Template:Standard Magic: Difference between revisions

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{{#if: {{{Insert Equipment Ability Modified Template|}}} |
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Revision as of 23:09, 5 September 2019

{{Standard Magic
|class
|type
|description
|element
|target
|cost          <!-- Can be left null, original MP cost prior to July 2013 update (does not display if newcost entered) -->
|newcost       <!-- Can be left null, new MP cost after July 2013 update -->
|cast          <!-- Original casting time prior to July 2013 update (does not display if newcast time entered) -->
|newcast       <!-- New casting time after July 2013 update -->
|duration      <!-- Can be left null, does not display if no duration entered -->
|recast        <!-- Original recast time prior to July 2013 update (does not display if newrecast entered) -->
|newrecast     <!-- New recast time after July 2013 update -->
|range         <!-- Can be left null -->
|aoerange      <!-- Can be left null -->
|base          <!-- Can be left null, original base value prior to July 2013 update (only displays if no base0 entered) -->
|base0         <!-- Can be left null, new base value for dINT=0 -->
|base50        <!-- Can be left null, new base value for dINT=50 -->
|base100       <!-- Can be left null, new base value for dINT=100 -->
|base200       <!-- Can be left null, new base value for dINT=200 (does not display) -->
|multiplier    <!-- Can be left null, original multiplier to July 2013 update (only displays if no multiplier049 entered) -->
|multiplier049           <!-- Can be left null, new multiplier for dINT=0-49 -->
|multiplier5099          <!-- Can be left null, new multiplier for dINT=50-100 -->
|multiplier100199        <!-- Can be left null, new multiplier for dINT=100-199 -->
|multiplier200           <!-- Can be left null, new multiplier for dINT>200 (does not display) -->
|cumulative    <!-- Cumulative enmity value, not cumulative magic! -->
|volatile      
|cmagic        <!-- Cumulative magic spell: "yes" if cumulative, otherwise leave null -->
|scroll        <!-- "Merit" will link to the Merit Points, and "Job Point" links to the Job Points, "GEO" for Geocolure spells, "no" should a spell have no scroll whatsoever, and otherwise this defaults to showing the scroll -->
|Insert Spell Job Level Template <!-- Can be left null if not a spell learned at a specific level -->
|Insert Merit Spell Template     <!-- Can be left null if not a merit spell -->
|Insert Job Point Spell Template <!-- Can be left null if not a spell learned through job points -->
|command
|Insert Equipment Ability Modified Template <!-- Use the Equipment Ability Modified Template here -->
|notes
}}