User:Randomnick112233/Fantastic Exp Unbotched

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Grind into Obscurity!

Fortune favors the bold, but it also favors those who have a damn clue. For that is the duty of this guide. To help give you a damn clue about where to gain Experience and Capacity Points.

This is a collaborative guide, and thus information from various people and sources is included in.

Most of the leveling for EXP is done solo with trusts or with a friend or two. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit.

This guide assumes that the player has obtained Trusts already.

  • Trusts do not level up with the player, and must be recalled in order to be leveled up. They are your level at the time of casting including the casters iLvl armor once applicable.
  • A quick way to release all of your trusts is to use the command "/refa all".

Layout

See Template:Fantastic EXP Table, Template:Fantastic CP Table, Template:Fantastic EP Table for the templates to use on this page.

Experience Points

  • Be sure to look at our Experience Point Bonuses page, to know how to maximize the total Experience you can earn. Note that some of these bonuses might not be easily obtained by new players.
  • In particular, make sure you invest in Experience Rings. Check which ones might be accessible to you.
  • These will grant extra experience for something you are already generally fighting.
  • Generally, Fields of Valor books are located around Outposts and near the zone entrance/exits. While Grounds of Valor are at zone entrance/exits and somewhere convenient for leveling up.


Bonuses to Experience Points can make leveling much faster, and will often let you stay in each camp for longer than the recommended level range.

Level 1-24

  • Level 1-9
    • Starter areas outside the three nations
Camp 1 - (Various)
Mobs: All
Aggressive to: Various
Comments: Not much to say other than do your Records of Eminence, and Fields of Valor and Grounds of Valor objectives. You will out level these places very fast. You could grind these areas to level 12 if you like, but you have to walk through the next ones anyway if you intend to keep leveling.


Level 8-13 La Theine Plateau
Camp Map Monster Detects Notes
Entire zone
Start from the beginning of the zone and continue toward Valkurm Dunes
La Theine Plateau.jpg Orcs

Sheep

Birds

Goblins

Crabs

Bats

Bees

Worms

Avoid Rams, Elementals and Poltergeists.

Individual Training Pages 4 and 5.


Level 8-13 Konschtat Highlands
Camp Map Monster Detects Notes
Entire Zone
Start from the beginning of the zone and continue toward Valkurm Dunes.
Konschtat Highlands.jpg Quadav

Sheep

Birds

Goblins

Lizards

Bats

Bees

Worms

Avoid Rams, Ghosts, Elementals and Poltergeists.

Individual Training Pages 4 and 5.


Level 8-13 Tahrongi Canyon
Camp Map Monster Detects Notes
Entire Zone
Start at beginning of the zone and work your way toward Buburimu Peninsula. Camp around there and the Crag of Mea.
Tahrongi Canyon-map.jpg Yagudo

Mandragora

Birds

Goblins

Crawler

Dhalmel

Bees

Avoid Ghosts, Elementals and Poltergeists.

Individual Training Pages 2 and 5.


Level 12-20 Valkurm Dunes
Camp Map Monster Detects Notes
L-9/10
M-9/10
Valkurm Dunes Level Map 1.png Hill Lizard

Goblins

Links

Sight Links

Roam around the whole area.


Level 13-25 Valkurm Dunes
Camp Map Monster Detects Notes
Oasis
Three Beaches
etc
Valkurm Dunes.jpg Snipper

Damselfly

Brutal Sheep

Goblins

Beach Pugil

None

Links

Links

Sight Links

Links

Generally you roam the zone, but the camps listed there are historical.

Monsters are listed above in order of level.
Snippers are only a level above the goblins of the previous camp if you want to move early.

Individual Training Pages 2, 4 and 5.

First Time Leveling Up?

Upon reaching Level 18 you will be able to unlock your Support Job.
A support job, or "sub job", is a secondary job which grants some of its spells, traits, skills, and abilities to your main job.
Sub jobs do not receive experience points or skill ups and their level is limited to half that of the main job.

See the Support Job page for details on how it works and how to unlock yours.



Level 15-25 Korroloka Tunnel
Camp Map Monster Detects Notes
C-9
Next to Survival Guide
Korroloka Tunnel-map2.jpg Land Worm

Seeker Bats

Links

Links

No aggro in the tunnel near the Altepa zone

Individual Training Page 1.


Level 20-30 Qufim Island
Camp Map Monster Detects Notes
I-8 Qufim Island Level Map 1.png Land Worm Sound Links Undead spawn at night.

Other aggro:

  • Gigas Sight Links
  • Weapons Sound Magic
  • Skeleton Sound Detects HP
H-7
Around the pond
Qufim Island Level Map 1.png Land Worm Sound Links The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.

Two ghosts spawn at night which are stronger than the mobs you are fighting.

Other aggro:

  • Goblin Sight
  • Ghost Sound Detects HP

Level 25-50

Level 25-29 Qufim island
Camp Map Monster Detects Notes
H-7
Around the Pond
Qufim Island Level Map 1.png Clipper None The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.

Two ghosts spawn at night which are stronger than the mobs you are fighting.

Other aggro:

  • Goblin Sight
  • Ghost Sound Detects HP
H-6
In the Chasm
Qufim Island-map.jpg Clipper

Greater Pugil

None

Links

Undead may spawn and roam somewhat near the camp so keep an eye out.

Individual Training Pages 3.

Other aggro:

  • Gigas Sight Links
  • Ghost and Skeleton Sound Detects HP


Level 25-35 Qufim Island
Camp Map Monster Detects Notes
G-6
Tower to Coast
Qufim Island Level Map 1.png Clipper

Greater Pugil

Gigas

Acrophies

None

Links

Sight Links

Links

Undead spawn at night.

Individual Training Pages 3, 4 and 5.

Other aggro:

  • Weapons Sound Magic
  • Ghost and Skeleton Sound Detects HP
First Time Leveling Up?

Upon reaching Level 30 you may undertake various quests to unlock Advanced Jobs.

All new jobs acquired after doing the prerequisite job quest for the job you want start at level 1.



Level 30-40 Upper Delkfutt's Tower
Camp Map Monster Detects Notes
Map 1
Use Upper Delkfuutt's Tower HP Warp #1
Upper Delkfutt's Tower-map1.jpg Gigas Sight Warp to HP #1. Use Sneak Invisible and enter the big room.
Drop down the first hole at (H-8).
Head SW into the staircase at (G-9).
Head down the staircase to the Cermet Door, summon Trusts and open the door.
Begin your slaughter of giants going up and down the corridor to the stairs and back.
If you have a Delkfutt Key, there is a room on the side with more giants.

If you lack the homepoint warp then see this for a walkthrough to the top, but beware it is a long trek.
You will have to make it at some point though, so it isn't time lost.

Individual Training Page 1.

Other aggro:

  • Magic Urn Magic
  • Elemental Magic


Level 31-50 Oldton Movalpolos
Camp Map Monster Detects Notes
Everywhere
Yes, Really
OldtonLevelingRanges.jpg Oldton Movalpolos Links Sound Sight There are very few safe spots. Non-Goblin Bats are not aggressive, but link to Sound.
The map in this row will show the level ranges visually:
  • West and South: 31-35
  • Middle and North: 35-40
  • East Side: 40-50


Level 32-46 Crawler's Nest
Camp Map Monster Detects Notes
K-8
Near the entrance.
Crawlers' Nest-map1.jpg Worker Crawler

Death Jacket

Maze Lizard

Links

Links

Links

Individual Training Page 1.

Other aggro:

  • Ghost and Skeletons Sound Detects HP


Level 32-46 Garlaige Citadel
Camp Map Monster Detects Notes
G-7/I-9
At entrance and Banishing Gate #1 (Map 1)
Garlaige Citadel-map1.jpg Siege Bat

Borer Beetle

Links

Sight Links

Revenants spawn on the way to the Banishing Gate camp and near the camp.

Individual Training Page 2.

Other aggro:

  • Ghost and Skeletons Sound Detects HP


Level 44-52 Rolanberry Fields (S)
Camp Map Monster Detects Notes
G-11, H-9 to J-10 and E-8 to F-9
Small Blobs of enemies.
RolanberryFields(S)_MidLeveling.jpg Coppercap

Berry Grub

Sound Links

Sound Scent Links

None are aggressive, but do link. Coppercaps are slightly lower leveled.
Beware Goobbue Farmers, and especially the Champion Crawlers.


Level 45-55 Bostaunieux Oubliette
Camp Map Monster Detects Notes
I-6 to G-8
Camp is in Map 2. Drop down at (E-8) in Map 1.
Bostaunieux Oubliette-map2.jpg Funnel Bats

Werebat

Sound Links

Sound

Werebats are at G-8. There are Hounds at (G-7). (Map 2)

Individual Training Page 2.

Other aggro:

  • Hounds Sound Detects HP


Level 45-55 Escha - Zi'Tah
Camp Map Monster Detects Notes
Around (E-8/9) Escha Zi'Tah Level Map 1.png Eschan Worm

Eschan Crawler

Links

Links

Entry requires Rhapsodies of Vanadiel Mission 1-1 or later.
First Time Leveling Up?

You will be level capped and must complete a Limit Break quest every 5 levels after 50.

You can complete the Limit Break quests two at a time by leveling up to 1 EXP until your next level while capped, complete a limit break, level up, and then do the next limit break immediately before returning to leveling in order to save time.
You may do this instantly by completing the RoE Objective: Tutorial → Level Cap Increase → The quest you just completed to level up, and then begin the next quest before returning to level.

Level 51-70

Level 52-62 Escha - Zi'Tah
Camp Map Monster Detects Notes
Around (E-7/8) Escha Zi'Tah Level Map 1.png Eschan Dhalmel

Eschan Coeurl

Eschan Weapon

Links

Sight Links

Sound

Entry requires Rhapsodies of Vanadiel Mission 1-1 or later.
  • Purchase a Mollifier from Affi to prevent high-level NMs from appearing.


Level 55-60 Kuftal Tunnel
Camp Map Monster Detects Notes
I-8
At entrance from Western Altepa Desert.
Kuftal Tunnel-map1.jpg Robber Crab

Sand Lizard

Sound

Links

Lizards have wide Sound linking range.

Individual Training Page 1.

Other aggro:

  • Haunt Sound Detects HP
G-3/H-3
Near the exit to Cape Teriggan.
Kuftal Tunnel-map2.jpg Robber Crab

Sand Lizard

Sound

Links

Lizards have wide Sound linking range.

Individual Training Page 1.

Other aggro:

  • Haunt Sound Detects HP


Level 55-65 Wajaom Woodlands
Camp Map Monster Detects Notes
K-7 Wajaom Woodlands-map.jpg Lesser Colibri None Fomors appear at night.

Other aggro:

  • Fomors Sound Detects HP


Level 55-65 Bhaflau Thickets
Camp Map Monster Detects Notes
H-9/H-10/I-8

Bhaflau Thickets-map1.jpg Lesser Colibri None H-Cells closer to the south entrances/exits. Lower half of I-8.

Fomors appear at night.

Other aggro:

  • Fomors Sound Detects HP


Level 58-64 Cape Teriggan
Camp Map Monster Detects Notes
G/H-8 Cape Teriggan - Map.jpg Beach Bunny

Sand Lizard

Links Scent

Links


Level 60-70 Bostaunieux Oubliette
Camp Map Monster Detects Notes
F-9/10
Map 3
Bostaunieux_Oubliette-map3.jpg Bloodsucker Sound Links Pay close attention to the leeches (or use /check) as there is a blue-skinned leech NM Bloodsucker (Notorious Monster) that spawns.

Individual Training Page 4.

Other aggro:


Level 60-70 Labyrinth of Onzozo
Camp Map Monster Detects Notes
F-6 to H-6 Labyrinth of Onzozo-map.jpg Torama

Labyrinth Manticore

Sight Scent

Sight Scent

Watch out for Ose and Narasimha.

Individual Training Page 5.


Level 64-71 Cape Teriggan
Camp Map Monster Detects Notes
I-7 Cape Teriggan - Map.jpg Sand Cockatrice

Velociraptor

Sight Scent

Sound Scent

Focus on Velociraptors early as they are weaker.
Eventually just go after Cockatrice full time.


Level 65-70 Bhaflau Thickets
Camp Map Monster Detects Notes
F-8/G-8
Right outside Halvung(2) entrance.
Bhaflau Thickets-map1.jpg Colibri

Date Eruca

Troll Surveillant

Troll Shieldbearer

Troll Sabreur

None

Sound Links

Sight Links

Sight Links

Sight Links

Date Erucas are asleep at night.
Colibri reflect magic spells back at the party.
First Time Leveling Up?

Again you will need to complete a quest to uncap your level from 70 and be able to progress to 75, then from 75 to 80.

The Level 70→75 cap Limit Break varies based on your job. See the Limit Break Quests page for the complete list.

Level 70-80

Level 70-73 Bibiki Bay
Camp Map Monster Detects Notes
G-6 Bibiki_Bay-map1.jpg Tropical Rarab

Tragopan

Sight Scent Links

Sound Links

On the small plateau. Enemies are Passive and have a short linking range. If you can be patient and don't want to get the extra Tragopan by the Catoblepas, this camp can be started at 67-68.


Level 70-75 Bhaflau Thickets
Camp Map Monster Detects Notes
I-9
Outside Mamook(2) entrance.
Bhaflau Thickets-map2.jpg Sea Puk

Mamool Ja

Sight Sound

Sight Links

Through Mamool Ja Staging Point.

Other aggro:

  • Skoffin Sight


Level 70-78 Zeruhn Mines
Camp Map Monster Detects Notes
I-9 Zeruhn_Mines.jpg Burrower Worm

Colliery Bat

Soot Crab

Veindigger Leech

None

None

None

Links

Individual Training Pages 3, 4, or 5.


Level 70-80 Bhaflau Thickets
Camp Map Monster Detects Notes
F-6
Camp is down the ledge after coming out of Alzadaal.
Bhaflau Thickets-map2.jpg Greater Colibri Links From Nyzul Isle Staging Point, take the teleport at G-9.
After appearing take the left teleport. Exit to Bhaflau Thickets.

Other aggro:

  • Mamool Jas Sight Links


Level 70-83 Escha - Ru'Aun
Camp Map Monster Detects Notes
G-10 to I-10 EschaRuAunZone.png Eschan Zdei Sight Zdei start becoming DC-T instead of EM+ at level 83.


Level 72-80 Kuftal Tunnel
Camp Map Monster Detects Notes
G-9 on Map 2
Past the rock that will occasionally block your path.
Kuftal_Tunnel-map2.jpg Ovinnik

Greater Cockatrice

Ladon

Sight Scent

Sight

Sight

Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon.

Melees will struggle at the lower end of the level range, as Cockatrices and Wyverns will still check VT-IT at 75.

Individual Training Page 7.


Level 75 - 79/80 Misareaux Coast
Camp Map Monster Detects Notes
G-7 and J-8 Misareaux_Coast-map.jpg Seaboard Vulture None Right next to the Survival Guide. Birds do not link and are not aggressive.
First Time Leveling Up?


Two more Limit Break quests for you to complete to progress from 80 to 85 then from 85 to 90.

Level 80-90

Level 80-89 Mount Zhayolm
Camp Map Monster Detects Notes
C-9 Mount Zhayolm-map.jpg Orichalcumshell Sound Take the unity (lvl 135) warp to the zone or use the Home Point for quick access.

Orichalcumshell aggro to sound but do not link. Aggro range increases at night.


Level 80-89 Dangruf Wadi
Camp Map Monster Detects Notes
I-8
Use the geyser to go up the ledge
Dangruf Wadi-map1.jpg Witchetty Grub

Prim Pika

Goblin Headsman

Goblin Healer

Goblin Brigand

Goblin Bladesmith

Goblin Bushwhacker

Trimmer

Natty Gibbon

Links

Links

Sight Links

Sight Links

Sight Links

Sight Links

Sight Links

Links

Links

Start with the Worms and the goblins just as you land on the ledge from the geyser. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+).

Individual Training Pages 4, 5, 6, 7 and 8.


Level 80-85 Caedarva Mire
Camp Map Monster Detects Notes
F-9 Map 1
Short walk from HP #1
Caedarva_Mire-map1.jpg Slough Skua These birds are non-aggressive but link from fair distances.


Level 80-84 Gusgen Mines
Camp Map Monster Detects Notes
F-8 (Map 2)
Straight back and through the left tunnel.
Gusgen Mines-map2.jpg Rockmill Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. Worms do not link.

Set RoE Conflict: Gusgen Mines for giggles.


Level 84-94 Meriphataud Mountains (S)
Camp Map Monster Detects Notes
F/G-8/9
South of the Recall Point
Meriphataud_Mountains_(S)-map.jpg Condor (Monster) Links The birds link so pull carefully for the first few levels. Recommended safe spot is near the man-made ramp structure at the southeast cliff edge in the condor area.


Level 85-92 Dangruf Wadi
Camp Map Monster Detects Notes
J-4 and H-3 Dangruf Wadi-map1.jpg Trimmer

Natty Gibbon

Links

Links

Neither monster aggros, but both link.
Trimmer start becoming Decent Challenge at level 91.

Individual Training Page 8.


Level 85-92 Rolanberry Fields (S)
Camp Map Monster Detects Notes
F-8/G-8 Rolanberry Fields (S) Map.jpg Champion Crawler Sound Links Champion Crawlers do not aggro, but do link. Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling.


Level 85-92 North Gustaberg (S)
Camp Map Monster Detects Notes
D-8/E-8 North Gustaberg (S) Map.png Drachenlizard Sound Links Drachenlizards do not aggro, but do link.


Level 85-92 Vunkerl Inlet (S)
Camp Map Monster Detects Notes
H-7 Vunkerl Inlet-map.jpg Duriumshell None A Sprite will at times patrol through the area. It is recommend not to use AoE attacks during the patrol. Elementals can spawn in appropriate weather at this location, but they should only be level 45.


Level 85-92 Jugner Forest (S)
Camp Map Monster Detects Notes
J-10/K-10 Jugner Forest (S) Map.jpg Gnoletrap None Enemies do not aggro or link, but will use a 30 second sleep AoE attack.
First Time Leveling Up?


Almost there! Just two more Limit Break Quests from 90 to 95 then finally from 95 to 99.

Level 90-99

Level 90-99 Ceizak Battlegrounds
Camp Map Monster Detects Notes
J-8/9/10
Near the beaches
Ceizak Marked Map.png Blanched Mandragora Tends to be a bit crowded.

Roam up and down the coasts.


Level 90-99 Yahse Hunting Grounds
Camp Map Monster Detects Notes
Around K-7~10
Near the beaches
Yahse Marked Map.png Pinetorum

Bight Uragnite

None Same Mandragoras as Ceizak, just another name. Can use a 30 Second AoE sleep. Bight Uragnites will spam Gas Shell a lot, do not engage without suitable precautions against poison.

Roam up and down the coasts. Beware Level 100+ Elementals like Wooded Ungeweder.


Level 90-99 Gustav Tunnel
Camp Map Monster Detects Notes
I-7 Gustav_Tunnel-map2.jpg Boulder Eater

Pygmytoise

Links

Sound

You'll need Sneak and Invis since the Goblins and Skeletons will still aggro.

Individual Training Page 8.


Level 90-99 Kuftal Tunnel
Camp Map Monster Detects Notes
G-9 on Map 2
Past the rock that will occasionally block your path.
Kuftal_Tunnel-map2.jpg Machairodus

Kuftal Delver

Sight Scent Venture down take the right fork. Past the Ladon and Greater Cockatrice you will see Kuftal Delver and farther in are the Machairodus.

Individual Training Page 8.


Level 90-99 Yahse Hunting Grounds
Camp Map Monster Detects Notes
J-7)
(J-8)
(J-9
Updated marked map yahse hunting grounds.jpeg Calfcleaving Chapuli Links Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area.


Level 90-99 Rala Waterways
Camp Map Monster Detects Notes
G-6/H-6
Camp at the mouth of the rectangular area.
Rala Waterways Map.png Depthswalker Crab

Barnacle Crab

Sound Endless crab spawns.

Enter from Western Adoulin (K-8) under the Big Bridge.

First Time Leveling Up?

After you reach level 99, characters cannot level up anymore. Experience Points are still needed for Merit Points, but progression becomes mainly driven by obtaining stronger and stronger equipment instead.

See the Endgame Progression Guide if you need guidance on climbing the gear progression and becoming the strongest that there ever was.

After level 99

  • Parallel to the gear progression , there are two additional progression systems: Job Points first, then Master Levels after that.
    • See the respective pages for instructions on how to unlock each progression tier.
  • Job Points are earned by accumulating CP (Capacity Points) and Master Levels are earned by accumulating EP (Exemplar Points).
    • Both can be obtained by farming Apex and Locus enemies.
    • All Apex and Locus mobs give both CP and EP.
    • Apex Monsters are easier, making them better targets for characters still in the early stages of gear progression, and need to emphasize more CP than EP.
    • Locus Monsters are more difficult, but give significantly more CP and EP, making them better targets for characters further ahead in the gear progression.
    • Some content will reward you with CP or EP, but your main source of these will be grinding.

Capacity Points Camps (Job Points)

See: the Job Points page for a list of the many Capacity Point bonuses you may have.

((check phrasing)) Since character strength at this stage cannot be measured by level anymore, CP and EP camps are sorted by their Accuracy Requirement instead. If you can't hit a certain target reliably, it's to early to fight it, and you need to acquire better gear.

As you acquire better and better gear, you will be able to hit higher level monsters, earning more CP or EP.

1000 Accuracy

1100 Accuracy

1200 Accuracy

1400 Accuracy

etc

Exemplar Points Camps (Master Levels)

Exemplar Points Camps by accuracy (elaborate):

1200 Accuracy

1300 Accuracy

1400 Accuracy

1500 Accuracy

etc

AoE

These camps are designed with AoE burning in mind.

Resources

  • Batcher's Escha Zi'Tah Monster Level Map is useful for planning what monsters to fight next based on their levels.

Suggestion

On Level 60-70: Labyrinth of Onzozo, include the additional info:

  • RoE Objective: Combat (Region) > Combat (Zilart 2) > Conflict: Labyrinth of Onzozo
  • Unity Warp (lv 122) takes right to the leveling spot and next to the Grounds Tome