Abenzio
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Job
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Thief / Warrior
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Spells
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Abilities
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Double Attack, Triple Attack, Counter
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Weapon Skills
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Blank Gaze (Conal paralysis) , Antiphase (AoE silence) , Uppercut / , Blow (Damage + Stun)
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Acquisition
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- Trade the Cipher: Abenzio item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Abenzio's job appears to be THF/WAR but does not appear to have Treasure Hunter
- Possesses a monstrous Max HP Boost among other Job Traits, but no Job Abilities.
- As a Plantoid, he intimidates beasts, is intimidated by vermin, and is subject to Plantoid Killer.
- Uses TP randomly and does not try to skillchain.
- Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).
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Abquhbah
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Job
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Warrior
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Spells
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Abilities
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Berserk, Warcry, Restraint
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Weapon Skills
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Combo , Backhand Blow , Salaheem Spirit
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Acquisition
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Special Features
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- Salaheem Spirit
- All nearby party members receive a +24 bonus to all base attributes, i.e.: STR, DEX, etc. (Bonuses degrade over time: about a rate of -1 per tock. Usually +13 to +16 left when the effect ends based on initial duration).
- Duration is based on TP (~70 seconds @1500 TP, ~90 seconds @2000 TP, 120 seconds @3000 TP)
- Salaheem Spirit's attribute bonus seems to be determined on your level ÷ 4 (+18 @ level 72, +24 @ level 99)
- Holds up to 1500 TP to try to close skillchains.
- When not able to close a skillchain, uses Berserk + Warcry + random weapon skill.
- Without any conditions to increase Salaheem Spirit usage: maintaining the bonus is up to luck. External TP Bonuses (
) and TP gain rate increases (Regain/Haste/Store TP/Double Attack) can help.
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Areuhat
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Job
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Warrior
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Spells
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Abilities
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Aggressor, Berserk, Blood Rage
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Weapon Skills
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Seraph Blade , Vorpal Blade / , Savage Blade / , Hurricane Wing (AoE) , Dragon Breath (Conal AoE) 
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Acquisition
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- Trade the Cipher: Areuhat item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Possesses enhanced Blood Rage duration (60s duration, 5m cooldown).
- Areuhat is capable of wielding TP attacks commonly employed by wyrms.
- Even in her Elvaan form, she is susceptible to Monster Correlation: She can intimidate Demons and be intimidated by them in turn.
- She waits for Warcry effects to expire before using Blood Rage, but it will sometimes be immediately overwritten by other Warrior trusts using Warcry at the same time she casts Blood Rage since they tend to have the same buffing logic.
- Holds up to 2000 TP to close skillchains.
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Ark Angel GK
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Job
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Samurai / Dragoon
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Spells
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Abilities
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Hasso, Konzen-ittai, Hagakure, Meditate, Sekkanoki, Jump, High Jump
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Weapon Skills
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Tachi: Fudo / , Tachi: Gekko / , Tachi: Kasha / , Tachi: Yukikaze / , Dragonfall (AoE Damage + Bind)
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Acquisition
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- Trade the Cipher: Ark GK item to one of the beginning Trust quest NPCs, which may be acquired via:
- Warp to Tu'Lia → Ru'Aun Gardens #5 to battle the Ark Angel with a Phantom gem of rage on any difficulty.
Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.
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Special Features
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- Occassionally able to use Weapon Skills without consuming TP. Can do this to close Skillchains under 1000 TP or to use Dragonfall twice at high TP.
- There is a short delay before he can use it again.
- Has a high TP return on Jump (790 TP), uses it at low TP.
- Uses High Jump when in the top enmity slot.
- He will use Konzen-ittai if available when the player has 1000 TP, but never tries to close a Skillchain with it.
- Holds up to 3000 TP to try to close skillchains.
- If Sekkanoki and Meditate are available, self-skillchains at 2000 TP.
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Trust Synergy
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Ayame
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Job
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Samurai
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Spells
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Abilities
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Meditate, Hasso, Third Eye
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Weapon Skills
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Tachi: Enpi / , Tachi: Goten / , Tachi: Kagero , Tachi: Jinpu / , Tachi: Yukikaze / , Tachi: Gekko / , Tachi: Kasha /
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Acquisition
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- Complete the initiation quest in Bastok.
- Must be Rank 3 or higher in any nation.
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Special Features
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- Skillchains:
- Once the player uses a Weapon Skill with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP.
- This helps to open the highest level Skillchain possible determined by the previously used weapon skill.
- Ayame will always try to open a Skillchain rather than close it.
- She will Weapon Skills regardless how much HP is remaining on the current monster.
- Holds TP until 3000 to open skillchains for the player..
- Uses Meditate, when the ability is ready, in situations where the player has TP but she does not.
- Only uses Third Eye when she pulls hate.
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Ayame (UC)
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Job
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Samurai
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Spells
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Abilities
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Sengikori, Hasso, Seigan, Third Eye, Shikikoyo, Meditate
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Weapon Skills
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Tachi: Mudo / , Tachi: Jinpu / , Tachi: Koki / , Tachi: Ageha / , Tachi: Kasha /
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Acquisition
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- Be a member of the Ayame Unity Concord
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Special Features
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- Completes skillchains while using Sengikori if ready.
- Only closes skillchains started by the player; ignores skillchains started by other trusts. Unable to close from some skillchain properties like Fusion and waits at 3000 TP indefinitely.
- Aims for the highest level skillchain possible.
- Uses Hasso when she doesn't have hate.
- If she gets hate, uses Seigan and Third Eye.
- When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
- High TP gain rate with Hasso/Zanshin and >250 TP per hit.
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Chacharoon
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Job
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Thief
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Spells
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Abilities
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Triple Attack
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Weapon Skills
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Sharp Eye (Conal) , Tripe Gripe , Pocket Sand (Conal)
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Acquisition
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Special Features
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- Very low delay, but also has relatively low base damage.
- Occasionally performs a throwing ranged attack on the enemy.
- Tripe Gripe and Sharp Eye do not deal damage, only applying status effects:
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Trust Synergy
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Darrcuiln
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Job
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Beast
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Spells
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Abilities
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Weapon Skills
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Howling Gust / , Starward Yowl / , Righteous Rasp / , Aurous Charge / , Stalking Prey (AoE) /
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Acquisition
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- Trade the Cipher: Darrcuiln item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
- Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
- Has a large HP pool common to non-humanoids.
- Can treat as a Warrior for job interaction purposes (buffs/behaviors of other trusts).
- Holds TP randomly between (1500-2000), but does not attempt to close skillchains.
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Trust Synergy
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- Morimar: Darrcuiln and Morimar will uses TP moves more often when summoned together.
- Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
- Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
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Fablinix
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Job
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Thief / Red Mage
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Spells
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Stun, Enwater, Cure I - IV
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Abilities
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Weapon Skills
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Bomb Toss (AoE) / , Goblin Rush /
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Acquisition
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Special Features
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- Possesses MP+250%.
- Occasionally uses his crossbow in addition to dagger melee attacks. The long ranged attack delay can cause him to miss Stun opportunities.
- Casts Stun to interrupt enemy TP moves.
- Uses Curespells on party members in orange HP (<50%) or asleep, with higher priority for the tank (<75%).
- Holds up to 1500 TP in order to close skillchains.
- Fablinix's high MP pool and access to Stun at the BLM level (lv.37) may give the impression that he is a BLM or has multiple main jobs. However, if you use him in area with subjob restrictions he will have 0 MP. If you give him at least +8MP through AoE Food (before applying his +350%) or by raising your item level, he will still be able to cast Stun but none of the other spells. He might have a different version of Stun than players, which may explain reports of his Stun recast being shorter.
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Iroha
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Job
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Samurai / White Mage
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Spells
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Protectra V, Shellra V
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Abilities
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Hagakure, Hasso, Meditate, Third Eye, Save TP (400), Blessing of Phoenix (one time Reraise)
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Weapon Skills
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Amatsu: Hanadoki ( ) / , Amatsu: Choun ( ) , Amatsu: Fuga ( ) , Amatsu: Gachirin ( ) /
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Acquisition
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- Trade the Cipher: Iroha item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Possesses MP+50%
- If Hagakure and Meditate are available, does not try to close skillchains created by other weapon skills or existing skillchains: focuses on making a solo skillchain at 2000 TP.
- Iroha's skillchain is as follows: Hanadoki > Choun = Liquefaction > Fuga = Fusion > Gachirin = Light > Gachirin = Double Light.
- Holds up to 2500 TP to close skillchains.
- Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
- Iroha possesses the blessing of Phoenix which will revive her at full HP if she is killed in battle (occurs only once per summoning).
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Iroha II
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Job
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Samurai / White Mage
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Spells
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Protectra V, Shellra V, Flare II
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Abilities
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Hasso. Save TP (400), Meditate, Third Eye
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Weapon Skills
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Amatsu: Kyori ( ) , Amatsu: Hanadoki ( + Chance to Dispel) / , Amatsu: Suien ( ) , Amatsu: Gachirin ( ) / , Rise From Ashes (AoE Restore HP + MP + Stoneskin)
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Acquisition
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- Trade the Cipher: Iroha II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Possesses MP+250%
- Gains 205 TP per hit.
- Has access to Protectra V and Shellra V at level 75 but no lower tier versions.
- Iroha will normally hold her TP in order to close any potential skillchains.
- When Iroha has 2000+ TP and Meditate is ready, she will attempt to perform a 4 part double Light skillchain.
- Iroha will also magic burst fire-based skillchains using a near instant cast Flare II.
- She will use the weapon skill Rise From Ashes if 3 or more party members are at yellow HP (75%) or asleep.
- Since Phoenix was strengthened by the other avatars, Iroha has taken on a new appearance and the blessing of Phoenix was upgraded; her Reraise replaced with the AoE healing skill, Rise From Ashes.
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Lhe Lhangavo
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Job
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Monk / Warrior
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Spells
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Abilities
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Dodge, Chakra, Invigorate, Impetus, Kick Attacks, Double Attack, Counter, Focus, Formless Strikes, Provoke
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Weapon Skills
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Backhand Blow , Raging Fists , Dragon Kick , Asuran Fists /
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Acquisition
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- Trade the Cipher: Lhe item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Uses Focus if accuracy is below a certain threshold.
- Provokes when the player who summoned her falls below half hp.
- Uses Dodge when in the top enmity slot.
- Uses Formless Strikes if the target is resistant to physical damage (leech, slime, elemental, ghost)
- Holds TP until 2000 to try to close skillchains.
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Lilisette
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Job
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Dancer
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Spells
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Abilities
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Rousing Samba, Sensual Dance, Thorn Dance, Vivifying Waltz (Divine Waltz II)
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Weapon Skills
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Whirling Edge (AoE) / , Dancer's Fury /
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Acquisition
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- Trade the Cipher: Lilisette item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Even though she appears to Dual Wield, she only attacks with a single attack per round.
- Does not try to participate in skillchains.
- Waits until ~1500 TP to use an ability, unless party member is <50% HP, then will use Vivifying Waltz as needed over 1000 TP.
- Vivifying Waltz will be used @ 1500 TP when multiple party members are in yellow HP (<75%), or as soon as 1000 TP when a party member is in orange (<50%) HP. The amount healed varies with TP.
- All of Lilisette's abilities are considered TP moves and will return 0 TP if not damaging to the enemy.
- Rousing Samba does not create samba animations on attacks, and is an AoE critical hit rate (10%).

- Sensual Dance is an AoE party attack (15%) and magic attack boost, but can miss party members due to positioning.
- Sensual Dance affects other party members with Lilisette in their line of sight (like a beneficial Gaze attack), and does not include herself.
- Sensual Dance can affect Lilisette, but the positioning is different. One way to do it is for Lilisette to be in front of the target and behind the player (the "Trick Attack to the face" position) and still close to the target. Then they would need to be facing each other to both receive the buff.
- The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.
- Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot. She can prioritize this ability and use it under 1500 TP.
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Lion
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Job
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Thief
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Spells
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Abilities
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Weapon Skills
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Walk the Plank (AoE) / , Pirate Pummel / , Powder Keg (Conal) / , Grapeshot (Conal) /
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Acquisition
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- Trade the Cipher: Lion item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Walk the Plank - AoE damage, bind, knock back, and dispel.
- Pirate Pummel - Damage and burn effect.
- Powder Keg - Conal damage, knock back, defense down, and magic defense down.
- Grape Shot - Conal damage and stun effect.
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Trust Synergy
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- Gilgamesh

- Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
- Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
- Lion gains an attack speed increase ~6%/~12%.
- Zeid gains an attack bonus ~10%/~20%.
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Lion II
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Job
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Thief / Ninja
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Spells
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Utsusemi: Ichi (Lvl 24+), Utsusemi: Ni (Lvl 74+)
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Abilities
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Weapon Skills
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Walk the Plank / , Pirate Pummel / , Powder Keg / , Grapeshot /
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Acquisition
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- Trade the Cipher: Lion II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Holds up to 3000 TP to try to close skillchains.
- Walk the Plank - Damage, bind, knock back, and dispel.
- Pirate Pummel - Damage and burn effect.
- Powder Keg - Damage, knock back, defense down, and magic defense down.
- Grape Shot - Damage and stun effect.
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Luzaf
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Job
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Corsair / Ninja
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Spells
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Abilities
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Quick Draw, Triple Shot
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Weapon Skills
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Grisly Horizon / , Akimbo Shot , Bisection / , Leaden Salute /
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Acquisition
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- Trade the Cipher: Luzaf item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Possesses Skillchain Bonus, Magic Accuracy Bonus, Quick Draw Recast Down and Quick Draw Magic Accuracy from Merits, and A+ skill ranks on Sword, Dagger, and Gun [Official Note]
- Does not use Phantom Roll.
- Dual wields and shoots, leading to high rate of TP gain.
- Uses Quick Draw to deal damage based on the enemy's elemental weakness(s).
- Holds up to 2500 TP waiting for the player to reach 1000%+ and then weapon skills in order to open a skillchain.
- Prefers to open skillchains for his player but will close skillchains opened by another party member or trust.
- Selects one of his weapon skills randomly upon summoning and uses it exclusively unless attempting to close a skillchain.
- Great choice for closing Distortion and Darkness skillchains with other trusts due to not having access to Light, Fusion or Fragmentation properties.
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Maat (UC)
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Job
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Monk / Warrior
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Spells
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Abilities
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Chakra, Counterstance, Impetus
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Weapon Skills
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Hollow Smite /
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Acquisition
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- Be a member of the Maat Unity Concord
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Special Features
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- High kick attack rate.
- Exclusively uses Hollow Smite as his weaponskill. If called below the level he has access to it (lvl 50
), he will not have a way to spend TP.
- Uses Hollow Smite under any the following conditions
- To open skillchains for the player when they have 1000 TP.
- To close a skillchain started by other party members if possible.
- When Maat (UC) has 3000 TP.
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Matsui-P
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Job
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Ninja / Black Mage
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Spells
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Ninjutsu (San), Elemental Spells
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Abilities
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Innin, Sange, Elemental Seal, Mana Wall, Aspir
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Weapon Skills
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Katana weapon skills.
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Acquisition
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- If you have completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you will automatically obtain the alter ego upon logging in.
- No message will be displayed signifying that you have acquired the alter ego.
- If you have not completed the quest Trust: Windurst, Trust: Bastok, or Trust: San d'Oria, you must first complete it and then relog or change areas.
- No message will be displayed signifying that you have acquired the alter ego.
Matsui-P was/is only available during the following times:
- Added in the version update in December 2020, and removed in the version update in May 2021.
- Scheduled to return in the version update in November 2022.
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Special Features
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- Prioritizes elemental ninjutsu and black magic spells.
- Activates skill chains and magic bursts with Ninjutsu and elemental attacks.
- Uses weapon skills when the player reaches 1000 TP in order to open skillchains.
- Matsui-P's skills and behavior were decided by the winner of the "Alter Ego Design Campaign – One Venturous Tarutaru!" competition.
- The development team made this comment on the contest entry: "This alter ego would be able deal lots of damage at once by using Ninjutsu to magic burst! Mana Wall doesn't seem possible due to the support job's level..."
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Mayakov
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Job
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Dancer
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Spells
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Abilities
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Drain Samba I-III, Haste Samba, Feather Step, Saber Dance, Climactic Flourish
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Weapon Skills
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Coming up Roses / , Fast Blade , Swift Blade , Vorpal Blade /
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Acquisition
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- Trade the Cipher: Mayakov item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
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- Uses Saber Dance upon engaging and refreshes it as often as possible.
- Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
- Mayakov's Haste Samba provides 10% job ability Haste after level 75.
- Debuffs enemies using Feather Step while building Finishing moves to perform Climactic Flourish.
- Tends not to weapon skill very frequently due to spending TP on Feather Step as often as possible.
- Weapon skills more frequently once Feather Step's Daze reaches level 10; only occasionally using Feather Step to maintain the Daze effect.
- If he has enough TP for a weapon skill, uses Climactic Flourish first.
- Holds up to 2000 TP to wait for Climactic Flourish recast: does not try to skillchain.
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Morimar
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Job
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Beastmaster
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Spells
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Abilities
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Vehement Resolution
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Weapon Skills
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12 Blades of Remorse (AoE) / , Into the Light / , Arduous Decision (Silence) / , Camaraderie of the Crevasse /
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Acquisition
|
- Trade the Cipher: Morimar item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Vehement Resolution consumes Morimar's TP, fully heals him, erases his debuffs, and makes him glow. (3 minute cooldown)
- Morimar will not attempt to close skillchains in this glow-state and his next WS will be 12 Blades of Remorse with 2000 TP.
- Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
- Saves up to 2000 TP waiting to close a skillchain.
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Trust Synergy
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- Darrcuiln: Darrcuiln and Morimar will uses TP moves more often when summoned together.
- Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
- Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
- Teodor: Unknown
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Naja Salaheem (UC)
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Job
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Monk / Warrior
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Spells
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Abilities
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Weapon Skills
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Nott , Hexa Strike , Black Halo / , Peacebreaker / , Justicebreaker /
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Acquisition
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- Be a member of the Naja Salaheem Unity Concord
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Special Features
|
- Possesses Quadruple Attack, Triple Attack, and Store TP traits.
- On summoning will pick a club weapon skill from her list and use that exclusively, re-summoning her will randomize the choice of weapon skill again, in this way you can "pick" her weapon skill.
- 200 TP per hit.
- Uses weapon skills when another party member has 1000 TP, otherwise holds TP indefinitely.
- Her Multi-Attack rate is very high: it's like she gets paid by the weapon skill, which makes her a great skillchain partner for other trusts or yourself.
- But the damage is low to balance out the number of swings, and you may worry about feeding TP.
- Peacebreaker and Justicebreaker also apply potent Defense Down and Magic Defense Down on the target (some report 50% to both).
- She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy.
- With another party member like Ajido-Marujido who builds but doesn't spend TP, you may get Naja to self-skillchain Darkness with Justicebreaker.
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Nashmeira
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Job
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Puppetmaster / White Mage
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Spells
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-na spells, Cure I - IV
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Abilities
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Weapon Skills
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Imperial Authority (Stun) /
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Acquisition
|
|
Special Features
|
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Trust Synergy
|
- Grants trust synergy bonuses to her automaton companions Mnejing and Ovjang. [Official Note]
- Mnejing receives increased defense (+10%) and increased enmity(+10%).
- Ovjang receives reduced enmity(-10%) and increased magic damage(+10%)
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Noillurie
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Job
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Samurai / Paladin
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Spells
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Cure I - IV
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Abilities
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Hasso, Third Eye, Meditate, Sekkanoki
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Weapon Skills
|
Tachi: Jinpu / , Tachi: Yukikaze / , Tachi: Gekko / , Tachi: Kasha / , Tachi: Kaiten /
|
Acquisition
|
- Trade the Cipher: Noillurie item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
- Possesses MP+60%
- Favors Tachi: Kaiten, but will use other weapon skills to close Skillchain (However, she favors opening skillchains most times).
- Noilluie will perform Tachi: Kaiten on an existing Light skillchain in order to create a double Light skillchain (She can accomplish this even if she opened the initial skillchain thanks to her high rate of TP gain).
- Will attempt to perform a 4-step double Light self-skillchain based on Sekkanoki recast:
- When Sekkanoki is on cooldown, uses weapon skills at 1000 TP.
- Uses Cure spells on party members <50% HP or asleep.
- Learns her weapon skills at low levels: has Tachi: Jinpu by level 30 or earlier, Tachi: Kaiten by level 50.
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Trust Synergy
|
- Excellent skillchain partner with Iroha II due to her frequency in opening Light skillchains with Tachi: Kaiten.
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Rainemard
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Job
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Red Mage / Paladin
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Spells
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Enspells, Haste/II, Distract/II, Frazzle/II, Phalanx/II, Protect I-V, Shell I-V, Refresh
|
Abilities
|
Auto Refresh, Composure
|
Weapon Skills
|
Burning Blade , Red Lotus Blade / Vorpal Blade / , Savage Blade /
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Acquisition
|
- Trade the Cipher: Rainemard item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
- Will only cast Haste II and other enhancing magic spells on himself.
- Casts Enspells on himself based on the enemy's weaknesses (Note: he may change his Enspell each time he engages with a different enemy family).
- Rainemard's Enspells are extremely powerful: capable of dealing 50-350+ damage depending on his level/ilevel and stat buffs (MAB, etc).
- Casts Refresh when he falls below 50% MP.
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Trust Synergy
|
- Curilla: Rainemard casts Phalanx II (unlocked at level 75) only on Curilla and himself. His Phalanx, like his Enspells, also appears to benefit from his extremely high enhancing magic skill (Phalanx II caps at -35 damage without Phalanx-enhancing equipment).
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Shikaree Z
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Job
|
Dragoon / White Mage
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Spells
|
Cure I-IV, Haste, -na Spells, Erase.
|
Abilities
|
Jump, High Jump, Super Jump, Ancient Circle
|
Weapon Skills
|
Raiden Thrust / , Skewer / , Wheeling Thrust , Impulse Drive /
|
Acquisition
|
- Complete Three Paths.
- Speak to Perih Vashai in Windurst Woods (K-7) Note: you must have the Windurst Trust Permit.
- If you are on some Promathia Missions after 5-3 (8-2 for sure) you will not be able to acquire this trust until completing those missions.
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Special Features
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- Possesses MP+100%
- Uses Ancient Circle if the enemy is a dragon
- Super Jump is used when ShikareeZ is in the top enmity slot
- Gains 205 TP on hit; has high TP return on Jump (655 TP) and High Jump (1065 TP).
- Holds TP to 2000 to try to close skillchains.
- Saves Cure for party members under 50% HP or affected by Sleep
- Prioritizes Haste over other spells, except to cast Erase when Slow would prevent Haste.
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Tenzen
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Job
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Samurai
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Spells
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Abilities
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Hasso, Save TP (400), Meditate, Hagakure, Third Eye
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Weapon Skills
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Amatsu: Torimai / , Amatsu: Kazakiri / , Amatsu: Yukiarashi / , Amatsu: Tsukioboro / , Amatsu: Hanaikusa / ,
Amatsu: Tsukikage /
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Acquisition
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- Trade the Cipher: Tenzen item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Gains 203 TP per hit.
- Holds TP until 1500 to try to close skillchains.
- If Meditate and Hagakure are both available, can do 3-step self-skillchains.
- Nearly all of Tenzen's weapon skills are variants of normal Great Katana weapon skills.
- Amatsu: Tsukikage is a unique weapon skill only usable by Tenzen.
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Teodor
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Job
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Black Mage / Samurai
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Spells
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-ja Spells, -ga Spells (Magic Burst only)
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Abilities
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Start from Scratch
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Weapon Skills
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Sinner's Cross / , Ravenous Assault (Drain) , Frenzied Thrust / , Open Coffin / , Hemocladis (Restores Teodor's HP) /
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Acquisition
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- Trade the Cipher: Teodor item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Teodor cannot be healed via curative magic. (Trusts with healing magic will not attempt to heal him)
- Normal attacks have different attributes depending on their motion.
- A slash with his cane is
slashing
- An attack causing an explosion with his left hand is a
darkness attribute special attack
- Horizontal striking attack has a Silence Additional Effect.
- Since his attacks are treated as special techniques, his attack interval is not affected or influenced by Haste, Slow, En-spell, Samba, Spikes, etc.
- Uses TP randomly and does not try to skillchain.
- Uses Start from Scratch under 50%, which consumes TP, erases negative status effects, and gives him a dark aura.
- When he has the dark aura on, he will build TP to 2000 and use Hemocladis, and loses the aura.
- Only uses his elemental magic to magic burst.
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Trust Synergy
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Uka Totlihn
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Job
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Dancer / Warrior
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Spells
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Abilities
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Quickstep, Drain Samba/II/III, Reverse Flourish, Haste Samba, Curing Waltz I-V, Healing Waltz
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Weapon Skills
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Judgment
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Acquisition
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- Trade the Cipher: Uka item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Heals party members with Curing Waltzes when they're below 66% HP.
- Builds finishing moves using Quickstep and expends them on Reverse Flourish to gain TP.
- Once Quickstep is at daze lv.5, only re-applies it when it's <10s from expiring.
- Uses Reverse Flourish only with 5 finishing moves and when TP is low.
- When above 2000 TP, uses Judgment. Does not try to skillchain.
- Has Healing Waltz but only removes status effects from herself.
- Uses Haste Samba when another party member is on a main job with access to Cure (WHM,RDM,SCH,PLD) or when the enemy is undead, otherwise uses Drain Samba.
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Trust Synergy
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- Mumor: By summoning them both at the same time, the stats of the abilities they use will increase. [Official Synergy Hint]
- Mumor gains ~10% enhanced samba duration. (Stacks with Saber Dance: 108s -> 120s)
- Uka gains ~10% enhanced waltz potency. (Curing Waltz V: 1067 HP -> 1173 HP)
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Volker
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Job
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Warrior
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Spells
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Abilities
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Aggressor, Berserk, Defender, Provoke, Retaliation, Warrior's Charge, Warcry
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Weapon Skills
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Berserk-Ruf (Attack Boost) , Fast Blade , Savage Blade / , Spirits Within, Vorpal Blade / ,
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Acquisition
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- Complete the initiation quest in Bastok.
- Must be Rank 6 or higher in any nation.
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Special Features
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- If there is a NIN, PLD, or RUN in the party, behaves as a damage dealer: Uses Aggressor, Berserk.
- If there are no other tanks in the party, behaves as a tank: Uses Defender, Retaliation.
- Uses Provoke in either role to maintain enmity as a tank or off-tank.
- Uses weapon skills at 2000 TP with Warrior's Charge if it's available; does not try to skillchain.
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Zeid
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Job
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Dark Knight
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Spells
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Absorb spells (Includes Absorb-Attri and Absorb-TP), Endark, Drain/Aspir I/II, Stun
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Abilities
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Last Resort, Nether Void, Souleater
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Weapon Skills
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Freezebite / , Ground Strike / , Abyssal Drain (Drain) , Abyssal Strike (Stun)
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Acquisition
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- Trade the Cipher: Zeid item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- At low HP, uses HP draining weapon skills and Nether Void for Drain II.
- Uses Absorb-TP in the second half of the battle (when an enemy has TP).
- Only uses Souleater when a healer is present (Automaton doesn't count).
- Uses TP as soon as he gets it.
- If the enemy is readying a TP move when he is ready to use a weapon skill, attempts to stun it with Abyssal Strike.
- Casts Stun to interrupt enemy TP moves.
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Trust Synergy
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- Aldo/Lion/Zeid: When two or three of them are in a party together, they gain a power boost from each of the others in the party. [Official synergy hint]
- Aldo gains an “enhances Dual Wield effect” bonus (Requires level 20 or greater). Adds a chance for extra attacks instead of reducing delay: his TP gain is still multiples of 50. (similar to Hattori Garb Set) [Reference:Patch Notes]
- Lion gains an attack speed increase ~6%/~12%.
- Zeid gains an attack bonus ~10%/~20%.
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Zeid II
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Job
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Dark Knight
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Spells
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Stun, Absorb-Attri
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Abilities
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Last Resort, Souleater
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Weapon Skills
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Ground Strike /
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Acquisition
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- Trade the Cipher: Zeid II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Will exclusively use Ground Strike for his Weapon Skill (Note: he will not know Ground Strike until a specific level (appears to be level 50), leading him to hold 3000 TP indefinitely if summoned below said level).
- Tries to Skillchain with others, otherwise saves TP to 3000 and then uses it.
- Uses Stun to stop enemy abilities.
- Only uses Souleater when a healer is present (Automaton doesn't count).
- Tends to gain TP very fast due to Desperate Blows while using Last Resort.
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Trust Synergy
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