Category:Animator

From FFXI Wiki

Animators are items equipped in the Ranged Slot slot that allow Puppetmasters to control their Automatons through the use of Maneuvers.

All Animators are only usable by the Puppetmaster set as Main Job, with the only exception being the base Animator at level 1 given for completing the unlock quest for pup, No Strings Attached.

Different animators have different hidden effects, but it has not been conclusively proven that they impact Automaton behavior (AI) or have effects beyond those listed on the pages.

  • The exception and example to this would be animators with a "II" after them cause the automaton to stand back out of combat distance.

All Frames have a Modifier on themselves that increases a different amount as you equip stronger Animator's. After level 99, the increase to HP and MP remain static, only increasing with the Animator quality. These following values are only very rough approximations of the initial base numbers, starting at 106.

    • Harlequin Frame: HP+50, MP+161
    • Valoredge Frame: HP+60
    • Sharpshot Frame: HP+45
    • Stormwalker Frame: HP+40, MP+193

Animator List

Animator Name R E Level Item Level Sup Level Stated & Additional Effects
Animator 1 - - This device transmits commands to an automaton via high frequency waves.
Turbo Animator 40 - - An improved version of the animator. Transmits commands at a faster rate than the standard model. Hidden effect: DEX+2 (PUP).
Animator +1 71 - - An improved version of the animator. Allows orders to be more directly relayed to the automaton. Hidden effect: DEX+4 (PUP). Frames: Harlequin: HP+50, MP+50 Valoredge: HP+60 Stormwalker: HP+40, MP+60 Sharpshot: HP+45
Deluxe Animator 87 - - An improved version of the animator. Boasts vastly simplified operation over the standard model. Hidden Effects: DEX+6 (PUP), Automaton Accuracy/Magic Accuracy +4, Occasionally reduces the Degrees per Maneuver by 1. (~50% rate).
Forefront Animator 99 106 - An improved version of the animator, refined and bolstered by the Inventors' Coalition in Adoulin. Automaton: Lv. 106.
✬ Bonuses from 106: +47 Stats, Magic Atk +9, Magic Damage +75. Other Derived Stats are not known at this time. Each Frame then has its own modifier applied after for HP/MP.
Alternator 99 113 - An improved version of the animator with more precise capabilities than the original model. Automaton: Lv. 113.
✬ Bonuses from 113: HP+109, MP+185, Stats +70, Acc/R.Acc +195, Atk/R.Atk + 147, Eva +138, Def +176, Magic Atk +19, Magic Damage +151. Each Frame then has its own modifier applied after for HP/MP.
Eminent Animator 99 115 - An animator crafted in secret by the A.M.A.N. It makes full use of technologies cultivated throughout Vana'diel. Automaton: Lv. 115.
✬ Bonuses from 115: HP+126, MP+192, Stats +77, Acc/R.Acc +218, Atk/R.Atk +159, Evasion +151, Def +195, Magic Atk +22, Magic Damage +173. Each frame then has its own modifier applied after for HP/MP.
Eminent Animator II 99 115 - A long-range animator crafted in secret by the A.M.A.N. It makes full use of technologies cultivated throughout Vana'diel. Automaton: Lv. 115.
✬ Bonuses from 115: HP+126, MP+192, Stats +77, Acc/R.Acc +218, Atk/R.Atk +159, Eva +151, Def +195, Magic Atk +22, Magic Damage +173. Each frame then has its own modifier applied after for HP/MP.
Magneto 99 117 - A smaller version of the alternator that outperforms the original model in regards to speed. Automaton: Lv. 117.
✬ Bonuses from 117: HP+142, MP+199, Stats +84, Acc/R.Acc +240, Atk/R.Atk +171, Eva +166, Def +213, Magic Atk +25, Magic Damage +195. Each frame then has its own modifier applied after for HP/MP.
Divinator 99 119 - An animator crafted with ancient techniques that modern man cannot possibly hope to replicate. Automaton: Lv. 119.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217. Each frame then has its own modifier applied after for HP/MP.
Divinator II 99 119 - A long-range animator crafted with ancient techniques that modern man cannot possibly hope to replicate. Automaton: Lv. 119.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk./R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217.
Each frame then has its own modifier applied after for HP/MP.
Neo Animator 99 119 - A special animator that also affects the user. It is slightly more difficult to use than traditional animators. Accuracy+10 Weapon Skill Damage +5% Automaton: Lv.119 DMG:+10.
✬ Automaton: Acc +30/Mag. Acc.+30/Rng. Acc.+30, Automaton: HP+60, Automaton: Special attack damage+5%.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk. +28, Magic Damage +217.
Each frame then has its own modifier applied after for HP/MP.
Animator Z 99 119 1 An upgraded version of the animator with faster and more precise capabilities than the original model. Automaton: Lv. 119.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217.
Each frame then has its own modifier applied after for HP/MP.
Animator P 99 119 2 An animator that links the mind of the puppetmaster to his automaton, enabling control without the use of physical devices. Automaton: Lv119 STR+15 DEX+15 VIT+15 AGI+15 INT+15 MND+15 CHR+15.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217. Totaling +104 to each Automaton Base Stats.
Each frame then has its own modifier applied after for HP/MP.
Animator P II 99 119 2 A long distance animator that links the mind of the puppetmaster to his automaton, enabling control without the use of physical devices. Automaton: Lv119 STR+15 DEX+15 VIT+15 AGI+15 INT+15 MND+15 CHR+15.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217. Totaling +104 to each Automaton Base Stats.
Each frame then has its own modifier applied after for HP/MP.
Animator P +1 99 119 2 An animator that links the mind of the puppetmaster to his automaton, enabling control without the use of physical devices. Automaton: Lv119 STR+20 DEX+20 VIT+20 AGI+20 INT+20 MND+20 CHR+20.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217. Totaling +109 to each Automaton Base Stats.
Each frame then has its own modifier applied after for HP/MP.
Animator P II +1 99 119 2 A long distance animator that links the mind of the puppetmaster to his automaton, enabling control without the use of physical devices. Automaton: Lv119 STR+20 DEX+20 VIT+20 AGI+20 INT+20 MND+20 CHR+20.
✬ Bonuses from 119: HP+159, MP+206, Stats +89, Acc/R.Acc +270, Atk/R.Atk +190, Eva +189, Def +236, Magic Atk +28, Magic Damage +217. Totaling +109 Automaton Base Stats.
Each frame then has its own modifier applied after for HP/MP.

References