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Enhancing Magic is a general category which includes spells that are generally focused on giving lasting "buff" effects that enhance various attributes of the target, with a small subset of these spells focused on teleportation. These spells fall into many different subcategories, including:
- Boost and Gain Spells
- Protect and Shell Spells
- Regen Spells
- Spikes Spells
- Storm Spells
- Teleport Spells
Additionally, there are many other Enhancing Magic spells with varying effects. The vast majority of enhancing magic spells are classified as White Magic, although relocation and spikes spells acquired by Black Mage are classified as Black Magic.
Enhancing Magic skill determines the potency and spell interruption rate of Enhancing Magic spells.
With the exception of Haste and Flurry, single target white magic enhancing spells that are acquired by Scholar or Red Mage and White Mage sub jobs may be turned AoE by the Scholar Light Arts stratagem Accession. All white magic enhancing spells that bestow a buff with some duration may be doubled in duration by the stratagem Perpetuance this now includes Protect and Shell spells too.
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. Haste casted on a level 5 player will only last a few seconds).
The formula for Enhancing Magic Duration is (Base Duration + Enhancing Seconds) * Enhancing Duration % * Composure Multiplier
Enhancing Magic Skill caps by job
|Job||Grade||Level 49||Level 99|
Enhancing Magic spells
Enhancing magic bonuses on equipment fall into one of three categories:
- Enhancing magic skill bonuses
- Enhancing magic casting time reduction
- Enhancing magic duration bonuses
Enhancing magic skill bonuses directly adds to the player's enhancing magic skill.
Enhancing magic casting time reduction reduces casting time of all spells classified as enhancing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast.
Enhancing magic duration bonuses stack together multiplicatively with the following formula:
(Normal Duration + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Nonaugmented Gear + Naturalist's Roll) × (Augmented Gear) x (Rune Gifts)
- Examples of Gear that seconds.
- Grapevine Cape - Refresh +30 Seconds
- Telchine Body - Regen +12 Seconds
- Gishdubar Sash - Refresh +20 Seconds Received (Tested for self cast only atm.)
The RDM job ability Composure triples the duration of self-targeted enhancing spells (except Protect and Shell spells). The set bonus pieces of either the Estoqueur's Armor +2 Set, Lethargy Armor Set, or Lethargy Armor Set +1 allows Composure to yield duration bonus to buffs cast on other players, up to 50% duration bonus.
- 2 pieces of the set - 10%
- 3 pieces of the set - 20%
- 4 pieces of the set - 35%
- 5 pieces of the set - 50%
- This duration bonus is further enhanced to 2.25x with Savant's Bracers +1, 2.5x with Savant's Bracers +2 or Arbatel Bracers, or 2.55x with Arbatel Bracers +1 .
|Casting Time Reduction Gear|
|Futhark Trousers +1||Legs||RUN||13%|
|Futhark Trousers +2||Legs||RUN||14%|
|Futhark Trousers +3||Legs||RUN||15%|
|Siegel Sash||Waist||MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP||8%|
|Nonaugmented Enhancing Duration Gear|
|Ammurapi Shield||Shields||WHM BLM RDM BRD SMN SCH GEO||10%|
|Atrophy Gloves +1||Hands||RDM||16%|
|Atrophy Gloves +2||Hands||RDM||18%|
|Atrophy Gloves +3||Hands||RDM||20%|
|Erilaz Galea +1||Head||RUN||15%|
|Estoqueur's Houseaux +1||Feet||RDM||10%|
|Estoqueur's Houseaux +2||Feet||RDM||20%|
|Futhark Trousers +1||Legs||RUN||20%|
|Futhark Trousers +2||Legs||RUN||25%|
|Futhark Trousers +3||Legs||RUN||30%|
|Lethargy Houseaux +1||Feet||RDM||30%|
|Oranyan||Staff||WHM BLM RDM BRD SMN SCH GEO||10%|
|Pedagogy Gown +2||Body||SCH||8%|
|Pedagogy Gown +3||Body||SCH||12%|
|Regal Gauntlets||Hands||PLD RUN||20%|
|Shabti Cuirass||Body||WAR DRK PLD||9%|
|Shabti Cuirass +1||Body||WAR DRK PLD||10%|
|Theo. Duckbills +2||Feet||WHM||5%|
|Theo. Duckbills +3||Feet||WHM||10%|
|Vitiation Tabard +2||Body||RDM||10%|
|Vitiation Tabard +3||Body||RDM||15%|
*Nonaugmented Enhancing Duration Gear is a separate term from Augmented Gear.
|Augmented Enhancing Duration Gear|
|Colada||Sword||RDM PLD BLU||1~4%|
|Gada||Club||WHM BLM SMN SCH GEO||1~6%|
|Grioavolr||Staff||WHM BLM RDM BRD SMN SCH GEO||1~10%|
|Telchine Braconi||Legs||WHM BLM RDM BRD SMN BLU SCH GEO||1~10%|
|Telchine Cap||Head||WHM BLM RDM BRD SMN BLU SCH GEO||1~10%|
|Telchine Chasuble||Body||WHM BLM RDM BRD SMN BLU SCH GEO||1~10%|
|Telchine Gloves||Hands||WHM BLM RDM BRD SMN BLU SCH GEO||1~10%|
|Telchine Pigaches||Legs||WHM BLM RDM BRD SMN BLU SCH GEO||1~10%|
*Augmented Enhancing Duration Gear is a separate term from Nonaugmented Gear.
This category has the following 10 subcategories, out of 10 total.
Pages in category "Enhancing Magic"
The following 137 pages are in this category, out of 137 total.