Evasion: Difference between revisions

From FFXI Wiki
No edit summary
No edit summary
Line 1: Line 1:
== Description==

The activation rate of evasion is determined by the enemy's level and accuracy and the player's "Evasion," which is determined by a combination of [[Evasion skill]], [[AGI]], and "Evasion" added from gear, abilities, and job traits. Evasion can activate on any attacking enemy regardless of relative positioning and whether or not the player is engaged. When an attack is successfully evaded, it will be completely avoided and none of its effects will proc.

== Determining Evasion ==

Evasion is a difficult stat to measure, but at the moment it is assumed to be composed of three terms:
Evasion is a difficult stat to measure, but at the moment it is assumed to be composed of three terms:
:'''Evasion = [[floor]]( [[AGI]]{{math|divide}}2 ) + ( Evasion from Skill ) + ( Evasion from Traits/JAs/gear )'''
:'''Evasion = [[floor]]( [[AGI]]{{math|divide}}2 ) + ( Evasion from Skill ) + ( Evasion from Traits/JAs/gear )'''
Line 5: Line 11:
:'''Equation (Skill > 200):''' Evasion from Skill = [[floor]]( (Evasion Skill-200){{math|times}}0.9 ) + 200
:'''Equation (Skill > 200):''' Evasion from Skill = [[floor]]( (Evasion Skill-200){{math|times}}0.9 ) + 200
So above 200 skill, 1 Evasion Skill = .9 Evasion
So above 200 skill, 1 Evasion Skill = .9 Evasion



== Related Links ==
== Related Links ==

Revision as of 15:51, 21 January 2013

Description

The activation rate of evasion is determined by the enemy's level and accuracy and the player's "Evasion," which is determined by a combination of Evasion skill, AGI, and "Evasion" added from gear, abilities, and job traits. Evasion can activate on any attacking enemy regardless of relative positioning and whether or not the player is engaged. When an attack is successfully evaded, it will be completely avoided and none of its effects will proc.

Determining Evasion

Evasion is a difficult stat to measure, but at the moment it is assumed to be composed of three terms:

Evasion = floor( AGI÷2 ) + ( Evasion from Skill ) + ( Evasion from Traits/JAs/gear )

Though it is harder to measure than accuracy, evasion from skill is assumed to follow the same trend. It has been shown that Evasion from skill gives .9 Evasion per skill above level 255, so it is assumed to work the same way as accuracy.

Equation (Skill ≤ 200): Evasion from Skill = Evasion Skill
Equation (Skill > 200): Evasion from Skill = floor( (Evasion Skill-200)×0.9 ) + 200

So above 200 skill, 1 Evasion Skill = .9 Evasion

Related Links