Arrapago Remnants II: Difference between revisions

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| {{cdrop}}: [[Genta Gote]], [[Genta Sune-Ate]], [[Idi's Mask]], [[Idi's Gloves]], [[Namru's Tiara]], [[Neit's Pigaches]]<br>{{rdrop}}: [[Ate's Cuirass]], [[Genta-No-Hakama]], [[Neit's Coat]], [[Neit's Slops]]<br>{{rdrop}}: [[Linen Coin Purse]]
| {{cdrop}}: [[Genta Gote]], [[Genta Sune-Ate]], [[Idi's Mask]], [[Idi's Gloves]], [[Namru's Tiara]], [[Neit's Pigaches]]<br>{{rdrop}}: [[Ate's Cuirass]], [[Genta-No-Hakama]], [[Neit's Coat]], [[Neit's Slops]]<br>{{rdrop}}: [[Linen Coin Purse]]
|-
|-
| [[Khimaira Prideleader]]
| [[Khrysokhimaira Elder]]
| {{cdrop}}: [[Ate's Cuirass]], [[Genta-No-Hakama]], [[Genta Gote]], [[Idi's Gloves]], [[Neit's Coat]], [[Neit's Slops]]<br>{{udrop}}: [[Genta Sune-Ate]], [[Idi's Mask]], [[Namru's Tiara]], [[Neit's Pigaches]]<br>{{gdrop}}: [[Linen Coin Purse]]
| {{cdrop}}: [[Ate's Cuirass]], [[Genta-No-Hakama]], [[Genta Gote]], [[Idi's Gloves]], [[Neit's Coat]], [[Neit's Slops]]<br>{{udrop}}: [[Genta Sune-Ate]], [[Idi's Mask]], [[Namru's Tiara]], [[Neit's Pigaches]]<br>{{gdrop}}: [[Linen Coin Purse]]
|}
|}

== Optimized Plans Farming ==
===Umbrage Plans===
The following route will acquire 5-13 [[Umbrage Plans]] and 1-4 [[Bloodshed Plans]]. This is the best path for farming [[Umbrage Plans]] in any area.
*F1: [[Chigoe Stinger]], teleport anywhere
*F2: [[Archaic Gear]]
*F3: East: Defeat [[Acrolith]], then west/south, defeat [[Chigoe Stinger]], teleport south
*F4: South: Defeat [[Acrolith]] and [[Qutrub Devourer]]

===Bloodshed Plans===
The following route will acquire 3-9 [[Bloodshed Plans]] and 3-6 [[Umbrage Plans]]. A better optimized path for farming [[Bloodshed Plans]] can be taken in [[Zhayolm Remnants II#Optimized Plans Farming|Zhayolm Remnants II]].
*F1: [[Chigoe Stinger]], teleport anywhere
*F2: [[Archaic Gear]]
*F3: East: Defeat [[Acrolith]], then east/north, defeat [[Archaic Gear]], teleport north
*F4: North: Defeat [[Acrolith]] and [[Lamia Spoliator]]


== First Floor ==
== First Floor ==
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|-
|-
| [[Leech]]
| [[Leech]]
| Ranged, Rings/Earrings
| Sub Job, Ranged, Rings/Earrings
|-
|-
| [[Merrow Kabukidancer]]
| [[Merrow Kabukidancer]]
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|valign="top" |
|valign="top" |
'''Northwest Room'''
'''Northwest Room'''
* [[Merrow Chantress]]
* [[Lamia Dartist]]
* [[Leech]] 10x


'''Southwest Room'''
'''Southwest Room'''
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| [[Qutrub]]
| [[Qutrub]]
| Job Abilities, INT, MP
| Job Abilities, INT, MP
|-
| [[Flytrap]]
| DEX, AGI, MND
|-
|-
| [[Merrow Kabukidancer]]
| [[Lamia Dancer]]
| Magic, Hands, MP
|-
| [[Lamia Dartist]]
| Job Abilities, HP, Legs/Feet
| Job Abilities, HP, Legs/Feet
|-
|-
| [[Merrow Shadowdancer]]
| [[Lamia Fatedealer]]
| Magic, MP, Hands
| CHR, VIT
|-
| [[Lamia Graverobber]]
| MND, Magic
|}
|}
|width="5px"|
|width="5px"|
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! width=40%; | Enemies
! width=40%; | Enemies
! width=60%; | Cell
! width=60%; | Cell
|-
| [[Lamia Dancer]]
| Magic, Hands, MP
|-
|-
| [[Flytrap]]
| DEX, AGI, MND
|-
| [[Merrow Chantress]]
| Magic, MP, Hands
|-
| [[Merrow Icedancer]]
| [[Merrow Icedancer]]
| Magic, Head/Neck, Sub Job
| Magic, Sub Job
|-
|-
| [[Lamia Dartist]]
| [[Merrow Kabukidancer]]
| Job Abilities, HP, Legs/Feet
| Job Abilities, HP, Legs/Feet
|-
|-
| [[Merrow Chantress]]
| [[Merrow Shadowdancer]]
| Magic, MP, Hands
| Magic, MP, Hands
|}
|}
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|valign="top" width="350px" |
|valign="top" width="350px" |


[[Image:ARII-3.png|right|350px|Arrapago Remnants 3F]]
[[Image:ArII-3.png|right|350px|Arrapago Remnants 3F]]
|width="5px"|
|width="5px"|
|valign="top" |
|valign="top" |
'''East/North Path'''
'''East/North Path'''
* Three rooms of [[Qutrub]] x4
* Three rooms of [[Qutrub]] x4
* Large room contains many Lamia and one [[Archaic Gear]].
* Large room contains 12 [[:Category:Lamiae|Lamiae]] and one [[Archaic Gear]].
** [[Lamia Dancer]] x3, [[Lamia Dartist]] x3, [[Lamia Fatedealer]] x3, [[Lamia Graverobber]] x3


'''West/South Path'''
'''West/South Path'''
* Three rooms of [[Flytrap]] x4
* Three rooms of [[Flytrap]] x4
* Large room contains many Lamia and one [[Archaic Gear]].
* Large room contains 12 [[:Category:Lamiae|Lamiae]] and one [[Archaic Gear]].
** [[Merrow Chantress]] x3, [[Merrow Icedancer]] x3, [[Merrow Kabukidancer]] x, [[Merrow Shadowdancer]] x2


|}
|}
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|-
|-
| [[Merrow Icedancer]]
| [[Merrow Icedancer]]
| Magic, Head/Neck, Sub Job
| Magic, Sub Job
|-
|-
| [[Merrow Kabukidancer]]
| [[Merrow Kabukidancer]]
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'''North Side'''
'''North Side'''
* Northern Room contains [[Flytrap]] x10
* Northern Room contains [[Flytrap]] x10
* Eastern Room contains [[Acrolith]] x2
* Western Room contains [[Acrolith]] x2
* Room beyond the Acrolith contains 8 additional [[:Category:Lamiae|Lamiae]]
* Room beyond the Acrolith contains 8 additional [[:Category:Lamiae|Lamiae]]
** [[Lamia Fatedealer]] x2, [[Lamia Dancer]] x2, [[Lamia Dartist]] x2, [[Lamia Graverobber]] x2
** [[Lamia Fatedealer]] x2, [[Lamia Dancer]] x2, [[Lamia Dartist]] x2, [[Lamia Graverobber]] x2
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'''South Side'''
'''South Side'''
* Southern Room contains [[Qutrub]] x8 (4 DRK, 4 BLM)
* Southern Room contains [[Qutrub]] x8 (4 DRK, 4 BLM)
* Western Room contains Acrolith x2
* Eastern Room contains [[Acrolith]] x2
* Room beyond the Acrolith contains additional [[:Category:Lamiae|Lamiae]]
* Room beyond the Acrolith contains 8 additional [[:Category:Lamiae|Lamiae]]
** [[Merrow Chantress]] x2, [[Merrow Icedancer]] x2, [[Merrow Kabukidancer]] x2, [[Merrow Shadowdancer]] x2
** [[Merrow Chantress]] x2, [[Merrow Icedancer]] x2, [[Merrow Kabukidancer]] x2, [[Merrow Shadowdancer]] x2


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|-
|-
| [[Archaic Gear]]
| [[Archaic Gear]]
| Weapons, Ranged, Body
| Weapons, Ranged, Body, Head/Neck
|-
|-
| [[Archaic Gears]]
| [[Archaic Gears]]
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* First three rooms contain [[Archaic Gear]] x4
* First three rooms contain [[Archaic Gear]] x4
* Final large room has [[Archaic Gear]] x4 in the center and [[Archaic Rampart]] x4 in each corner.
* Final large room has [[Archaic Gear]] x4 in the center and [[Archaic Rampart]] x4 in each corner.
** Each rampart can spawn 8 [[Archaic Gears]] at once by using Reinforcements. [[Archaic Gears]] from the ramparts are each guaranteed to drop at least one [[Alexandrite]].
** Each rampart can spawn 7 [[Archaic Gears]] at once by using Reinforcements. [[Archaic Gears]] from the ramparts are each guaranteed to drop at least one [[Alexandrite]].


'''South Side'''
'''South Side'''
* First three rooms contain [[Archaic Gear]] x4
* First three rooms contain [[Archaic Gear]] x4
* Final large room has [[Archaic Gear]] x4 in the center and [[Archaic Rampart]] x4 in each corner.
* Final large room has [[Archaic Gear]] x4 in the center and [[Archaic Rampart]] x4 in each corner.
** Each rampart can spawn 8 [[Archaic Gears]] at once by using Reinforcements. [[Archaic Gears]] from the ramparts are each guaranteed to drop at least one [[Alexandrite]].
** Each rampart can spawn 7 [[Archaic Gears]] at once by using Reinforcements. [[Archaic Gears]] from the ramparts are each guaranteed to drop at least one [[Alexandrite]].


|}
|}
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|-
|-
| [[Archaic Chariot]]
| [[Archaic Chariot]]
| STR, INT, DEX, Magic
| STR, INT, DEX, Magic, Job Abilities
|}
|}
|}
|}
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|}
|}
'''Notorious Monsters'''
'''Notorious Monsters'''
:'''[[Khimaira]]''': There is a stationary [[Archaic Rampart]] against the south wall which can use '''Reinforcements''' to spawn [[Khimaira]] (NM) or another [[Archaic Chariot]]. The spawn condition for [[Khimaira]] requires killing [[Armored Chariot]] in under three minutes (other conditions, such as previous Notorious Monster kills, may be required {{Verification}}). The rampart will only use '''Reinforcements''' once.
:'''[[Khimaira]]''': There is a stationary [[Archaic Rampart]] against the south wall which can use '''Reinforcements''' to spawn [[Khimaira]] (NM) or another [[Archaic Chariot]]. The spawn condition for [[Khimaira]] requires killing [[Armored Chariot]] in under three minutes. The rampart will only use '''Reinforcements''' once. If you bring the rampart to too low of HP (under ~20%) too quickly, the rampart can have a significant delay (took over 10 minutes in one instance) in using Reinforcements.
::Khimaira uses standard Khimaira TP moves and can use '''Fulmination''' (<30%, possibly 35% like other Khimairas.).
::Khimaira uses standard Khimaira TP moves and can use '''Fulmination''' (<30%, possibly 35% like other Khimairas.).


== Seventh Floor==
== Seventh Floor==
'''Notorious Monsters'''
'''Notorious Monsters'''
:'''[[Khimaira Prideleader]]''': If [[Khimaira]] was spawned on the sixth floor, the final boss, [[Khimaira Prideleader]], will spawn upon entering the last room. If [[Khimaira]] was not previously spawned, it will spawn here instead of [[Khimaira Prideleader]].
:'''[[Khrysokhimaira Elder]]''': If [[Khimaira]] was spawned on the sixth floor, the final boss, [[Khrysokhimaira Elder]], will spawn upon entering the last room. If [[Khimaira]] was not previously spawned, it will spawn here instead of [[Khrysokhimaira Elder]].
::Khimaira Prideleader uses standard Khimaira TP moves and can use '''Fulmination''' and '''Lithic Breath''' (Petrification and Weakness) at low HP (<25%).
::Khrysokhimaira Elder uses standard Khimaira TP moves and can use '''Fulmination''' and '''Lithic Breath''' (Petrification and Weakness) at low HP (<25%).
::Defeating this boss will yield the title ''Solar Sage''.
::Defeating this boss will yield the title ''Solar Sage''.
[[Category:Salvage (Level 99)]]
[[Category:Salvage (Level 99)]]

==Related Links==
*[[Farming Arrapago Remnants II as THF/PUP]] (Guide)

Latest revision as of 11:17, 29 May 2018



Notorious Monsters & Drops

Notorious Monsters
Notorious Monster Location(s) Plans Dropped
Chigoe Stinger F1 Umbrage Plans x1
Archaic Gear (NM) F2 Bloodshed Plans x1
Chigoe Stinger F3 (south) Umbrage Plans x1
Bloodshed Plans x0-1
Archaic Gear (NM) F3 (north) Bloodshed Plans x1
Umbrage Plans x0-1
Acrolith (NM) F3 (east), F4 Umbrage Plans x1-2
Bloodshed Plans x0-1
Lamia Spoliator F4 (north) Bloodshed Plans x1-2
Qutrub Devourer F4 (south) Umbrage Plans x1-2


Boss Monsters
Boss Available Drops
Khimaira C: Genta Gote, Genta Sune-Ate, Idi's Mask, Idi's Gloves, Namru's Tiara, Neit's Pigaches
R: Ate's Cuirass, Genta-No-Hakama, Neit's Coat, Neit's Slops
R: Linen Coin Purse
Khrysokhimaira Elder C: Ate's Cuirass, Genta-No-Hakama, Genta Gote, Idi's Gloves, Neit's Coat, Neit's Slops
U: Genta Sune-Ate, Idi's Mask, Namru's Tiara, Neit's Pigaches
G: Linen Coin Purse

Optimized Plans Farming

Umbrage Plans

The following route will acquire 5-13 Umbrage Plans and 1-4 Bloodshed Plans. This is the best path for farming Umbrage Plans in any area.

Bloodshed Plans

The following route will acquire 3-9 Bloodshed Plans and 3-6 Umbrage Plans. A better optimized path for farming Bloodshed Plans can be taken in Zhayolm Remnants II.

First Floor

1F Pathos Unlocks
Enemies Unlocks
Vulture Sub Job, Head/Neck, Back/Waist
Leech Sub Job, Ranged, Rings/Earrings
Merrow Kabukidancer Job Abilities, HP, Legs/Feet
1F Pathos Unlocks
Enemies Cell
Lamia Dancer Magic, Hands, MP
Merrow Shadowdancer Magic, MP, Hands
Lamia Dartist Job Abilities, HP, Legs/Feet
Arrapago Remnants 1F

Northwest Wing

Southwest Wing

Southeast Wing

Northeast Wing

There are four wings which each spiral out to a teleport leading to F2 (no prerequisite necessary to use). Each wing contains four rooms containing four monsters each. Lamia type monsters are found in the first and third hallways between the rooms of each wing.

Notorious Monsters

Chigoe Stinger: In the second hallway of one of the four wings, an untargetable chigoe will be present. This NM can only be aggroed and fought after clearing all monsters in that particular wing, so checking a wing (use sneak and invisible to avoid aggro) prior to clearing it is advisable.

Second Floor

2F Pathos Unlocks
Enemies Unlocks
Vulture Sub Job, Head/Neck, Back/Waist
Leech Ranged, Rings/Earrings
Merrow Kabukidancer Job Abilities, HP, Legs/Feet
Merrow Shadowdancer Magic, MP, Hands
2F Pathos Unlocks
Enemies Cell
Lamia Dancer Magic, Hands, MP
Merrow Icedancer Magic, Head/Neck, Sub Job
Lamia Dartist Job Abilities, HP, Legs/Feet
Merrow Chantress Magic, MP, Hands
Arrapago Remnants 2F

Northwest Room

Southwest Room

Southeast Room

Northeast Room

Central Area

  • Archaic Gear 4x
    • Spawned by defeating the 2 Lamia in the starting room.
    • One within each hall connected to the center room.

The location of the room you start in on F2 will correspond to which teleport you used on F1. You may open the door to exit the room without defeating any monsters, but the doors leading to the remaining three rooms will be locked.

Notorious Monsters

Archaic Gear: Spawns within the center room after defeating all four Archaic Gear.

Third Floor

3F Pathos Unlocks
Enemies Unlocks
Qutrub Job Abilities, INT, MP
Lamia Dancer Magic, Hands, MP
Lamia Dartist Job Abilities, HP, Legs/Feet
Lamia Fatedealer CHR, VIT
Lamia Graverobber MND, Magic
3F Pathos Unlocks
Enemies Cell
Flytrap DEX, AGI, MND
Merrow Chantress Magic, MP, Hands
Merrow Icedancer Magic, Sub Job
Merrow Kabukidancer Job Abilities, HP, Legs/Feet
Merrow Shadowdancer Magic, MP, Hands
Arrapago Remnants 3F

East/North Path

West/South Path

East Path Notorious Monsters

Acrolith: Automatically appears among the Qutrub
Archaic Gear: Appears in the northern teleporter room after defeating the single Archaic Gear among the Lamia

West Path Notorious Monsters

Chigoe Stinger: Appears in the southern teleporter room after defeating the single Archaic Gear among the Lamia

Fourth Floor

4F Pathos Unlocks
Enemies Unlocks
Qutrub Job Abilities, INT, MP
Merrow Icedancer Magic, Sub Job
Merrow Kabukidancer Job Abilities, HP, Legs/Feet
Merrow Shadowdancer Magic, MP, Hands
Merrow Chantress Magic, MP, Hands
4F Pathos Unlocks
Enemies Cell
Flytrap DEX, AGI, MND
Lamia Dancer Magic, Hands, MP
Lamia Dartist Job Abilities, HP, Legs/Feet
Lamia Fatedealer CHR, VIT
Lamia Graverobber MND, Magic
Arrapago Remnants 4F

North Side

South Side

The half of F4 that you start on is determined by where you teleported from F3. Each side is completely isolated from the other.

North Side Notorious Monsters

Acrolith: Appears in the Acrolith room after defeating the two Acrolith.
Lamia Spoliator: Appears in the western room after defeating the Lamia Fatedealers and Lamia Dartists. Uses Eagle Eye Shot.

South Side Notorious Monsters

Acrolith: Appears in the Acrolith room after defeating the two Acrolith.
Qutrub Devourer: Appears in the southern room after defeating the 4 Dark Knight Qutrub (they can be differentiated by their weapon - DRKs wield a sword while BLMs wield a dagger).

Fifth Floor

5F Pathos Unlocks
Enemies Unlocks
Archaic Gear Weapons, Ranged, Body, Head/Neck
Archaic Gears Magic, STR, DEX, INT
Arrapago Remnants 5F

North Side

South Side

No notorious monsters are known to exist on this floor. It can be used for Alexandrite farming and likely yields ~40 Alexandrite when fully cleared.

Sixth Floor

6F Pathos Unlocks
Enemies Unlocks
Archaic Chariot STR, INT, DEX, Magic, Job Abilities
Arrapago Remnants 6F

Central Room

Side Rooms

Notorious Monsters

Khimaira: There is a stationary Archaic Rampart against the south wall which can use Reinforcements to spawn Khimaira (NM) or another Archaic Chariot. The spawn condition for Khimaira requires killing Armored Chariot in under three minutes. The rampart will only use Reinforcements once. If you bring the rampart to too low of HP (under ~20%) too quickly, the rampart can have a significant delay (took over 10 minutes in one instance) in using Reinforcements.
Khimaira uses standard Khimaira TP moves and can use Fulmination (<30%, possibly 35% like other Khimairas.).

Seventh Floor

Notorious Monsters

Khrysokhimaira Elder: If Khimaira was spawned on the sixth floor, the final boss, Khrysokhimaira Elder, will spawn upon entering the last room. If Khimaira was not previously spawned, it will spawn here instead of Khrysokhimaira Elder.
Khrysokhimaira Elder uses standard Khimaira TP moves and can use Fulmination and Lithic Breath (Petrification and Weakness) at low HP (<25%).
Defeating this boss will yield the title Solar Sage.

Related Links