Ru'Aun Gardens

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Connected Zone Ru'Aun Gardens Arrives at
The Shrine of Ru'Avitau F-8 Ru'Aun-Gardens-Map.jpg C-11 The Shrine of Ru'Avitau-map1.jpg
The Shrine of Ru'Avitau G-6 Ru'Aun-Gardens-Map.jpg E-4 The Shrine of Ru'Avitau-map1.jpg
The Shrine of Ru'Avitau G-9 Ru'Aun-Gardens-Map.jpg E-12 The Shrine of Ru'Avitau-map2.jpg
The Shrine of Ru'Avitau H-8 Ru'Aun-Gardens-Map.jpg G-12 The Shrine of Ru'Avitau-map1.jpg
The Shrine of Ru'Avitau I-6 Ru'Aun-Gardens-Map.jpg K-4 The Shrine of Ru'Avitau-map1.jpg
The Shrine of Ru'Avitau I-9 Ru'Aun-Gardens-Map.jpg K-12 The Shrine of Ru'Avitau-map2.jpg
The Shrine of Ru'Avitau J-8 Ru'Aun-Gardens-Map.jpg M-11 The Shrine of Ru'Avitau-map1.jpg
Hall of the Gods H-13 Ru'Aun-Gardens-Map.jpg H-4 Hall of the Gods - Map.jpg
La'Loff Amphitheater E-7 Ru'Aun-Gardens-Map.jpg ?-? La'Loff Amphitheater - Map.jpg
La'Loff Amphitheater F-11 Ru'Aun-Gardens-Map.jpg ?-? La'Loff Amphitheater - Map.jpg
La'Loff Amphitheater H-4 Ru'Aun-Gardens-Map.jpg ?-? La'Loff Amphitheater - Map.jpg
La'Loff Amphitheater J-11 Ru'Aun-Gardens-Map.jpg ?-? La'Loff Amphitheater - Map.jpg
La'Loff Amphitheater K-7 Ru'Aun-Gardens-Map.jpg ?-? La'Loff Amphitheater - Map.jpg
Ve'Lugannon Palace E-8 Ru'Aun-Gardens-Map.jpg D-8 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace F-6 Ru'Aun-Gardens-Map.jpg D-3 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace F-9 Ru'Aun-Gardens-Map.jpg D-12 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace G-5 Ru'Aun-Gardens-Map.jpg F-4 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace G-10 Ru'Aun-Gardens-Map.jpg G-13 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace I-5 Ru'Aun-Gardens-Map.jpg J-4 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace I-10 Ru'Aun-Gardens-Map.jpg I-13 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace J-6 Ru'Aun-Gardens-Map.jpg L-3 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace J-9 Ru'Aun-Gardens-Map.jpg L-12 Ve'Lugannon Palace Map.jpg
Ve'Lugannon Palace K-8 Ru'Aun-Gardens-Map.jpg L-8 Ve'Lugannon Palace Map.jpg
Hall of Transference, Dem (Entrance only) G-9 Hall of Transference, Dem-map.jpg Ru'Aun-Gardens-Map.jpg
Hall of Transference, Holla (Entrance only) G-9 Hall of Transference, Holla-map.jpg Ru'Aun-Gardens-Map.jpg
Hall of Transference, Mea (Entrance only) G-9 Hall of Transference, Mea-map.jpg Ru'Aun-Gardens-Map.jpg
Zone Image
Ru'Aun-Gardens.jpg
Info
Japanese
Map Acquisition Treasure Coffer
Requires Rise of the Zilart
Timeline Present
Continent
Region Tu'Lia
Zone Type Field
Activities
Restrictions

Quests

Fame Name NPC Pos. Zone Rewards
Divine Might Yve'noile Ru'Aun Gardens One of:
If an extensive number of rewards are available, write "See Quest Page" as reward.



Missions

Mission Name Starting Zone Mission Type Expansion
Zilart Mission 14 [[]] BCNM Rise of the Zilart
Zilart Mission 15 [[]] Quest Rise of the Zilart



Notorious Monsters

Name Level Position Spawn Condition Aggro Notable Drops
Byakko 88-90 (H-5) Trade a Gem of the West and an Autumnstone to the ??? in (H-5). Pops aggroed to the person who traded the pop items.
Despot 82 (H-9) to (H-10) Lottery of "blue light" Groundskeepers in the (H-9) to (H-10) hallway. Pops aggroed to the person who defeated his placeholder.
Genbu 88-90 (J-4/5) Trade a Gem of the North and a Winterstone to the ??? in (J-4/5). Pops aggroed to the person who traded the pop items.
Seiryu 88-90 (L-8) Trade a Gem of the East and a Springstone to the ??? in (L-8). Pops aggroed to the person who traded the pop items.
Suzaku 88-90 (E-9) Trade a Gem of the South and a Summerstone to the ??? in (E-9). Pops aggroed to the person who traded the pop items.



Normal Monsters

Name Family Job Min Level Max Level Detection A L Number Type App.
Flamingo Bird 72 74 Sound
Sprinkler Magic Pot 73 76 Magic A
Groundskeeper Doll 75 78 Magic A
Thunder Elemental Elemental 78 79 Magic A J-6 3
Earth Elemental Elemental 78 79 Magic A F-9 3
Water Elemental Elemental 78 79 Magic A J-9 3
Light Elemental Elemental 78 79 Magic A G-5 3
Dark Elemental Elemental 78 79 Magic A F-6 3
Ice Elemental Elemental 78 79 Magic A E-8 3
Air Elemental Elemental 78 79 Magic A I-5 3
Fire Elemental Elemental 78 79 Magic A K-8 3
Appearance Key

D = Dusk (18:00-6:00), N = Night (20:00 - 4:00), F = Fog, Fire-Icon.png Ice-Icon.png Wind-Icon.png Earth-Icon.png Lightning-Icon.png Water-Icon.png Light-Icon.png Dark-Icon.png = Corresponding weather pattern


Historical Significance

Notes

Ru'Aun Gardens consists of 15 islands. The main island is surrounded by four long islands with different elementals spawning on each end. Though technically not islands, as they are connected to the main island by a small hallway, that's what they look like. These four longer islands are surrounded by a four smaller God islands where the Sky gods are popped and five Ark Angel islands where you access La'Loff Amphitheater to fight the Ark Angels for ZM14. Travel between islands is governed by the various colored portals located throughout the zone. The blue portals link the four longer islands and are activated by a nearby Pincerstone. The yellow portals link the longer islands to the God islands. The yellow portals are always active until someone pops one of the Gods and then the yellow portal connecting to that island is then inactive until the God is dead or has despawned. The red portals link the longer islands to the Ark Angel islands and are always active. There are also two red portals that will transport you back to the first island, where the zone to the Hall of the Gods is located. The green portals are your destination when you travel from one of the Halls of Transference to Ru'Aun Gardens.

Access to Tu'Lia via Teleportation:

Two steps must be completed in order to gain Tu'Lia teleportation privileges.

  • You must inspect one of the green teleport pads located at (G-9) or (I-9) in Ru'Aun Gardens with the title "Warrior of the Crystal" in order to register your data.
    • The title "Warrior of the Crystal" is gained upon climbing your race's tower during CoP Mission 8-2.
    • To change your title back to 'Warrior of the Crystal' speak with Aligi-Kufongi (H-9) in Tavnazian Safehold. He will charge you 300 gil for the title change.
  • Visit the 3 Crags and enter the Hall of Transference. Trade a Clear Chip to the Large Apparatus to the right upon entrance, thus repairing it and allowing you to teleport to sky from that crag.

These steps can be performed in either order.

When teleporting, there is a slight chance that the Clear Chip may break. If it does you must trade a new Clear Chip to that particular Large Apparatus.

Maps

Related Links

Sources



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