Charm: Difference between revisions

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|ce=320
|ce=320
|ve=0
|ve=0
|range=18'
|command=/ja "Charm" <stnpc>
|command=/ja "Charm" <stnpc>
|tier= <!-- If type=Merit -->
|tier= <!-- If type=Merit -->
|ranks= <!-- If type=Merit -->
|ranks= <!-- If type=Merit -->
|effect= <!-- If type=Merit -->
|effect= <!-- If type=Merit -->
|jobpoint=Increase success rate by 1%. <!-- Fill in if is augmented by Job Points -->
|notes=*The duration of the Charm effect depends on the level difference between the player and the enemy being charmed, the amount of Charm+ gear worn, and player [[CHR]]. See the [[Charm Duration]] page for more information.
|category={{PAGENAME}} Effect
|notes=*The duration of the Charm effect depends on the level difference between the player and the enemy being charmed, the amount of Charm+ gear worn, and player [[CHR]].
**See the [[Charm Duration]] page for more information, as well as Charm formula.
*Charm accuracy is primarily based on the level difference between the player and monster. Thus, the success rate of Charm can be improved by increasing a player's [[CHR]], [[Light Staff|Light]]/[[Apollo's Staff]], and possibly [[Magic Accuracy]].
*Charm accuracy is primarily based on the level difference between the player and monster. Thus, the success rate of Charm can be improved by increasing a player's [[CHR]], [[Light Staff|Light]]/[[Apollo's Staff]], and possibly [[Magic Accuracy]].
**The exact impact of [[Light Staff]]/[[Iridal Staff]] or [[Apollo's Staff]]/[[Chatoyant Staff]] on Charm is unknown, but they are believed to increase Charm rate by 10% and 15% respectively.
**The exact impact of [[Light Staff]]/[[Iridal Staff]] or [[Apollo's Staff]]/[[Chatoyant Staff]] on Charm is unknown, but they are believed to increase Charm rate by 10% and 15% respectively.
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|equip=Ankusa Gaiters +1
|equip=Ankusa Gaiters +1
|modifier=Charm +8
|modifier=Charm +8
}}
{{Equipment Ability Modified
|equip=Ankusa Gaiters +2
|modifier=Charm +10
}}
{{Equipment Ability Modified
|equip=Ankusa Gaiters +3
|modifier=Charm +12
}}
}}
}}
}}
* [http://ffxi.allakhazam.com/forum.html?forum=262&mid=1298635397162868956&h=50&p=6#261 Charm Duration Mechanics (Bookmarku, Alla)]
* [https://web.archive.org/web/20130925230727/https://ffxi.allakhazam.com/forum.html?forum=262&mid=1298635397162868956&h=50&p=6#261 Charm Duration Mechanics (Bookmarku, Alla)]
* [http://ffxi.allakhazam.com/forum.html?forum=262&mid=1298635397162868956&h=50&p=6#276 /BST Charm accuracy (Bookmarku, Alla)]
* [http://ffxi.allakhazam.com/forum.html?forum=262&mid=1298635397162868956&h=50&p=6#276 /BST Charm accuracy (Bookmarku, Alla)]
[[category:Job Ability]]
[[category:Job Ability]]

Latest revision as of 01:59, 8 January 2023

Job Ability Information
Job Beastmaster
Type Level  
Level Obtained 1
Description Allows you to control your target.
Duration Varies based on Target Level
Range 18'
Recast 00:00:15
Cumulative Enmity 320 Volatile Enmity 0
Command /ja "Charm" <stnpc> 
Job Points
Category Charm Effect Ranks Available 20
Effect of each Rank Increase success rate by 1%.

Notes

  • The duration of the Charm effect depends on the level difference between the player and the enemy being charmed, the amount of Charm+ gear worn, and player CHR.
    • See the Charm Duration page for more information, as well as Charm formula.
  • Charm accuracy is primarily based on the level difference between the player and monster. Thus, the success rate of Charm can be improved by increasing a player's CHR, Light/Apollo's Staff, and possibly Magic Accuracy.
    • The exact impact of Light Staff/Iridal Staff or Apollo's Staff/Chatoyant Staff on Charm is unknown, but they are believed to increase Charm rate by 10% and 15% respectively.
    • Charm, like melee attacks or most magic, is never 100% accurate. No matter how weak a mob is in relation to the player, there's always the chance of a failed charm. Similarly, assuming the monster is charmable, there's always a small chance to succeed.
    • There does appear to be a dependence of Charm accuracy on Beastmaster main job level. See the references.
  • Some families of mobs have a stronger resistance to Charm than others. Most notably Slimes, but also Opo-opos, Flytraps, Raptors, Mandragoras, Sabotenders, Snow Hares and Category:Slugs.
    • This likely comes from a combination of Light resistance (like Sabotenders) and Resist Charm traits.
  • If Charm is used on an enemy that is immune, it will be bound for a short duration.

 

Equipment Modifying Ability...
Equipment Piece Modifier
De Saintre's Axe Charm +1
Atlaua's Ring Vs. Amorphs: Charm +4 / Vs. Aquans: Charm +4
Marid Ancus Assault: Charm +2
Beast Helm Charm +4
Beast Helm +1 Charm +4
Beast Jackcoat Charm +5
Beast Jackcoat +1 Charm +6
Beast Gloves Charm +3
Beast Gloves +1 Charm +3
Beast Trousers Charm +6
Beast Trousers +1 Charm +6
Beast Gaiters Charm +2
Beast Gaiters +1 Charm +2
Monster Helm Charm +5
Monster Helm +1 Charm +5
Monster Jackcoat Charm +6
Monster Jackcoat +1 Charm +7
Monster Gloves Charm +4
Monster Gloves +1 Charm +4
Monster Trousers Charm +2
Monster Trousers +1 Charm +2
Monster Gaiters Charm +3
Monster Gaiters +1 Charm +3
Bison Warbonnet Vs. Beasts: Charm +5
Brave's Warbonnet Vs. Beasts: Charm +6
Bison Jacket Vs. Plantoids: Charm +5
Brave's Jacket Vs. Plantoids: Charm +6
Bison Wristbands Vs. Lizards: Charm +5
Brave's Wristbands Vs. Lizards: Charm +6
Bison Kecks Vs. Birds: Charm +5
Brave's Kecks Vs. Birds: Charm +6
Bison Gamashes Vs. Vermin: Charm +5
Brave's Gamashes Vs. Vermin: Charm +6
Khimaira Bonnet Vs. Beasts: Charm +5
Stout Bonnet Vs. Beasts: Charm +6
Khimaira Jacket Vs. Plantoids: Charm +5
Stout Jacket Vs. Plantoids: Charm +6
Khimaira Wristbands Vs. Lizards: Charm +5
Stout Wristbands Vs. Lizards: Charm +6
Khimaira Kecks Vs. Birds: Charm +5
Stout Kecks Vs. Birds: Charm +6
Khimaira Gamashes Vs. Vermin: Charm +5
Stout Gamashes Vs. Vermin: Charm +6
Monster Helm +2 Charm +6
Monster Jackcoat +2 Charm +8
Monster Gloves +2 Charm +5
Monster Trousers +2 Charm +3
Monster Gaiters +2 Charm +4
Totemic Helm Charm +5
Totemic Jackcoat Charm +7
Totemic Gloves Charm +4
Totemic Trousers Charm +7
Totemic Gaiters Charm +3
Totemic Helm +1 Charm +5
Totemic Jackcoat +1 Charm +7
Totemic Gloves +1 Charm +5
Totemic Trousers +1 Charm +7
Totemic Gaiters +1 Charm +3
Ankusa Helm Charm +8
Ankusa Helm +1 Charm +10
Ankusa Jackcoat Charm +10
Ankusa Gloves Charm +7
Ankusa Gloves +1 Charm +9
Ankusa Trousers Charm +5
Ankusa Gaiters Charm +6
Ankusa Gaiters +1 Charm +8
Ankusa Gaiters +2 Charm +10
Ankusa Gaiters +3 Charm +12

References