Garuda Prime

From FFXI Wiki
General Notes

Garuda Prime

Trial by Wind ★

  • Casts Silencega, Tornado II, Aero V, Aeroja.
  • Occasionally uses Aerial Blast.
  • There is a partial hate reset on those it hits. Tanks make sure to save provoke/flash right after she uses it to maintain aggro.

Avatar Prime ★ Weakness System

The High-Tier Mission Battlefield Avatar ★ have four different weaknesses which may be triggered.

  • The High-Tier Battlefield version Prime Avatar will have an innate damage reduction of -30% for magic, physical, and ranged damage as well as a potent en-spell effect of their element.
  • Triggering the weakness will remove damage penalty or weaken the en-spell effect.
  • Weakness effect varies for each Prime Avatar and is not always the same effect for the same weakness trigger.
  • Once a weakness has been proced the Prime Avatar will be weakened until the use of their Two-Hour ability Astral Flow ability. They will need to be reproced after this.
  • Procs will stop (stun) the current action of the avatar, and may be useful for preventing certain moves from going off.
  • Weaknesses are triggered as follows:


Avatar ★ Weakness Trigger Effect
Avatar ★ Physical Resistance ↓ Magical Resistance ↓ Ranged Resistance ↓ En-Spell Potency ↓

Garuda Prime

Ifrit Prime

Leviathan Prime

Ramuh Prime

Shiva Prime

Titan Prime

Carbuncle Prime

Diabolos Prime

Fenrir Prime

Garuda Prime
Adversary
Type Unclassified
Family Avatar
Job Black Mage
Class Battlefield NM
Garuda Prime Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5% A 5% 5% 150% 5% 5% 5%
Garuda Prime ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
70% 70% 70% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
30% A 30% 30% 100% 5% 30% 30%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Cloister of Gales

     
Level Spawns Behavior
20 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Gales

     
Level Spawns Behavior
60 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Gales

     
Level Spawns Behavior
85 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Gales

     
Level Spawns Behavior
Varies 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Title
Sirocco Tamer (VD only)
Rewards
Abilities Spells
 


Ability Information