- May be fought multiple times after reaching the quest The Wyrm God.
- Changes between spread and down wings every 3 minutes.
- While Shinryu's wings are spread, it will gain access to Meteor (30') and absorb damage while readying a weaponskill or casting spells.
- While Shinryu's wings are down it will gain access to Comet, -30% damage taken, and quick cast.
- Possesses Draw In and the following abilities:
- Atomic Ray: (Only while wings are spread) AoE damage and -50% to attributes (STR, etc). Prevented with cruor buffs.
- Cataclysmic Vortex: AoE HP reduced to 1 and resets enmity of the highest player.
- Cosmic Breath: conal damage with additional effect Plague and Attack Down, Magic Attack Down, and Frost.
- May be avoided by standing to the side.
- Dark Matter: 20' AoE damage and Terror (15 seconds+)
- Gyre Charge AoE damage with additional effect Paralyze and Knockback.
- Mighty Guard: Recovers ~15% HP, gains a dispellable 100 TP/tick Regain effect, and nullifies any damage that is less than 300.
- Gains the following under 50%:
- Supernova: (Only while wings are down) 20' AoE percentage-based damage and 10-count doom
- Protostar: (Only while wings are spread) 20' AoE damage and all unused abilities will have timers reset.
- Casts various -ga IV, AM, and AMII spells, and Meteor.
- Below 50% HP it will often use the same TP move or cast the same spell 3-5 times in a row.
- Regular melee attacks are considered weaponskills, keep this in mind when trying to get the Red, Blue, and Green staggers.