| Charm
|
| Element
|
|
Removable
|
No
|
| Effect
|
Charm prevents the host from controlling his character. Instead, the character will assist his master.
|
| Notes
|
- Trusts and Pets are immune to charm, but player characters inflicted with charm will have any summoned trusts and pets suddenly vanish.
- Charmed players will use no TP moves or Job Abilities and their TP will be cleared when they uncharm.
- Charmed players cannot be cured or status-healed.
- Charmed players move at a slightly reduced speed.
- Most charm effects cannot be removed. However, the charm effect given by Lamia No.13 can be removed with any dispelling effect.
- Every summoned Trust will be despawned if their associated Player is charmed, and will not return when the status effect clears.
- Enemies can lose interest and de-aggro when the status effect clears, and you may have an opportunity to use Trust magic at this time.
- Any player's summoned pet is immune to charm, similar to how trusts operate
- Since Trusts are completely immune to charm, having them tank monsters that use it is generally an effective strategy for non-AoE Charm for players either solo or in small groups.
|
| Removal
|
| Medicine
|
None
|
| Spell
|
None
|
| Ability
|
None
|
Monster Infliction
|
| TP Move
|
Family
|
Potency
|
Duration
|
| Belly Dance
|
Lamiae
|
|
|
| Danse Macabre
|
Corse
|
|
60 sec
|
| Fatal Allure
|
Lilith
|
|
|
Pet Infliction
|
| Ability
|
Job
|
Potency
|
Duration
|
| '
|
|
|
|
|