Clear Mind: Difference between revisions

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'''Notes'''
'''Notes'''
*Like all job traits, traits of the same level occuring on both main and subjobs do not stack.
*Like all job traits, traits of the same level occurring on both main and subjobs do not stack.


[[Category:Job Traits]]
[[Category:Job Traits]]

Revision as of 23:43, 20 September 2007

Job Ability Information
 Job:   Summoner, Black Mage, White Mage, Blue Mage, Red Mage
 Level Obtained:   Clear Mind I   SMN15, BLM15, WHM20, BLU24*, RDM31
  Clear Mind II   SMN30, BLM30, WHM35, BLU46*, RDM53
  Clear Mind III   SMN45, BLM45, WHM50, BLU61*, RDM75
  Clear Mind IV   SMN60, BLM60, WHM65, BLU66*
  Clear Mind V   SMN70, BLM75
 Description:  Increases the amount of MP recovered while resting.
 Is Meritable?  No

*with appropriate BLU spell set equipped

Trait Bonuses

Without any Clear Mind traits, base hMP (healing MP) begins at +12 per tick (10 seconds), and increases by +1 with each additional tick of resting; i.e., +12, +13, +14, etc.

Trait Bonus
Clear Mind I +3 hMP
Clear Mind II +3 hMP
Clear Mind III +3 hMP
Clear Mind IV +3 hMP
Clear Mind V +3 hMP


BLU Spell Set

Blue Mage - every two spells is worth one Clear Mind trait, up to tier IV.
Level Spell Spell Set Points Bonus Attainable at this Level
22 Poison Breath 1 --
24 Soporific 4 Clear Mind I
42 Venom Shell 3 --
46 Awful Eye 2 Clear Mind II
52 Filamented Hold 3 --
61 Maelstrom 5 Clear Mind III
64 Feather Tickle 3 --
66 Sandspray 2 Clear Mind IV
68 Warm-Up 4 Clear Mind IV
71 Lowing 2 Clear Mind IV
73 Mind Blast 4 Clear Mind IV


Notes

  • Like all job traits, traits of the same level occurring on both main and subjobs do not stack.