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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
User:DoctorOkay/Chainbound(Reformatting)
From FFXI Wiki
Update this page with Template:Status Effect 2
Chainbound "readies target for a skillchain.
How to inflict Chainbound
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Monster Abilities which inflict Chainbound
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How to remove ChainboundSpells:
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Resistance InformationAdditional Notes
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Chainbound Skillchain Properties | |
A | Liquefaction![]() |
B | Induration![]() |
C | Reverberation![]() |
Any | Compression![]() |
Any | Impaction![]() |
- While Chainbound status is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain. Weaponskills with only level 2 or 3 skillchain elements (such as Shark Bite/Fragmentation) will not coordinate with Chainbound
- Important Note: For purposes of skillchain calculation, only the highest priority level 1 skillchain element of the closing weaponskill is considered. All other level 2, level 3, and secondary skillchain elements are completely ignored.
- Please also note that due to the priority and properties of the skillchain elements while the target mob is Chainbound, 3 of the 8 active skillchain elements are never used. Thus, it is impossible to create Impaction
, Reverberation
, Gravitation
, or Distortion
skillchains.