Magic Accuracy Skill

From FFXI Wiki

Magic Accuracy Skill is a 1:1 ratio of skill:magic accuracy.

  • This is different from how melee based combat skills calculate accuracy in tiers, and at less than 1:1 after 200 skill.
  • This attribute is found on all item level weapons that can be equipped in the main hand.
  • Only the main hand weapon's Magic Accuracy Skill affects Magic Accuracy, for Dual Wield balance.

See also:

References

  • Dev Post, 2016
    • This is incorrect, the Dev post is confusing raw magic accuracy with hit rates.
  • Lute's Blog testing in response to Dev post, part 1
  • Lute's Blog testing in response to Dev post, part 2
    • If the magic accuracy return were actually 2:1 as the Dev post claims then Lute would have seen a drastic difference in their results.
      • This also would make no logical sense given that it would give magic accuracy a significant decrease in gains compared to melee skill accuracy increases.
        • Mages by design often have to hit somewhat similar quantities of magic accuracy against endgame foes as a melee player would. All of which depend on the foe's level, INT, and Resistance Rank. Further, the magic accuracy+ on equipment for mages is very similar to that of melees in quantity.
          • E.g. V20 Ongo requires a melee hit rate of ~1,241 to cap while a bursted earth spell requires 1,222 magic accuracy or a free nuke requires 1,365. A magic accuracy skill of 2:1 on a weapon would make a dramatic difference in hitting these numbers.
          • We do not observe this handicap in endgame, and the testing verifies the Dev post is confused, and incorrect.