Lamprey Lord

From FFXI Wiki
General Notes
  • Does not cast any magic.
  • Possesses increased movement speed (12%).
  • Drops enmity very frequently.
  • Pashhow Marshlands (S) Confirmed locations: I-7 near the pond, I-8/I-9 Line, I-10 close to pond, E/F-5 close to pond, near F/G-10/11 point.
  • Pashhow Marshlands Confirmed locations: K-9 south of the maw, G-6/H-6, G-10
  • North Gustaberg (S) Confirmed locations: E-10/E-11 Line, J/K-8, D-8, J-5, L-7
  • North Gustaberg Confirmed location: E-9/F-9, I-5, I-7 on second level of hill
  • There is one spawn per zone and a 60 minute respawn timer after last kill.
  • Trial of the Magians: Required objective for the following trials:


Lamprey Lord
Adversary
Type
Family Leech
Job Dark Knight
Class Monster
Crystal
Detects True Sound


Listings

Listings by Zone
Zone
  North Gustaberg

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  North Gustaberg (S)

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Pashhow Marshlands

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Pashhow Marshlands (S)

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 

Ability Information

  • Slow, Blind, and Stun have been confirmed to land.
  • Head Butt stun does land.
  • Immune to Drain and Dread Spikes.
  • Can use Blood Weapon multiple times randomly.
  • Has a very high percentage of Double Attack and Triple Attack.
  • Extremely high percentage (~80%) of Additional Effect: Poison whenever Blood Weapon is not active. Poison damage varies, but can deal upwards to 200-300hp/tic. Overrides Poison Potions.
  • Only uses Acid Mist as its TP move:
  • AoE damage, Attack Down, and hate reset. Wipes shadows. Has a longer readying time than normal.
  • If Acid Mist is stunned, it will briefly gain a Paralyze Aura.