From FFXI Wiki
General Notes
  • May be fought multiple times after reaching the quest The Wyrm God.
  • Changes between spread and down wings every 3 minutes.
  • While Shinryu's wings are spread, it will gain access to Meteor (30') and absorb damage while readying a weaponskill or casting spells.
  • While Shinryu's wings are down it will gain access to Comet, -30% damage taken, and quick cast.
  • Possesses Draw In and the following abilities:
  • Atomic Ray: (Only while wings are spread) Magical Damage Element: Fire AoE damage and -50% to attributes (STR, etc). Prevented with cruor buffs.
  • Cataclysmic Vortex: Magical Damage AoE HP reduced to 1 and resets enmity of the highest player.
  • Cosmic Breath: Magical Damage conal damage with additional effect Plague and Attack Down, Magic Attack Down, and Frost.
  • May be avoided by standing to the side.
  • Dark Matter: Magical Damage Element: Dark 20' AoE damage and Terror (15 seconds+)
  • Gyre Charge Physical Damage AoE damage with additional effect Paralyze and Knockback.
  • Mighty Guard: Status Enhancement Recovers ~15% HP, gains a dispellable 100 TP/tick Regain effect, and nullifies any damage that is less than 300.
  • Gains the following under 50%:
  • Supernova: (Only while wings are down) Magical Damage Element: Dark 20' AoE percentage-based damage and 10-count doom
  • Protostar: (Only while wings are spread) Magical Damage 20' AoE damage and all unused abilities will have timers reset.
  • Casts various -ga IV, AM, and AMII spells, and Meteor.
  • Below 50% HP it will often use the same TP move or cast the same spell 3-5 times in a row.
  • Regular melee attacks are considered weaponskills, keep this in mind when trying to get the Red, Blue, and Green staggers.

Type Unclassified
Family Supreme Being
Class Abyssea NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 60% 30% 60% 60% 60% 30%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.



Listings by Zone
Zone Rewards Abilities Spells
  Abyssea - Empyreal Paradox
FFXIDB Icon v3.png

Level Aggro Links Detects HP DEF EVA Magic DEF
CheckCheck XX True Sight, True Sound ~65,000 170
Assisted By Title Traits MP
Wyrm God Defier CheckCheck