Arrapago Remnants

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Equipment Chart

Equipment Chart
Armor Set Lv35 Lv25 Lv15
Ares's Armor Set Deimos's Mask
Deviate Bhoot, 4th North
Deimos's Cuirass
Qiqirn Astrologer, 2nd 5th Floor
Phobos's Sabatons
Armored Chariot, Boss Floor
Enyo's Cuisses
Archaic Machinery, 4th-6th floors
Marduk's Armor Set Enlil's Kolluks
Archaic Chariot, 5th Floor
Ea's Doublet & Ea's Tiara
Armored Chariot, Boss Floor
Anu's Gaiters
Archaic Machinery, 4th-6th floors
Skadi's Armor Set Freya's Ledelsens
Archaic Chariot, 5th Floor
Freyr's Trousers
Armored Chariot, Boss Floor
Njord's Gloves
Archaic Machinery, 4th-6th floors
Morrigan's Armor Set Macha's Coat
Qiqirn Treasure Hunter, 3rd 4th 6th Floor
Macha's Crown
Psycheflayer, 4th South
Bodb's Pigaches
Armored Chariot, Boss Floor
Nemain's Slops
Archaic Machinery, 4th-6th floors
Usukane Armor Set Hikazu Hakama
Archaic Chariot, 5th Floor
Tsukikazu Gote
Armored Chariot, Boss Floor
Hoshikazu Hachimaki
Archaic Machinery, 4th-6th floors


First Floor

1F Cell Drops
Enemies Cells
Qutrub Incus Cell, Castellanus Cell
Reserve Draugar Humilus Cell, Cirrocumulus Cell, Pannus Cell,
Velum Cell, Nimbus Cell
Lamia Graverobber (BLM),
Lamia Dancer (SMN),
Merrow Shadowdancer (RDM)
Praecipitatio Cell, Spissatus Cell
Lamia Fatedealer (COR),
Lamia Dartist (RNG),
Merrow Icedancer (COR)
Opacus Cell, Undulatus Cell
Merrow Chantress (BRD) Undulatus Cell, Praecipitatio Cell
Merrow Kabukidancer (SAM) Opacus Cell, Spissatus Cell
Gespenst Virga Cell, Velum Cell, Congestus Cell
1F Specific Cell Drops
Enemies Cells
Archaic Rampart Radiatus Cell, Humilus Cell, Spissatus Cell
Sabotender Maestro Pannus Cell, Nimbus Cell, Mediocris Cell
















Arrapago Remnants 1F




Northwest Path


Southwest Path


Southeast Path


Northeast Path


Beginning Hallway


Notes

  • All of the doors to the 2F Teleporters will be open at the start.
  • Opening a door leading to a 2F Teleporter will lock the rest of the doors.
  • There is some evidence that killing a large number of Qutrub increases the drop rate of Reserve Draugar.


Second Floor

2F Cell Drops
Enemies Cells
Qutrub Incus Cell, Castellanus Cell
Reserve Draugar Humilus Cell, Cirrocumulus Cell, Pannus Cell,
Velum Cell, Nimbus Cell
Lamia Graverobber (BLM),
Lamia Dancer (SMN),
Merrow Shadowdancer (RDM)
Praecipitatio Cell, Spissatus Cell
Lamia Fatedealer (COR),
Lamia Dartist (RNG)
Opacus Cell, Undulatus Cell
Merrow Chantress (BRD) Undulatus Cell, Praecipitatio Cell
Merrow Kabukidancer (SAM) Opacus Cell, Spissatus Cell
Gespenst Virga Cell, Velum Cell, Congestus Cell
2F Floor Specific Cell Drops
Enemies Cells
Qiqirn Astrologer Duplicatus Cell (Stolen), Praecipitatio Cell,
Velum Cell, Stratus Cell
















Arrapago Remnants 2F



Northwest Path


Southwest Path


Southeast Path


Northeast Path


Central Area

  • The doors leading to the center area and the teleporter to 3F are always open.
  • A Qiqirn Astrologer will be in 1 of the 4 hallways leading to the center portal after opening the door.


Notes

  • Depending which portal taken on the first floor, the party will be in 1 of 4 areas on the second floor. All of the areas which lead to a central area with a portal where a Qiqirn Astrologer will be in one of the entrance halls from the 4 areas.


Third Floor

3F Cell Drops
Enemies Cells
Qutrub Incus Cell, Castellanus Cell
Reserve Draugar Humilus Cell, Cirrocumulus Cell, Pannus Cell,
Velum Cell, Nimbus Cell
Lamia Graverobber (BLM),
Lamia Dancer (SMN),
Merrow Shadowdancer (RDM)
Praecipitatio Cell, Spissatus Cell
Lamia Fatedealer (COR),
Lamia Dartist (RNG)
Opacus Cell, Undulatus Cell
Merrow Chantress (BRD) Undulatus Cell, Praecipitatio Cell
Merrow Kabukidancer (SAM) Opacus Cell, Spissatus Cell
Gespenst Virga Cell, Velum Cell, Congestus Cell
Deviate Bhoot Congestus Cell, Opacus Cell, Praecipitatio Cell
Psycheflayer Spissatus Cell, Opacus Cell, Praecipitatio Cell
3F Floor Specific Cell Drops
Enemies Cells
Qiqirn Treasure Hunter Cumulus Cell (Stolen), Incus Cell, Fractus Cell, Nimbus Cell


















Silver Sea Remnants 3F




Northern Path


Southern Path


Notes

  • The portal taken on this floor will determine the areas that you will have access to until you reach the sixth floor.
  • Once aggroed, the Qiqirn Treasure Hunter will run away toward the the portal in the central room from which you moved up from 2F.
    • After running for 30 seconds, if the player on top of his hate list is neither too close (?) nor too far (beyond 50') Verification Needed, he will turn around and head back to attack that player.
      • When he returns, he often opens with Sandspray, which will blind everyone if the players are standing close together.
      • When fighting him in the room where he pops, if everyone runs into the corner just left of the door (the NW corner on the north side, SE corner on the south side) when he runs away will typically make him come back. It may or may not be helpful to follow him along the wall as he runs through the large rectangular room. Verification Needed
      • When fighting him near the portal from 2F, it is most effective to chase him as far as the first bend in the hallway (just before the first room of Qutrub/Draugar) and then wait for him to come back.
      • When he comes back, he will fight for 30 seconds and then run away again.
    • If the player on top of his hate list is too far away after 30 seconds, he will deaggro and continue running to the telepad, where he will stand until aggroed again, at which point he will immediately run again, back toward his starting point.
      • He takes 90 seconds to run from one telepad to the other.
    • While running, the Qiqirn Treasure Hunter will frequently drop Qiqirn Mines that do 50 HP of AoE Fire damage if a player moves into range of the mine.
  • The Qiqirn Treasure Hunter has about 5000 HP and very high evasion (<70% acc with meat and double Madrigal).


Fourth Floor

4F Cell Drops
Enemies Cell
Deviate Bhoot Virga Cell, Velum Cell, Congestus Cell, Praecipitatio Cell, Opacus Cell
Psycheflayer Spissatus Cell, Opacus Cell, Praecipitatio Cell
Archaic Gear Stratus Cell, Duplicatus Cell
Archaic Rampart Radiatus Cell, Humilus Cell, Spissatus Cell
4F Floor Specific Cell Drops
Enemies Cells
Migrant Russula Pileus Cell, Castellanus Cell
Demonic Rose Cumulus Cell, Stratus Cell
Nipper Nothing Verification Needed
Qiqirn Treasure Hunter Cumulus Cell (Stolen), Incus Cell, Fractus Cell, Nimbus Cell











Silver Sea Remnants 3F



Northern Path


Southern Path


Notes

  • The Qiqirn Treasure Hunter on this level behaves just like the one on the previous level except that the distance between the two telepads is much shorter.
    • When he runs the players can just wait by the doorway to his room for him to come back.
    • Alternately, the first player to port up can pop and aggro him to send him running back toward the rest of the group.
    • Soloers need to run into the corner of his room furthest from the starting portal if they want him to deaggro.

Fifth Floor

5F Cell Drops
Enemies Cells
Archaic Gear Stratus Cell, Duplicatus Cell
Archaic Gears Undulatus Cell, Cumulus Cell
Archaic Chariot Cumulus Cell, Virga Cell, Stratus Cell
Archaic Rampart Radiatus Cell, Humilus Cell, Spissatus Cell
5F Floor Specific Cell Drops
Enemies Cells
Devil Manta Cirrocumulus Cell, Stratus Cell
Orobon Cumulus Cell, Radiatus Cell
Mourioche Mediocris Cell
Goobbue Wanderer Pannus Cell, Fractus Cell
Qiqirn Astrologer Duplicatus Cell (Stolen), Praecipitatio Cell,
Velum Cell, Stratus Cell












Silver Sea Remnants 3F



Northern Path


Southern Path


Notes

  • The Archaic Rampart on the North Path detect by Sound, while the ones on the South Path are passive.Verification Needed
  • The Archaic Chariot has about 15000 HP.
    • The Archaic Chariot has been killed solo as SCH/RDM by kiting around the exit telepad to make it deaggro.


Sixth Floor

6F Cell Drops
Enemies Cells
Archaic Gear Stratus Cell, Duplicatus Cell
Archaic Gears Undulatus Cell, Cumulus Cell
Archaic Rampart Radiatus Cell, Humilus Cell, Spissatus Cell
6F Floor Specific Cell Drops
Enemies Cells
Seasonal Treant Pannus Cell, Fractus Cell, Velum Cell
Korrigan Pannus Cell, Congestus Cell, Nimbus Cell
Staggering Sapling Fractus Cell, Velum Cell, Pileus Cell
Goobbue Wanderer Pannus Cell, Fractus Cell
Qiqirn Treasure Hunter Cumulus Cell (Stolen), Incus Cell, Fractus Cell, Nimbus Cell












Silver Sea Remnants 3F


Central Area


Notes

  • It is only necessary to defeat the monsters in the central room (including monsters summoned by Reinforcements) to open the door to the 7F Teleporter.


Seventh Floor

Arrapago Remnants 7F


Central Area