Category:Pankration

From FFXI Wiki
Pankration Battle
Map of the Pit


Pankration, also known as The Pit, is a system in which players can capture images of monsters in Vana'diel, customize them with traits from other monsters, and compete against each other with these monsters. Monsters will gain Experience Points from battling opponents and can level up. The current level cap is 50. Players use Jettons, a type of currency used exclusively for Pankration, to purchase the necessary soultrapper and soul plates. Soul plates with monster images on them can be used to make a Soul Reflector, that holds a monster to pit against others, or imbue the Feral Skill imprinted on it to another Soul Reflector. Pankration was added in September 2007 and requires the Treasures of Aht Urhgan expansion and access to Aht Urhgan.

Pankration is located in the "The Pit" map of The Colosseum. A 10% bazaar tax is present.



Soultrapping

Using a Soultrapper to Feral Drain monsters allows players to obtain Soul Plates to be used in Pankration. It requires minimal to no gil, but some Imperial Standing will be required. Feral Drain produces no enmity, making it easy for low leveled players to capture images of many unaggressive monsters.

Purchasing Items

Imperial Currency Jetton IS Per Jetton
Imperial Bronze Piece 1 20
Imperial Silver Piece 10 10
Imperial Mythril Piece 30 6.7~
Imperial Gold Piece 200 5

Items necessary for soultrapping can be bought from Zandjarl, a pit vendor.

Jettons are required to purchase his merchandise. Imperial currency can be exchanged for Jettons by Zandjarl. Jettons can also be earned from competing in the pit.

Aside from reuse timer and number of charges, there is no documented difference between Soultrapper and Soultrapper 2000Verification Needed. Soultrapper has a reuse timer of 1:00 and 12 charges. Soultrapper 2000 has a reuse timer of 0:30 and 48 charges. Both can use both type of plates. They are both tagged rare meaning players can only carry one copy of each, but they can carry both at one time.

Much like soultrappers, which type of soul plate a player uses appears to have no effect on which Feral Skill is present on the plateVerification Needed. High Speed Soul Plate shortens the Feral Drain casting duration.

The Beastmen Headpieces give a large visible increase of the success rate of feral drain against a specific monster species. It is not known if they have an effect on which Feral Skills are present on the plateVerification Needed.

2 Jettons
Soultrapper
Soul Plate x12
500 Jettons
Soultrapper 2000
High Speed Soul Plate x12
5,000 Jettons
Cacaroon's Hood (Qiqirn, vs Beasts)
Dartorgor's Coif (Troll, vs Vermin)
No.3's Garland (Lamia, vs Undead)
Zoraal Ja's Helm (Mamool Ja, vs Lizards)

Feral Drain

Feral Drain requires a player equipped with a Soultrapper or Soultrapper 2000 in their Ranged slot and have blank Soul Plates or High speed soul plates in their Ammo slot. Once this requirement has been fulfilled, players can snap pictures to imprinted on the Soul plates. This is done by using the Soultrapper like any other Enchantment item. The maximum range of Feral Drain is 10'. Sneak (Status), Invisible (Status), or Deodorize can not be on or the enchantment will not load.

Using Feral Drain adds no enmity and does not cause monsters to attack players. Because of this, it does not claim monsters and can be used on monsters claimed by other people or parties.

Feral Drain is not a ranged attack. It can not be used by commands that activate ranged attack, such as /ra. No abilities, traits, attributes, and skill effects Feral Drain.

Feral Draining higher level aggressive monsters is considered dangerous without planning to fight or sleep or bind the monster. Monsters that aggro to sound will attack players once they come within 10' without Sneak in effect. Monsters that aggro sight will aggro players if they turn and face them.

Feral Drain results seem to increase greatly when the player is facing them and uses Feral Drain from a very close distance.

Customization

Soul plates can either be converted into Soul Reflectors and have the monster be used in the Pit or the Feral Skill on it can be used on a Soul Reflector to modify that monster.

Pankration monsters can be named using a choice of two words out of two separated lists.

The Soul Reflector Forgers Abhrem(located at Annihilation), Idjham(located at Bloodlust), Biwhal(located at Carnage), and Whashai(located at Diablo) are important for creating soul reflectors, information on Feral Skills, and adding Feral Skills to Pankration Monsters.

The Official Reflector screeners Kadjayhal(located at Annihilation), Ghalizham(located at Bloodlust), Wharoub(located at Carnage), and Zhashdi(located at Diablo) are important for turning a soul reflector into a player's Official Soul Reflector.

Monsters

Main Article: Pankration Monsters.

Soul plates can be converted to Soul Reflectors by trading a Soul plate and an ice crystal to a Soul Reflector forger NPC. Once a Soul Reflector, Feral Skills can be added and removed and the monster can participate in matches.

Pankration Monsters are the central focus on Pankration. Their exact attributes are hidden from the player, but do vary between families. This is reflected in the FP totals, which also also differs between monster families. Often, weaker monsters such as Chigoe have high FP and stronger monsters such as Corse will have lower.

Most monsters will have most of their natural TP moves available without leveling up. Which they use will be based on their temperament or the commands you give them.

All monsters retain their killer effects, strength and weakness.

There are 65 available monster families. This does not count subfamilies, such as Eruca.

Names

Main Article: Pankration Names.

All Pankration Monsters begin with the name "Pit Monster". This can be changed by trading a Soul Reflector to a Soul Reflector Forger.

Players can choose a first name out of 64 choices and a second name out of different set of 64 choices. There is a potential of 4096 different name combinations for Pankration monsters. It is popular to name the Pankration monster based on its family and physical appearance.

Monsters who have been signed up for a match can not have their name changed.

Feral Points

Feral Points limits the number of Feral Skills and which Feral Skills a monster will be able to equip. Starting FP and the rate it increases differs between monster families.

A Pankration Monster's Feral Point current can be checked by trading the Soul Reflector or Official Soul Reflector of that monster to the a Soul Reflector forger.

Monster FP 10/50

Opo-opo

0/0

Orobon

0/0

Puk

0/0

Qutrub

0/0

Rabbit

0/0

Ram

0/0

Rampart

0/0

Sabotender

0/0

Sapling

0/0

Scorpion

0/0

Sea Monk

0/0

Skeleton

0/0

Sheep

0/0

Slime

0/0

Soulflayer

0/0

Spider

0/0

Taurus

0/0

Thunder Elemental

0/0

Treant

0/0

Wamouracampa

0/0

Water Elemental

0/0

Wind Elemental

0/0

Wivre

44/0

Worm

0/0

Wyvern

0/0
Monster FP 10/50

Acrolith

0/0

Ahriman

0/0

Antilion

0/0

Apkallu

68/0

Bat

0/0

Bat Trio

0/0

Bee

0/0

Beetle

0/0

Bomb

0/0

Buffalo

0/0

Bugard

0/0

Chariot

0/0

Chigoe

0/0

Cluster

0/0

Cockatrice

0/0

Coeurl

0/0

Colibri

0/0

Corse

0/0

Crab

0/0

Crawler

0/0

Dark Elemental

0/0

Detector

0/0

Dhalmel

0/0

Diremite

0/0

Doll

0/0

Doomed

0/0
Monster FP 10/50

Dragon

0/0

Earth Elemental

0/0

Eft

0/0

Evil Weapon

0/0

Fire Elemental

0/0

Flan

0/0

Fly

0/0

Flytrap

0/0

Funguar

0/0

Gear

0/0

Ghost

0/0

Golem

0/0

Goobbue

0/0

Greater Bird

0/0

Ice Elemental

0/0

Imp

0/0

Hecteyes

0/0

Hound

0/0

Leech

0/0

Lesser Bird

0/0

Light Elemental

0/0

Magic Pot

0/0

Mandragora

0/0

Manticore

0/0

Marid

0/0

Morbol

0/0

Prohibited Monsters

Some monsters are prohibited from participating as Pankration Monsters and their soul plates can only be used for adding Feral skills. This is especially true for Beastmen, which are often the more consistent source for job, subjob, job trait, and spell related soul plates.

Feral Skills

Main Article: Feral Skills

Monsters can be equipped with Feral Skills to gain access to special traits. These traits vary greatly in their FP cost and what they grant monsters. They are all based on current job traits or monster traits.

Adding a Feral Skill is done by trading a Soul Reflector to a Soul Reflector forger with the soul plate. It is required to have enough Feral Point capacity. A Parnkation Monster can not have more than 5 Feral Skills at a time.

It is possible to remove a Feral Skill as well. Removing Feral Skills requires trading a Soul Reflector and choosing to have one removed. Once a Feral Skill is removed, a new soul plate is required to add it again.

Some Feral Skills are innate to monsters. These Feral Skills are already added to a monster's collection. They can not be removed and they do not count towards the number of Feral Skills.

There are two types of Feral Skills, those that are static and those that level up. Static Feral Skills are usually large bonuses that remain the same. Feral Skills that can level up usually begin weaker than static bonuses, but can later outweigh those skills. Feral Skills will level once a match win or lose and the cap for Feral Skills is level 50. Static bonuses are usually cheaper than those that can level up. They do not stack with each otherVerification Needed.

Discipline

Discipline measures the amount of control a player will have over a Pankration monster. A monster with low discipline will ignore orders and do as it pleases. Discipline will slowly rise as the Pankration monster competes in matches where the player is present and gives commandsVerification Needed.

Discipline ranges from low to... Monsters with low or ... Discipline will ignore...

Temperament

  • Table aligned right that shows commands and which temperament they related to*

Temperament determines the AI of the monster. What a Pankration Monster does in battle without commands is entirely based on temperament. Temperament begins completely random and can be adjusted through specific commands.

There are two parallel ranges of temperament: Aggressive vs Defensive and Tame vs Wild. A monster can be combination of these two. Discipline has no effect on temperament.

Aggressive monsters... Defensive monsters... A monster can range between Aggressive and Defensive by...

Tame monsters... Wild monsters... A monster can range between Tame and Wild by...

Competition

Pankration has arenas where players can pit their Pankration monsters against each other in combat. Players can give commands that have certain effects on monsters, like using a specific TP move or a special tactic, and over time will change its Temperament. Players are not required to give commands and do not have to be present for their monster to fair well.

Players can give commands from the commanding platform using the Speaking Tubes while it is their monster's turn to battle. The platform is only accessible during matches the player is taking part in.

Pankration battles follow special rules not present in normal battles. When a monster is attacked while asleep, it has a Critical Hit effect. A similar and stacking effect is given to attacks that hit from the side or behind(Verification Needed). TP Moves can always be lowered in damage by the target moving to the side, much like Breath attacks.

Matches

Players must sign up to a match through a Pankration Registration officer for their Pankration monster to participate in the Pit. Signing up for a match requires an Official Reflector to be traded a Pankration Registration officer. The Pankration Registration officer will put the player's application in a queue where they will have to wait in 3-minute increments for previous matches to be completed. Once it is the turn of a player and his opponent will be paged with directions to enter from the blue or red of the battlecage. Talking to...

If available, the name and level of the opponent's Pankration can be viewed by asking the Pankration registration officier to confirm the opponent.

In exhibition cages, players are paired in the order that they signed up. It is also possible to reserve a spot for party members. This spot lasts for 5 minutes(Verification Needed) and can be canceled by the reserver canceling his application. The maximum waiting time for the exhibition cages is 42 minutes with a maximum queue limit at 28 players.

In tournament matches focus around multiple monsters challenging the champion until it is dethroned. Matches are only against the champion so there can be no reservations. The maximum waiting time for the tournament cage is 84(Verification Needed) minutes with a maximum queue limit at 28 players.

When there is no player opponent ready, a computer Pankration monster with a random name and temperament will be created to face a player's monster.

Matches can be watched by people who are not participating simply by standing on the elevated stage in front of the battlecage. Clicking on the Cage Fence will allow players to view the match from specific angles.

Reward

Once a match ends in victory or defeat, both monsters are awarded experience points and both players are awarded jettons by trading their Soul Reflector to the Pankration Registration officer. The amount that is rewarded is based on level difference. The maximum limit of exp gain is 200, but can increased to a cap of 2000 in the Diablo Cage. The minimum amount is 5. The amount of Jettons rewarded to players is always the same as exp, but has no known cap and will continue to climb after 2000.

When a match results in a draw, only half of the normal reward is given.

The reigning champion of the Diablo cage can wait until their Pankration monster is defeated or can manually collect their reward by canceling their reservation and trading in their Soul Reflector(a single match after canceling the reservation might be required Verification Needed).

Level Difference Winning EXP Losing EXP
 8+ Levels Higher 200 100
 6-7 Levels Higher 175 75
 4-5 Levels Higher 150 50
 2-3 Levels Higher 125 25
 1 Level Lower to 1 Level Higher 100 5
 2-3 Levels Lower 75 5
 4-5 Levels Lower 50 5
 6-7 Levels Lower 25 5
 8+ Levels Lower 5 5

Battle Cages

There are four Battle cages present in the Pit. Each share the same set of Pankration-related NPCs in the same positions, with the exception of Annihilation where Zandjarl the Pit Merchant is also located. Annihilation, Bloodlust, and Carnage are exhibition cages and Diablo is the sole tournament cage.

  • Annihilation (Also known as: Cage #1 and Cage A)
  • Bloodlust (Also known as: Cage #2 and Cage B)
  • Carnage (Also known as: Cage #3 and Cage C)
  • Diablo (Also known as: Cage #4, Cage D, and Champ)


NPCs located at Annihilation

NPCs located at Bloodlust

NPCs located at Carnage

NPCs located at Diablo

Commands

Text

Command Temperament Alignment Effects
You're on your own! Verification Needed 1
Think, and then think again! Tame 1
Watch your opponent, then attack! Tame 1
Less thinking, more striking! Wild 1
Don't think, kill! Wild 1
Guard! Block! Parry! Hold! Defensive 1
Back off a bit! Defensive 1
Give 'em a little more bite! Aggressive 1
Show no mercy!!! Aggressive 1

Guides

Related Links

-

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Pankration"

The following 7 pages are in this category, out of 7 total.