A.M.A.N. Trove • Ambuscade • Delve • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary
Voracious Resurgence • Rhapsodies of Vanadiel • Seekers of Adoulin • Wings of the Goddess • Treasures of Aht Urhgan • Chains of Promathia • Rise of the Zilart • Bastok • San d'Oria • Windurst
Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2
|Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments|
|Ultimate Weapons • Ultimate Weapon Augments • Escutcheons||Guides • Crafting • Trusts • Job Points • Exemplar Points • Apex Monsters|
Defense is compared to Attack to determine the Attack/Defense Ratio used in the pDIF equations. It is associated with the Vitality stat. Because of level correction, increasing defense is generaly not the best way to reduce damage taken against monster targets that are a higher level than the player. Decreasing defense will increase damage taken, but if the player's defense falls below 50% of the attacking monster's attack value, further reductions in defense will have no impact on damage taken by the player.
Base Defense (before Armor and buffs) follows different formulas depending what level you are:
- Level 1-50: floor( VIT × 1.5 ) + Level + 8
- Level 50-60: floor( VIT × 1.5 ) + ( 2 × Level ) - 42
- Level 61-90: floor( VIT × 1.5 ) + Level + 18
- Level 90-99: floor( VIT × 1.5 ) + Level + 18 + floor( ( Level - 89 ) ÷ 2 )
Defense holds a special place in the heart of Blue Mages, both for their easy access to massive defense buffs (like Cocoon or Harden Shell) and for those reminiscent of when Cannonball was a relevant endgame spell.
Pet: DEF from Pet: VIT
Pet's defense derived from their VIT is the same conversion rate as a player's: