Tolimi Wyrm

From FFXI Wiki
General Notes
  • Appears in CN Apollyon once all T2 objectives are met.
  • Possesses party-wide aggro mechanics.
    • If any member of a party gets aggro, even with 0 enmity, Tolimi Wyrm will not reset until all members of that player's party are defeated.
  • Uses standard Wyrm attacks: Cyclone Wing, Absolute Terror, Sable Breath, Horrid Roar, Spike Flail.
  • Cyclone Wing has an additional effect of Sleep. Will spam only this move while flying.
    • Dark Carols are very helpful in dealing with Tolimi Wyrm while flying.
  • Verification NeededAt 80%, Tolimi Wyrm will begin flying. It does not land until it is the only remaining NM in the Battlefield.


  • Upon defeat, upgrades treasure chests in Apollyon for the following 4-week cycle to red.
    • Has no effect on treasure chests in the ongoing cycle.

Tolimi Wyrm
Adversary
Type Dragons
Family Wyrm
Job Black Mage
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 50%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 100% 100% 130% 100% 100% 100% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Apollyon

     Battlefield: CN Apollyon
     
Level Behavior
This monster is aggressive. True Sight True Sound
HP MP DEF EVA M.DEF
XX
Assisted By
Tolimi Dvergr, Tolimi Vampyr
Rewards
Abilities Spells
Absolute Terror
Cyclone Wing
Stable Breath
Spike Flail
None


Abilities

Verification needed for which abilities are present in CN Apollyon encounter.

Ability Y' Area Target Type Condition
Absolute Terror 1p Magical Damage Element: Dark
Inflicts Terror. Ignores shadows.
Cyclone Wing AoE Magical Damage Element: Dark
Damage and inflicts Sleep. Wipes shadows. This is the only TP move used while Tolimi Wyrm is flying.
Dragon Breath Conal Breath Damage Element: Fire Enemy Front
HP dependent damage. Ignores shadows.
Fiery Breath Conal Breath Damage Element: Fire Enemy Front
HP dependent damage. Ignores shadows.
Geotic Breath Conal Breath Damage Element: Earth Enemy Front
HP dependent damage. Ignores shadows.
Glacial Breath Conal Breath Damage Element: Ice Enemy Front
HP dependent damage. Ignores shadows.
Sable Breath Conal Breath Damage Element: Dark Enemy Front
HP dependent damage. Ignores shadows.
Flame Blast 30' AoE Magical Damage Element: Fire Flying
Damage. Ignores shadows.
Inferno Blast 30' AoE Magical Damage Element: Fire Flying
Damage. Ignores shadows.
Orche Blast 30' AoE Magical Damage Element: Earth Flying
Damage. Ignores shadows.
Sleet Blast 30' AoE Magical Damage Element: Ice Flying
Damage. Ignores shadows.
Bai Wing AoE Magical Damage Element: Earth
Damage and inflicts Slow. Wipes shadows.
Hurricane Wing AoE Magical Damage Element: Wind
Damage and inflicts Blind. Wipes shadows.
Tebbad Wing AoE Magical Damage Element: Fire
Damage and inflicts Plague. Wipes shadows.
Gregale Wing AoE Magical Damage Element: Ice
Damage and inflicts Paralysis. Wipes shadows.
Horrid Roar 1p Magical Damage Element: Dark
Dispels positive statuses and removes Enmity. Wipes shadows.
Spike Flail AoE Physical Damage Enemy Rear
High damage and Knockback. Removes three shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.