Degei

From FFXI Wiki
General Notes
  • Found past Diaphanous Gadget #D in Sortie. Need a Ra'Kaznar Shard #D to access.
  • Enrages after fighting for 3 minutes, after which point he takes 1/4 damage and only uses Vivisection.
    • Rage is not removed by regenning back to 100% HP.
  • Changes elemental weakness based on which TP move is used. Heals to current element, casting magic of opposing element triggers Blue.png and appears to cause Vivisection to be used a period of time after its intended time of 3 minute (about 30 seconds). Verification Needed
    • Flaming Kick Element: Fire
    • Flashflood Element: Water
    • Icy Grasp Element: Ice
    • Eroding Flesh Element: Earth
    • Fulminous Smash Element: Thunder
  • Any appropriate magic will trigger Blue.png. Even using Threnody or Elemental Magic from a subjob will do the job.
  • Gains Damage Resistance for each 30 seconds of time he remains unprocced after changing elements. For example if he uses Flaming Kick he will gain -5% DT (exact percentage unclear) if he is not procced with a water spell or skillchain. If he changes again he will retain the -5% DT.
  • Vivisection seems to be used every 3 minutes, by healing Degei with either the wrong Elemental Magic or skillchain and failing to proc Blue.png in time. Higher heal amounts may need more Blue.png to prevent Vivisection.
    • After he uses Vivisection it will retain the Damage taken - from not proccing and will have no weakness, you will have to quickly feed it tp so it uses one of the above 5 again. Verification Needed
    • In the event of a wipe and recover. The first move used by Degei will be Vivisection.
    • Wrong skillchains heal Degei. It is best practice to avoid using skillchains entirely in a melee zerg, removes the risk of an accidental wipe.

Degei
Melvien-Hades.jpg
Adversary
Type Unclassified
Family Humanoid
Job Runeist Bandeau icon.png Rune Fencer
Sub Job Chaos Burgeonet icon.png Dark Knight
Class Sortie NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5/70% 5/70% 5/70% 5% 5/70% 5/70% 5/70% 5%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     Battlefield: Sortie
     
Level Aggro Links Detects HP DEF EVA Magic DEF
135 CheckCheck Question 1,249
Assisted By Title Traits MP
Question

Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Eroding Flesh 10' AoE Monster Magical Damage Element: Earth Damage and Slow
Flaming Kick Conal Player Magical Damage Element: Fire Damage and Burn.
Flashflood 10' AoE Monster Magical Damage Element: Water Damage and Dispels multiple enhancements
Fulminous Smash 10' AoE Player Magical Damage Element: Thunder Damage, Stun, and Knockback
Icy Grasp Conal Player Magical Damage Element: Ice Damage, Paralysis, and Terror
Vivisection AoE Monster Magical Damage Damage and full Dispel When leveling up.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.