Clear Mind: Difference between revisions

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Job Trait:<br>
{{Job Trait
Increases the amount of [[MP recovered while Healing|MP recovered while resting]].<br>
|desc=Raises amount of MP recovered while resting.
|type=Level
Job traits are always active.<br>
|Insert Job Trait Level Template=
<br>
{{Job Trait Level
Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].<br>
|tier=I
Traits of the same level do not stack, i.e. Clear Mind I from [[Black Mage]] main and Clear Mind I from [[Redmage]] [[Subjob]].<br>
|jlevels=SMN15, BLM15, SCH20, WHM20, GEO20, BLU24*, RDM31
<br>
|value=+3 MPwH base
----
}}
Obtained By:<br>
{{Job Trait Level
<br>
|tier=II
Clear Mind I<br>
|jlevels=SMN30, BLM30, SCH35, WHM35, GEO40, BLU46*, RDM53
Level 15 [[Summoner]]<br>
|value=+6 MPwH base
Level 15 [[Black Mage]]<br>
}}
Level 20 [[White Mage]]<br>
{{Job Trait Level
Level 24 [[Blue Mage]]<br>
|tier=III
Level 31 [[Red Mage]]<br>
|jlevels=SMN45, BLM45, SCH50, WHM50, GEO60, BLU61*, RDM75
<br>
|value=+9 MPwH base,<br>+1 MP/tick cumulative
Clear Mind II<br>
}}
Level 30 [[Summoner]]<br>
{{Job Trait Level
Level 30 [[Black Mage]]<br>
|tier=IV
Level 35 [[White Mage]]<br>
|jlevels=SMN60, BLM60, SCH65, WHM65, GEO80, BLU66*, RDM91
Level 46 [[Blue Mage]]<br>
|value=+12 MPwH base,<br>+1 MP/tick cumulative
Level 53 [[Red Mage]]<br>
}}
<br>
{{Job Trait Level
Clear Mind III<br>
|tier=V
Level 45 [[Summoner]]<br>
|jlevels=SMN75, BLM75, SCH76, WHM80, GEO99, BLU99**
Level 45 [[Black Mage]]<br>
|value=+15 MPwH base,<br>+2 MP/tick cumulative
Level 50 [[White Mage]]<br>
}}
Level 61 [[Blue Mage]]<br>
{{Job Trait Level
Level 75 [[Red Mage]]<br>
|tier=VI
<br>
|jlevels=SMN91, BLM96, SCH91, WHM96, BLU99**
Clear Mind IV<br>
|value=+18 MPwH base,<br>+3 MP/tick cumulative
Level 60 [[Summoner]]<br>
}}
Level 60 [[Black Mage]]<br>
|blu=yes
Level 65 [[White Mage]]<br>
|notes=* Without any Clear Mind traits, base [[MP recovered while Healing|MPwH]] (hMP) begins at +12 per tick (20 seconds for the first tick and 10 seconds for additional ticks), and increases by 1 with each additional tick of resting; i.e., +12, +13, +14, etc.
Level 66 [[Blue Mage]]<br>
** The amount added to the hMP value each tick increases to +2 with Clear Mind III (i.e., +21, +23, +25, etc), +3 with Clear Mind V, and +4 with Clear Mind VI.
<br>
*There is no Clear Mind specific equipment; however, there are a number of items with +hMP on them. These are listed with stats +''n'' "[[MP recovered while healing]]", and will add ''n'' MP per tick to current hMP stat.
Clear Mind V<br>
* Despite being able to set enough spells to theoretically obtain trait level VI, [[Blue Mage]]s can only obtain trait level IV.
Level 70 [[Summoner]]<br>
**Tier V and VI may be obtained with [[Job Points#Blue Mage|gifts]]. {{Verification}}
Level 75 [[Black Mage]]<br>
{{Blue Magic Job Trait
|SetPointRequirement=3 <!-- Set point minimum requirement to access, can be null -->
|Insert Blue Magic JT Detail Template=
{{Blue Magic JT Detail
|spell=Poison Breath <!-- Spell name, will automatically link if it exists -->
|level=22 <!-- Level of Blue Magic spell -->
|setpoints=1 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Soporific <!-- Spell name, will automatically link if it exists -->
|level=24 <!-- Level of Blue Magic spell -->
|setpoints=4 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Venom Shell <!-- Spell name, will automatically link if it exists -->
|level=42 <!-- Level of Blue Magic spell -->
|setpoints=3 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Awful Eye <!-- Spell name, will automatically link if it exists -->
|level=46 <!-- Level of Blue Magic spell -->
|setpoints=2 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Filamented Hold <!-- Spell name, will automatically link if it exists -->
|level=52 <!-- Level of Blue Magic spell -->
|setpoints=3 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Maelstrom <!-- Spell name, will automatically link if it exists -->
|level=61 <!-- Level of Blue Magic spell -->
|setpoints=5 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Feather Tickle <!-- Spell name, will automatically link if it exists -->
|level=64 <!-- Level of Blue Magic spell -->
|setpoints=3 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Corrosive Ooze <!-- Spell name, will automatically link if it exists -->
|level=66 <!-- Level of Blue Magic spell -->
|setpoints=4 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Sandspray <!-- Spell name, will automatically link if it exists -->
|level=66 <!-- Level of Blue Magic spell -->
|setpoints=2 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Warm-Up <!-- Spell name, will automatically link if it exists -->
|level=68 <!-- Level of Blue Magic spell -->
|setpoints=4 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Lowing <!-- Spell name, will automatically link if it exists -->
|level=71 <!-- Level of Blue Magic spell -->
|setpoints=2 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
{{Blue Magic JT Detail
|spell=Mind Blast <!-- Spell name, will automatically link if it exists -->
|level=73 <!-- Level of Blue Magic spell -->
|setpoints=4 <!--Set point cost by the spell -->
|traitpoints=4 <!--Trait point value of the spell -->
}}
}}
}}
==References==
[https://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&u=http://wiki.ffo.jp/html/1725.html&usg=ALkJrhgUDx0X4yZacPgctxE8Umyv4Kf7Vw Clear Mind wiki.ffo.jp]

Latest revision as of 16:56, 15 January 2017

Job Trait Information
Description Raises amount of MP recovered while resting.
Type Level
Tier Level Obtained Value
I SMN15, BLM15, SCH20, WHM20, GEO20, BLU24*, RDM31 +3 MPwH base
II SMN30, BLM30, SCH35, WHM35, GEO40, BLU46*, RDM53 +6 MPwH base
III SMN45, BLM45, SCH50, WHM50, GEO60, BLU61*, RDM75 +9 MPwH base,
+1 MP/tick cumulative
IV SMN60, BLM60, SCH65, WHM65, GEO80, BLU66*, RDM91 +12 MPwH base,
+1 MP/tick cumulative
V SMN75, BLM75, SCH76, WHM80, GEO99, BLU99** +15 MPwH base,
+2 MP/tick cumulative
VI SMN91, BLM96, SCH91, WHM96, BLU99** +18 MPwH base,
+3 MP/tick cumulative
Blue Mage Notes * Requires the setting of appropriate spells to receive the trait.

** Requires the 100 or 1,200 Blue Mage job gift.

Notes

  • Without any Clear Mind traits, base MPwH (hMP) begins at +12 per tick (20 seconds for the first tick and 10 seconds for additional ticks), and increases by 1 with each additional tick of resting; i.e., +12, +13, +14, etc.
    • The amount added to the hMP value each tick increases to +2 with Clear Mind III (i.e., +21, +23, +25, etc), +3 with Clear Mind V, and +4 with Clear Mind VI.
  • There is no Clear Mind specific equipment; however, there are a number of items with +hMP on them. These are listed with stats +n "MP recovered while healing", and will add n MP per tick to current hMP stat.
  • Despite being able to set enough spells to theoretically obtain trait level VI, Blue Mages can only obtain trait level IV.
    • Tier V and VI may be obtained with gifts. Verification Needed


Blue Mage Job Trait Information
Minimum Set Points Needed 3
Trait Points Needed per Tier 8
Level Spell Set Points Trait Points
22 Poison Breath 1 4
24 Soporific 4 4
42 Venom Shell 3 4
46 Awful Eye 2 4
52 Filamented Hold 3 4
61 Maelstrom 5 4
64 Feather Tickle 3 4
66 Corrosive Ooze 4 4
66 Sandspray 2 4
68 Warm-Up 4 4
71 Lowing 2 4
73 Mind Blast 4 4

 


References

Clear Mind wiki.ffo.jp