BatchWHM: Idle

From FFXI Wiki
Idle Max  
Malignance Pole icon.pngMalignance Pole description.png Mensch Strap +1 icon.pngMensch Strap +1 description.png 32x32.png Staunch Tathlum +1 icon.pngStaunch Tathlum +1 description.png
Inyanga Tiara +2 icon.pngInyanga Tiara +2 description.png Wiglen Gorget icon.pngWiglen Gorget description.png Hearty Earring icon.pngHearty Earring description.png Moonshade Earring icon.pngMoonshade Earring description.png
Augment-Icon.png
Theo. Bliaut +3 icon.pngTheo. Bliaut +3 description.png Inyan. Dastanas +2 icon.pngInyan. Dastanas +2 description.png Defending Ring icon.pngDefending Ring description.png Inyanga Ring icon.pngInyanga Ring description.png
Alaunus's Cape icon.pngAlaunus's Cape description.png
Augment-Icon.png
Fucho-no-Obi icon.pngFucho-no-Obi description.png Inyanga Shalwar +2 icon.pngInyanga Shalwar +2 description.png Inyan. Crackows +2 icon.pngInyan. Crackows +2 description.png
 
-54% P.Dmg+8 Refresh
-49% M.Dmg+635 M.Ev

Idle Set Physical and Magical Damage taken has a cap of 50%. The "Damage Taken %" applies against this cap as well. Shellra V applies a maximum of -27.34% Magic Damage Taken (After merits), so you only need %22.66 via gear which is very easy with Inyanga. Finally, White Mage doesn't really need +refresh as much as we needed it in the past, but we can get a healthy +8 Refresh via gear.

I didn't differentiate a starter/mid set here because there really isn't a purpose for buying or spending time on niche pieces. If you already have pieces that have PDT, DT, MDT, or refresh, use that otherwise get the NQ versions of the pieces listed here and utilize a reforged body with at least +2 refresh until you can +2 the inyanga stuff.