Fenrir Prime

From FFXI Wiki
General Notes

Fenrir Prime

The Moonlit Path ★

  • This is a partial hate reset on all targets hit.

Avatar Prime ★ Weakness System

The High-Tier Mission Battlefield Avatar ★ have four different weaknesses which may be triggered.

  • The High-Tier Battlefield version Prime Avatar will have an innate damage reduction of -30% for magic, physical, and ranged damage as well as a potent en-spell effect of their element.
  • Triggering the weakness will remove damage penalty or weaken the en-spell effect.
  • Weakness effect varies for each Prime Avatar and is not always the same effect for the same weakness trigger.
  • Once a weakness has been proced the Prime Avatar will be weakened until the use of their Two-Hour ability Astral Flow ability. They will need to be reproced after this.
  • Procs will stop (stun) the current action of the avatar, and may be useful for preventing certain moves from going off.
  • Weaknesses are triggered as follows:


Avatar ★ Weakness Trigger Effect
Avatar ★ Physical Resistance ↓ Magical Resistance ↓ Ranged Resistance ↓ En-Spell Potency ↓
Garuda GUI.png
Garuda Prime
White!!.png Red.png Grellow.png Blue.png
Ifrit GUI.png
Ifrit Prime
Blue.png White!!.png Red.png Grellow.png
Leviathan GUI.png
Leviathan Prime
Grellow.png Blue.png White!!.png Red.png
Ramuh GUI.png
Ramuh Prime
Grellow.png Red.png Blue.png White!!.png
Shiva GUI.png
Shiva Prime
Grellow.png Blue.png White!!.png Red.png
Titan GUI.png
Titan Prime
White!!.png Blue.png Red.png Grellow.png
Carbuncle GUI.png
Carbuncle Prime
White!!.png Blue.png Red.png Grellow.png
Diabolos GUI.png
Diabolos Prime
Blue.png Red.png White!!.png Grellow.png
Fenrir GUI.png
Fenrir Prime
Grellow.png White!!.png Blue.png Red.png
.
Fenrir Prime
Fenrir.jpg
Adversary
Type Unclassified
Family Avatar
Job Chaos Burgeonet icon.png Dark Knight
Class Battlefield NM
Fenrir Prime Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 60% 130% 60% 60% 60% 5%
Fenrir Prime ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
70% 70% 70% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
30% 30% 30% 100% 30% 30% 30% A
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Full Moon Fountain
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
80 CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 
Zone Rewards Abilities Spells
  Full Moon Fountain
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
Varies CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
Lupine Liquidator (VD only)



Ability Information