Shinryu

From FFXI Wiki
General Notes

The Wyrm God

  • May be fought multiple times after reaching the quest The Wyrm God.
  • Changes between spread and down wings every 3 minutes.
  • While Shinryu's wings are spread, it will gain access to Meteor (30') and absorb damage while readying a weaponskill or casting spells.
  • While Shinryu's wings are down it will gain access to Comet, -30% damage taken, and quick cast.
  • Possesses Draw In and the following abilities:
  • Atomic Ray: (Only while wings are spread) Magical Damage Element: Fire AoE damage and -50% to attributes (STR, etc). Prevented with cruor buffs.
  • Cataclysmic Vortex: Magical Damage AoE HP reduced to 1 and resets enmity of the highest player.
  • Cosmic Breath: Magical Damage conal damage with additional effect Plague and Attack Down, Magic Attack Down, and Frost.
  • May be avoided by standing to the side.
  • Dark Matter: Magical Damage Element: Dark 20' AoE damage and Terror (15 seconds+)
  • Gyre Charge Physical Damage AoE damage with additional effect Paralyze and Knockback.
  • Mighty Guard: Status Enhancement Recovers ~15% HP, gains a dispellable 100 TP/tick Regain effect, and nullifies any damage that is less than 300.
  • Gains the following under 50%:
  • Supernova: (Only while wings are down) Magical Damage Element: Dark 20' AoE percentage-based damage and 10-count doom
  • Protostar: (Only while wings are spread) Magical Damage 20' AoE damage and all unused abilities will have timers reset.
  • Casts various -ga IV, AM, and AMII spells, and Meteor.
  • Below 50% HP it will often use the same TP move or cast the same spell 3-5 times in a row.
  • Regular melee attacks are considered weaponskills, keep this in mind when trying to get the Red, Blue, and Green staggers.

The Wyrm God ★

  • This Key Item is not consumed unless engaging with the original Shinryu.
  • Supernova will not be used on Very Easy and Easy difficulties.

Shinryu
Shinryu.jpg
Adversary
Type Unclassified
Family Supreme Being
Job
Class Abyssea NM
Shinryu Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 60% 30% 60% 60% 60% 30%
Shinryu ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Abyssea - Empyreal Paradox
FFXIDB Icon v3.png

     
Level Aggro Links Detects HP DEF EVA Magic DEF
CheckCheck XX True Sight, True Sound ~65,000 170
Assisted By Title Traits MP
Wyrm God Defier CheckCheck
Zone Rewards Abilities Spells
  Abyssea - Empyreal Paradox
FFXIDB Icon v3.png

     Battlefield: The Wyrm God ★
     Possess: Wyrm God phantom gem (All Members)
Level Aggro Links Detects HP DEF EVA Magic DEF
CheckCheck Question VE: Question
  E: Question
  N: Question
  D: Question
VD: Question
VE: Question
  E: Question
  N: Question
  D: Question
VD: Question
Question
Assisted By Title Traits MP
Draconic Interloper CheckCheck