Armor, but testing is needed. Verification Needed
    • In the event of a full wipe and recovery the timer does not stop. After three minutes have passed idle, the first move used by Aminon will be Bane of Tartarus.
    • Bane of Tartarus must hit a target before the timer resets. You may not bind and run away while the timer passes.
  • Bane of Tartarus can also be triggered by healing Aminon with the corresponding Elemental Magic or Skillchain damage to the last TP move used.
  • In the event of a full wipe, the DT accumulated on Aminon will not be reset, even after leaving the battle area and returning.
  • Aminon has a resistance ranking of 5% for any element that isn't corresponding to it's last TP move (Light, Dark, etc), a ranking of 150% for the corresponding element (Fire after Demonfire, etc), and 70% rank to it's current elemental weakness.

Aminon
Aminon.png
Adversary
Type Unclassified
Family Humanoid
Job Runeist Bandeau icon.png Rune Fencer
Sub Job Chaos Burgeonet icon.png Dark Knight
Class Sortie NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5/70% 5/70% 5/70% 5% 5/70% 5/70% 5/70% 5%
Matre Bell icon.png Geomancy 50%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     Battlefield: Sortie
     
Level Aggro Links Detects HP DEF EVA Magic DEF
149 CheckCheck Question 5,500,000
Assisted By Title Traits MP
Aminon Apprehender Question

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Bane of Tartarus Question Question Magical Damage Question Death. Dispels all buffs including food. Player gains a ~60s weakness.Ra'Kaznar Seal icon.png:Prevents Death effect. Every 4 minutes.
Blast of Reticence Question Question Magical Damage Element: Wind Damage and Mute.Ra'Kaznar Seal icon.png: Silence instead. <?%
Ceaseless Surge Question Question Magical Damage Element: Thunder Damage and Stun. <?%
Crippling Agony Question Question Magical Damage Element: Ice Damage, Bind, and Knockback, all Equipment removal.Ra'Kaznar Seal icon.png:Prevents Equipment removal. <?%
Demonfire Question Question Magical Damage Element: Fire Damage and Plague -10 mp/tick -100 TP/tick. Ra'Kaznar Seal icon.png:Burn (-19/tic) instead. <?%
Ensepulcher AoE Monster Magical Damage Element: Earth Damage and Petrification. Ra'Kaznar Seal icon.png: Slow instead) <?%
Eternal Misery Question Question Magical Damage Element: Dark Damage, 5 count Doom, and Enmity reset.Ra'Kaznar Seal icon.png:Haunt and no enmity reset. ≤?%
Frozen Blood Question Question Magical Damage Element: Ice Damage and Paralysis.
Impudence Conal Player Magical Damage Element: Dark Damage, 10 count Doom, and Enmity reset.Ra'Kaznar Seal icon.png:Haunt and no enmity reset. >?%
Incessant Void Magical Damage Question Damage and Full Dispel.Ra'Kaznar Seal icon.png:Prevents Dispel. ≤?%
Tenebrous Grip Question Question Magical Damage Element: Dark Damage and Blind. Removes Reraise.Ra'Kaznar Seal icon.png:Prevents Reraise removal. <?%
Torrential Pain Question Question Magical Damage Element: Water Damage and Taint.Ra'Kaznar Seal icon.png:Poison instead. <?%
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

References