A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Copycat
From FFXI Wiki
Copycat | ||||||
---|---|---|---|---|---|---|
Location: | Waughroon Shrine | |||||
Entry Item: | Clotho Orb | Level Restriction: | Uncapped | |||
Time Limit: | 30 minutes | Participation: | 6 members | |||
Drops |
|
Enemy Table
level | Name | Qty | Type | Behavior |
---|---|---|---|---|
?? | Osschaart | x1 | Ahriman | A |
BCNM Strategy
- Osschaart will keep one person charmed during this fight. Therefore, it is advised to bring a duplicate for key jobs (such as stunner) for when one is charmed.
- Use a 2-hour once during the fight; the 2-hour used depends on the job of the person charmed.
- Casts teir 3 aga spells.
- Approximately every 30 seconds, he will change which person is charmed. The order which he will charm starts with the orb-holder and then follows the orb-holder's party list.
- A decent party with a mixture of healers, tanks, and DDs should be able to win. Be careful not to let Osschaart use his 2-hour while a Ninja or Summoner is charmed.
- Susceptible to sleep and lullaby. Thus, if he gains a dangerous 2-hour like Hundred Fists, he can be slept for the duration.