Omega Forerunner

From FFXI Wiki
General Notes
  • Appears in CN Apollyon once all T3 objectives are met.
  • Possesses party-wide aggro mechanics.
    • If any member of a party gets aggro, even with 0 enmity, Omega Forerunner will not reset until all members of that player's party are defeated.
  • Susceptible to all debuffs.
    • Discharger applies a perfect Magic Shield effect which will cause all debuffs to fail while it is active.
  • Every 10% HPVerification Needed, uses Pod Ejection and gradually spawns 12 Omega's Bit (Detector).
    • Bits have high Evasion. They are susceptible to all debuffs except Gravity. However, due to the world boss nature of this fight, Sleep, Bind, and Break are easily broken by other uncoordinated players, and are difficult to reapply.
    • Bipedal: Bits exhibit loose enmity and will frequently switch targets, often chasing after healers.
      • In this mode, Bits have access to the 4 abilities in the table below.
    • Quadrupedal: Bits will spawn on top of a player who is not atop Omega Forerunner's enmity list and remain stationary.
      • In this mode, Bits exclusively use an unnamed attack which deals unaspectedVerification Needed magic damage in a 20' AoE.
    • When Omega Forerunner changes modes, all active Bits will change mode as well.


  • Upon defeat, upgrades treasure chests in Apollyon for the following 4-week cycle to gold.
    • Has no effect on treasure chests in the ongoing cycle.


  • As of December 2025, Defense, Damage Taken, and Shield damage reduction do not work correctly against this NM.
    • As a result, Utsusemi and builds that prioritize high HP are recommended.
    • Judicious application of debuffs and Geomancy along with large quantities of direct healing are essential to survival.

Omega Forerunner
Category-Biotechnological Weapon.jpg
Adversary
Type Unclassified
Family Biotechnological Weapon
Job
Class Limbus NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Apollyon
FFXIDB Icon v3.png

     Battlefield: CN Apollyon
     
Level Behavior
This monster is aggressive. True Sight True Sound
HP MP DEF EVA M.DEF
XX
Assisted By
Omega's Bit x12
Rewards
Abilities Spells
Pod Ejection
 
Bipedal:
Guided Missile II
Hyper Pulse
Stun Cannon
Floodlight
Colossal Blow
Laser Shower
 
Quadrupedal:
Guided Missile
Ion Efflux
Target Analysis
Pile Pitch
Rear Lasers
Discharger
None



Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Discharger Self Magical Damage
Gains Shock Spikes + Magic Shield.
Guided Missle AoE Conal Physical Damage 2
Deals physical damage + Bind.
Absorbed by Utsusemi.
Hyper Pulse AoE Physical Damage
Deals physical damage + Weight + Bind.
Ion Efflux AoE Physical Damage
Inflicts Paralysis.
Pile Pitch 1P Single Question
Deals damage equal to 95% of target's HP + Bind + removes Enmity.
Rear Lasers AoE Physical Damage Rear Hate
Deals physical damage + Petrification.
Target Analysis AoE Conal Magical Damage
Absorbs up to 5 attributes from each target.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.


Ability Y' Area Target Type Copy Image.png Condition
Electrocharge 1P Player Magical Damage None B
Deals unaspected magic damage.
Electromagnetic Field AoE Monster Magical Damage Element: Thunder R
Deals damage + Knockback.
Reactive Shield Monster Status Enhancement
Gains Shock Spikes.
Stunbolt 1P Player Magical Damage Element: Thunder 1
Deals damage + Stun.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.